Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Reptoid (3.5e Race) + (One of us in here isn't real. They're secretly a reptilian shapeshifter, come to do some sort of unspeakable unknown plot.)
- Perfect Spellborg (3.5e Feat) + (One of your [[Spellborg (3.5e Template)|Spellborg]] abilities gets an upgrade.)
- Minor Family Curse (3.5e Trait) + (One of your ancestor was cursed by an ancient being, this causes strange effects to manifest within your bloodline.)
- Amputated Arm (3.5e Flaw) + (One of your arms has been amputated, completely or partially, leading to a more difficult life.)
- Focus Dependence (3.5e Flaw) + (One of your main abilities depends on a peculiar focus being used.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Celestial Ancestry (3.5e Feat) + (One of your recent ancestors mated with a celestial creature, and now the blood of some Upper Planar creature flows in your veins. This gives you some benefits.)
- Poor Save (3.5e Flaw) + (One of your saving throws are poor.)
- Favored Summon (3.5e Feat) + (One of your summoned creatures gains additional benefits at the cost of quantity)
- Phantom Limb (3.5e Feat) + (One or more of your arms aren't entirely... "There".)
- Smite Ruler and Transfer Loyalty of Populace (3.5e Spell) + (One ruler is struck by lightning and if slain, much of the populace becomes loyal to someone else)
- Asterfete's Return Scrying (3.5e Spell) + (One scrying sensor that appears in the area also becomes a window back to its source.)
- FT07 Gravity Pick-Hammer (3.5e Equipment) + (One side of head has a pick the other has a hammer.)
- Klein (3.5e Equipment) + (One surface weapons that are partially in a transitive plane.)
- Charm of Attraction (5e Magic Item) + (One use bonus to Persuasion checks)
- Oracle (5e) + (One who interprets omens, signs, or visions of [[SRD5:Deity|deities]])
- Champion of Pretapodr (3.5e Prestige Class) + (One who seeks to bring good and light to the world, sometimes through personality manipulation, and sometimes through sharp objects. Basically a Paladin.)
- Battlemage (3.5e Class) + (One who wields the awesome destructive power of battle magic.)
- Incarnation of Angels (3.5e Utterance) + (One willing creature gains the Celestial or Fiendish templates added.)
- Cyclops (5e) + (One-eyed giants)
- OneNode (3.5e Deity) + (OneNode is a tricky digital god which offers aid and information, only to steal away the ideas at the last second.)
- Hornet Lance (3.5e Equipment) + (Only a mad wizard and an insane druid together may have designed such a weapon... and it's exactly what happened.)
- Professional Butcher (3.5 Skill Trick) + (Only a surgeon could sever that man's jugular vein with this spoon. Luckily, you're a surgeon.)
- Cosmic Damage Type (3.5e Variant Rule) + (Only the power of the gods can defeat creatures with DR/cosmic!)
- Vain (3.5e Flaw) + (Ooo ooo, you're so vain! I bet you think this flaw is about you!)
- Unfinished Business (3.5e Feat) + (Oops I forgot to do something.)
- SRD5:Gibbering Mouther + (Ooze-like [[SRD5:Aberration|aberration]] with dozens of eyes and mouths.)
- Ooze (3.5e Type) + (Oozes are large masses of sludge and goop that have strange powers and a primitive intelligence, despite the fact that they look like something from a toxic waste dump.)
- Virulent Weapon (4e Equipment) + (Oozing pits mar the surface of this weapon.)
- Planar Vortex (3.5e Power) + (Open a portal to the phantom zone.)
- Planar Rip (3.5e Spell) + (Open up a planar rip to another plane, sucking in everything around it.)
- Shadow Fighting (3.5e Feat) + (Open up combat options thanks to your shadow.)
- Common Magic (3.5e Variant Rule) + (Opening up really weak magic to everyone!)
- Publication:Dread Codex 2/Artifacts/Dagger of Doors + (Opens portals to other planes, as per ''[[SRD:Gate|gate]]''.)
- Ow, My Puncreas! (3.5e Maneuver) + (Opponent who attacks you takes 1d4 Con or Cha damage.)
- On Your Knees (3.5e Feat) + (Opponents are scared witless and are in awe of your grandeur.)
- Illusionary Opportunist (3.5e Feat) + (Opponents under illusion spells are considered flat-footed against you.)
- Appeal to Ridicule (3.5e Maneuver) + (Oppose a social check with your Bluff check.)
- Hammer and Sickle Style (3.5e Feat) + (Optimize fighting with both hammer and sickle, for the motherland!)
- Combat - Defense and Armor Options (5e Variant Rule) + (Options that aim to improve the realism of D&D 5e combat by adding defensive skill and ensuring that armor can cushion blows)
- SRD5:Orb of Dragonkind + (Orb that calls evil [[:Category:5e Dragons|Dragon]]s and stores spells)
- Orbog (3.5e Race) + (Orbogs are also known as marsh orcs, swamp orcs or mud orcs (almost all these names are derogatory), but they call themselves Children of Yurtrus. They are stantiated in bogs and heavily swampy areas, almost untouched by other races.)
- Orc Red Fang of Shargaas (5e) + (Orc [[Assassin (5e)|assassin]]s and [[SRD5:Thief|thieves]] that often ride [[SRD5:Giant Bat|giant bat]]s.)
- Orc Lineage (5e) + (Orc as playable race)
- Shifter Lineage (5e) + (Orc as playable race)
- Orog (5e) + (Orc blessed with intelligence)
- Goblin, Orckin (3.5e Race) + (Orckin goblins are a lowly lot. They are … Orckin goblins are a lowly lot. They are made, not born, an artificial race with a rapid lifespan to act as mooks and foot soldiers for ancient armies. Their original creators are long gone, but the violent orckin goblins remain and make war to this day.n goblins remain and make war to this day.)
- Order (3.5e Feat Type) + (Order feats grant benefits based on your [[SRD:Monk|monk]]'s level, a character may only have a single order feat.)
- Increased Monk Speed (3.5e Feat) + (Ordinary monks are fast. Your endless devotion to speed makes you much faster.)
- Increased Monk Armor (3.5e Feat) + (Ordinary monks have a bit of armor to compensate for their inability to wear any. You can either wear some or get an even bigger armor bonus.)