Desert Glare (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 5-31-11
Status: Complete
Editing: Clarity edits only please
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Desert Glare
Desert Wind (Strike) [Light]
Level: 2
Initiation Action: Standard Action
Range: 30 feet
Area: 30 foot cone
Duration: Instantaneous
Saving Throw: Will partial

With a flash of your blade in the sun, you blind your opponents.

All creatures in a 30 foot cone must make a Will save or be blinded for 1d4 rounds. On a successful saving throw they are instead dazzled for 1 round. You must have a source of light to use this maneuver, be it the sun or a nearby torch. You can perform it in shadowy illumination with a -4 penalty to the DC. This maneuver can dispel darkness effects as if it were a 2nd level [Light] spell.



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Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
AuthorEiji-kun +
DescriptorLight +
DisciplineDesert Wind +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryWith a flash of your blade you redirect the sun into your opponent's eyes, blinding them. +
TitleDesert Glare +
TypeStrike +