Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Atlatl Arm (3.5e Maneuver) + (Throw spears six times as far.)
- Feather Token Crown (3.5e Equipment) + (Throw this token and you too can look like you're worth a million bucks!)
- Feather Token Legs (3.5e Equipment) + (Throw this token on an object and it grows legs, allowing it to move at your command.)
- Feather Token Flame (3.5e Equipment) + (Throw this token to create a fire that resists being put out, and doesn't consume its fuel.)
- Feather Token Chest (3.5e Equipment) + (Throw this token to make a chest that always weighs 5 lbs, regardless of contents.)
- Feather Token Bridge (3.5e Equipment) + (Throw this token to produce a 5 ft x 10 ft bridge, connected to any solid surface.)
- Machine Gun Assassin (3.5e Optimized Character Build) + (Throw up to 16 shurikens every 6 seconds as touch attacks while adding Sudden Strike to each one.)
- Far Throw (3.5e Feat) + (Throw weapons 3 range increments without penalty and increase maximum range increments.)
- Storm of Throws-CE (3.5e Feat) + (Throw weapons at all targets within 30 feet as a full round action.)
- Solar Catapult (3.5e Spell) + (Throw your enemies into the sun. The trip takes a while.)
- Hurl Weapon (3.5e Power) + (Throw your weapon and have it boomerang back to you.)
- Spirit Throw (3.5e Maneuver) + (Throw your weapon in a line, dealing damage. Then your weapon flies back.)
- Smokeout Grenade (3.5e Equipment) + (Throwing this glass vial breaks open an oil that rapidly ignites and fills the area with smog.)
- Strong Throw (3.5e Feat) + (Throwing two-handed weapons becomes an attack option.)
- Bola (5e Weapon) + (Throwing weapon that grapples)
- Lightning I- Lightning (3.5e Phrase) + (Throws a bolt of lightning.)
- Erzebet's Skull Bomb (3.5e Spell) + (Throws a skull, explodes for damage, slow.)
- Thrudstone (3.5e Equipment) + (Thrudstone is a powerful and dense rock which is highly durable and extremely heavy. It is a potent defense against fire and lightning, as well as physical attacks.)
- Graverod (3.5e Equipment) + (Thsi rod bolster necromantic spells and can be sued to deliver necromancy touch spells with an attack.)
- Thunk Puff (3.5e Equipment) + (Thus eijilundian pastry gives brief, but very vague, insight into the future.)
- Abyssal Tiefling (5e) + (Tiefling with a [[SRD5:Demon|demon]]ic heritage.)
- Feral Tiefling + (Tieflings with fiendish physical manifestations.)
- Tierrix (3.5e Race) + (Tierrix are a strange breed of animal-like … Tierrix are a strange breed of animal-like humanoids. They used to have fluent cities and excellent technology, but the main civilization came to a halt as the human race soon dominated the earth. Although you may still meet a tierrix out there, they usually live out in the wilds or the forest, thriving off the land.ilds or the forest, thriving off the land.)
- Hourglass Dervish (5e Roguish Archetype) + (Time Rogue. Wallrun, remind yourself, and even stop time.)
- Time Bender (3.5e Class) + (Time benders, beings with the unorthodox power to alter the flow of eternity. Few time benders survive to master their profession without the help of a fetch: a specially crafted [[SRD:Homunculus|homunculus]].)
- Time Leaf (3.5e Equipment) + (Time leaves, taken from time trees, have a bit of quintessence within them. On touch, they freeze creatures in time.)