Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Ring of the Rotten Tomato (3.5e Equipment) + (With a command, create and throw a rotten tomato.)
- Hyperjump (3.5e Spell) + (With a cry of joy or terror, you jump... and with a flash of light, you're gone, off in a semi-distant land.)
- Choking Death (3.5e Spell) + (With a curl of your tail, you cause your victim to gasp for air, their lungs and stomach being crushed to a pulp.)
- Corpse Patrol (3.5e Spell) + (With a few silent gestures, the corpse of the guard you just quietly dispatched gets up and resumes his rounds, fooling casual onlookers into thinking everything's normal.)
- Insidious Impulsion (3.5e Invocation) + (With a few words you cause a creature to obey you on an impulse.)
- Desert Glare (3.5e Maneuver) + (With a flash of your blade you redirect the sun into your opponent's eyes, blinding them.)
- Enrapture Minions (3.5e Invocation) + (With a flourish of terrifying evil power, you bend other evil creatures to your will.)
- Devastation Inhalation (3.5e Spell) + (With a gigantic breath, you release an earth-shaking belch and a gout of acidic gas.)
- Herb Mixer (3.5e Feat) + (With a lot of green herbs and a slight bit of red herb you can make those sword wounds go like it was nothing.)
- Fear Itself (3.5e Skill Trick) + (With a mere glare, you cause extreme and intense fear to a single opponent.)
- Energy Rocket (3.5e Equipment) + (With a mighty swing your weapon flies up, opponent in tow, and explodes into a surge of energy.)
- Forcewall (3.5e Equipment) + (With a move action you deploy the shield in mid air, and it forms an unbreakable barrier.)
- Dread Thrust (3.5e Feat) + (With a piercing weapon you can deal gruesome damage to undead.)
- Sensual Robbery (3.5e Skill Trick) + (With a sensual gait, and a seductive smile, you approach him by mixing your gaze with hers, your hands wandering over his leather pants before grasping ... a key.)
- Avalanche Knight (3.5e Class) + (With a single swing, this warrior cleaves through scores of minions.)
- Decaying Touch (3.5e Spell) + (With a single touch you cause decay and destruction.)
- Destitution (3.5e Maneuver) + (With a single well-placed hit, you destroy all of your victim's possessions.)
- Word of Thunder (3.5e Spell) + (With a single word of power you call a lightning of pure magic.)
- Stolen Opportunity (3.5e Feat) + (With a solid blow you not only knock your enemies out of position to make [[SRD:Attack of Opportunity|AoOs]], but get in a better position of your own.)
- Eyebeams (3.5e Spell) + (With a steely glare, you fire laser beams from your eyes.)
- Inertial Burst (3.5e Maneuver) + (With a surge of energy you release your spiritual energy out of your body, granting you great bonuses to speed.)
- Spell Penetration Surge (3.5e Feat) + (With a surge of power, you improve your ability to defeat spell resistance.)
- Degenerate (3.5e Spell) + (With a touch you cause a body to start eating away at itself.)
- Shylock's Revenge (3.5e Spell) + (With a touch you drain the fat from a creature, transferring it to yourself, simultaneously crippling an opponent and safeguarding yourself.)
- Waves of Desolation (3.5e Spell) + (With a wave of extreme heat, you evaporate water, kill plant life and turn an area into a desolate desert.)
- Switch Off Magic (3.5e Skill Trick) + (With a well placed strike, you turn off a magic item temporarily.)