Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Multitarget (3.5e Creature Ability) + (The opponent has multiple body parts which can all be targeted separately.)
- Penumbra of Destruction (3.5e Maneuver) + (The opponent struck takes double damage and must succeed on a Fortitude save or be stunned for 1 round.)
- Krampus (3.5e Monster) + (The opposite of Santa, he punishes those that are naughty.)
- Gnoll Corgi (3.5e Race) + (The opposite of flinds, gnolls with celestial ancestries, were not quite what one expects. Though kind in heart and brave to the core, few can get over the ridiculous appearance of a gnoll with the face of a corgi.)
- Misfortune (3.5e Cleric Domain) + (The opposite side of luck is misfortune, and while no cleric wishes it upon themselves, some may wish it to occur to their enemies.)
- Oracle of Strixhaven (5e) + (The oracle is a person tasked with ensuring that the learning of [[SRD5:Strixhaven|Strixhaven]] is not turned to evil purposes.)
- Orb of Environmental Exposure (3.5e Equipment) + (The orb causes the interior of the room it is in to be subject to the elements as if it were exposed and on the surface, including rain, wind, and floodwaters.)
- Orb of Clear Air (3.5e Equipment) + (The orb generates and recycles air, and keeps it from escaping. It's good for traveling through voids, but it can't stop anything of significant mass.)
- Ordained Erudite (3.5e Alternate Class Feature) + (The ordained erudites are particularly phi … The ordained erudites are particularly philosophical and learned clerics, who study their spells from annotated holy texts. They do not draw powers directly from prayer, rather gaining them from studying the theosophic mysteries of their religion or philosophy. This allows them to cast closer to an arcanist than a cleric, at the cost of some of their growth.eric, at the cost of some of their growth.)
- Ancient Elf (3.5e Template) + (The original and true breed of the elven people may come back in true elves that follow a special training regimen, after many pure elven breeding.)
- Paint Ball (3.5e Equipment) + (The paint ball is a squishy, rubbery ball loaded with alchemically enhanced ink and propellants that vaporize and disburse on contact with air.)
- Cor (3.5e Pantheon) + (The pantheon of planet Cor campaign setting.)
- Nibiru (3.5e Pantheon) + (The pantheon of planet Nibiru campaign setting.)
- The Creator (3.5e Pantheon) + (The pantheon of the Creator in the Romârn campaign setting.)
- Fellion Paragon (3.5e Racial Paragon Class) + (The paragon class for the [[Fellion (3.5e Race)|fellion]] race.)
- Doppelbose Paragon (3.5e Racial Paragon Class) + (The paragon class of the [[Doppelbose (3.5e Race)|doppelbose]] race.)
- God Fist (3.5e Prestige Class) + (The paragon of physical potential, your martial arts allow you to exceed above and beyond through mystical eastern fighting arts.)
- God (3.5e Prestige Class) + (The path to godhood, from quasideity to greater deity.)
- Sraosha (3.5e Deity) + (The patron god of those leaders who would create order through force and fear, Sraosha appears as a stunningly handsome and tall, dark human with noble air about him, and a raven always at his beck and call.)
- The Archfey (5e) + (The patron is an arch[[SRD5:Fey|fey]], likely someone on the Summer or Night Court.)
- Peacebringer (3.5e Class) + (The peacebringer is a pacifistic healer who is dedicated entirely to encouraging prosperity and goodness among all sentient beings.)
- Peacock Sage (3.5e Prestige Class) + (The peacock sage a bit of everything: charmer, scout, and protector, complete with ability to go nova and obliterate just about anything moving, all wrapped in a brilliant package of shimmering iridescence.)
- Improved Mounted Archery (3.5e Feat) + (The penalty you take when using a ranged weapon while mounted reduces even further.)
- Walking Stick (3.5e Equipment) + (The perfect accessory for a long walk or hike, and a support against strong winds.)
- Achiralium (3.5e Equipment) + (The perfect mirror, this shiny reflective substance is not formed from traditional matter, and is more akin to a continuous field of force, a deformation in space time that reflects energy in equal and opposite strength.)
- Extend Phrase (3.5e Feat) + (The phrase lasts longer.)
- Transmogrification (3.5e Cleric Domain) + (The physical is but a vessel for the divine spirit to shape to its will.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Drilling (3.5e Equipment) + (The point of your weapon starts rotating when hitting your enemies.)
- Sunlight Yogi Stance (3.5e Maneuver) + (The positive energy damage dealt by Sunlight Breath deals half damage to the livings, your attacks deal extra positive energy damage and you gain fast healing 5.)
- Potion of Necrotic Rage (3.5e Equipment) + (The potion grants great strength and defensive power, but renders the imbiber a mindless, soulless, undead killing machine for its duration.)
- Ordersentence Magic (3.5e Feat) + (The power of law flows through your voice into your spells)
- Love (3.5e Cleric Domain) + (The power of love certainly always prevail, although it take many forms.)
- Abhorsen (4e Paragon Path) + (The power of music has a hold on the dead; … The power of music has a hold on the dead; with the willpower behind it, the dance of the dead can be forced into any tune the singer desires. That is the power of the necromancer, whether or not music is their medium. But as music can raise the dead into undeath, so can it put them back to rest, as well bind those who refuse the final end. That is the duty of an Abhorsen.inal end. That is the duty of an Abhorsen.)
- Fey Pokémon (3.5e Feat) + (The power of nature is in your hand.)
- Pokémon d20 (3.5e Sourcebook)/The Pokémaster + (You caught a Golem!)
- Annihilation (3.5e Spell) + (The power of nothing, in the palm of my hands!)
- Limited Phantasmal Entelechy (3.5e Spell) + (The power of one's belief makes it real.)
- Crown of the Pit Fiend (3.5e Soulmeld) + (The power of the Dukes of Hell flows into you, and your eyes glow an unholy red.)
- Zonder Force (3.5e Feat) + (The power of the Zonder awakens inside of you, granting you supernatural powers.)
- Hellish Hivemind (3.5e Soulmeld) + (The power of the hellspawn swarm is yours to use.)
- Serpent's Chosen (3.5e Soulmeld) + (The power of venom, both to heal and to harm, is yours to command.)
- Eldritch Blood (3.5e Feat) + (The power of warlocks boils within your blood and soul, giving stronger than normal magic powers.)
- Master Hypnotist (3.5e Feat) + (The power of your bloodline allow you to enslave others to your will.)
- Exalted Bardsong (3.5e Feat) + (The power of your music is spoken in the tongue of angels.)
- Enduring Willpower (3.5e Feat) + (The power of your will shall let you continue the fight longer.)
- Extended Psychic Strike (3.5e Feat) + (The power you invest into your mind blade endures round after round, allowing you to continue to attack foes with barely a pause in the action.)
- Feyblooded (3.5e Trait) + (The powers granted by your [[Magic Blooded, Span Variant (3.5e Template)|Magic-Blooded]] template are based on a remote fey heritage. This trait require Spanambula's [[Magic Blooded, Span Variant (3.5e Template)|Magic-Blooded]] template.)
- Construct (3.5e Cleric Domain) + (The powers of life without life are at your fingertips.)
- Feytouched (3.5e Race) + (The powers of the fairies are more than a little bit chaotic in nature, and no two babes born to these couplings are the same.)
- Hidden Manifestation (3.5e Feat) + (The powers you manifest are shadowed and indistinct from the landscape around you, allowing you to go undetected for the most part when manifesting.)