Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Verdant Channeler (3.5e Class) + (An invoking class much like the warlock, the Verdant Channeler use a force called The Green in order to manipulate and create plants.)
- Iron Shinobi (3.5e Alternate Class Feature) + (An iron shinobi is an expert warrior train … An iron shinobi is an expert warrior trained in ninjutsu, but prefers direct confrontation over stealthy assassination. Many of these warriors are typically ill-fated, but a few manages to blend martial discipline and the art of stealth in a single discipline.the art of stealth in a single discipline.)
- Ironfist Investigator (3.5e Alternate Class Feature) + (An ironfist investigator is a well-learned individuals who dabbles in the martial arts. They as a result gain formidable unarmed abilities, but never bother with striking their foes with underhanded studied strike.)
- Torc of Enhanced Breath (3.5e Equipment) + (An item allowing to enhance your breath weapon or other area of effects.)
- SRD:Item Creation (Feat Type) + (An item creation feat lets a spellcaster create a magic item of a certain type.)
- Angreal (3.5e Equipment) + (An item for increasing one's Energy Per Round from a supplementary Energy Pool.)
- Minor Angreal (3.5e Equipment) + (An item for increasing one's Energy Per Round from a supplementary Energy Pool.)
- Major Angreal (3.5e Equipment) + (An item for increasing one's Energy Per Round from a supplementary Energy Pool.)
- Inheritor (5e) + (An item of legacy was entrusted to you)
- Major Deed (3.5e Equipment) + (An item that lets you use one specified [[Relaxed Warrior (3.5e Class)#Major Deeds|Major Deed]], or improves your ability to use that deed.)
- Amazing Deed (3.5e Equipment) + (An item that lets you use one specified [[Relaxed Warrior (3.5e Class)#Amazing Deeds|Amazing Deed]], or improves your ability to use that deed.)
- Minor Deed (3.5e Equipment) + (An item that lets you use one specified [[Relaxed Warrior (3.5e Class)#Minor Deeds|Minor Deed]], or improves your ability to use that deed.)
- Medallion of the Lodge (3.5e Equipment) + (An item which create a luxurious lodge for the user and many allies.)
- Sacred Chime of Healing (3.5e Equipment) + (An ivory chime that heal the wound of those who ring it, and the wounds of other nearby.)
- Neo-Otyugh (5e) + (An neo-othyugh is a larger, tougher, and smarter variety of an [[Otyugh (5e)|otyugh]].)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Occult Mentalist (3.5e Alternate Class Feature) + (An occult mentalist possesses potent psychic powers, although in a limited array.)
- Occult Mystic (3.5e Alternate Class Feature) + (An occult mystic is a sage who invests her mental focus in koan, prayers, and the teachings of her philosophy. They are adept at hand-to-hand combat, and are able to focus on their power with incredible effectiveness.)
- Enclave Mystic (3.5e Alternate Class Feature) + (An occultist with ties with druidic traditions, drawing powers from sacred implements to perform deeds of ancient nature magic. These occultists study the old ways, usually looking very far back in history for snippets of ancient lore, or a spell of yore.)
- Mystic Sage (3.5e Alternate Class Feature) + (An oddity amongst a rarity, mystic sages a … An oddity amongst a rarity, mystic sages are young oracles who are trained at a young age to fulfill a particular deific event or duty. Since they were training from a young age, they are highly capable spellcasters with access to two mysteries, but have severely deficient martial abilities. A mystic sage is trained to use her insight instead of force of personality to control her powers.orce of personality to control her powers.)
- Cadaver Bomb (5e Spell) + (An offensive AOE spell for a school of magic that is criminally underdeveloped at lower levels.<br /><br />)
- Witchbane Oil (3.5e Equipment) + (An oil that allow a creature to resist hags's abilities.)
- Bleakstag Estate (3.5e Location) + (An old haunted mansion with an arcane lab hidden inside.)
- The Holy Grail (3.5e Equipment) + (An old story with a D&D twist.)
- Cat Lady (3.5e NPC) + (An old woman who lives in a mansion, and has cats.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)