Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bannerlord Cape (3.5e Equipment) + (A great flourishing cape bearing symbols and heraldry, these high quality capes are usually crafted for the wearer or passed down in a family line.)
- Dread Pickelhaube (3.5e Equipment) + (A great helm which can be used to hurt people.)
- Great Skald (3.5e Alternate Class Feature) + (A great skald is a poet-warrior who seek ever greater battle and challenge, then turn these tales into poems and song. They are less quick and sturdy than most barbarian but can inspire great valor in combat.)
- Terminatus Armor (3.5e Equipment) + (A great suit of armor made for Gods who Walk Amongst men, each suits are prized artifact turning a warrior into a killing machine..)
- Bun-Mi of the Southern Wind (3.5e Monster) + (A great vermilion peahen comprised of stars, or a constellation shaped like a bird.)
- Aerodactyl (3.5e Monster) + (A great winged reptile screams and gnashes its serrated teeth. It's a lot like a Wyvern, if wyverns were made of living stone and anger.)
- Greater Energy Brand (3.5e Equipment) + (A greater energy brand weapon is assigned to a particular type of energy (acid, cold, electric, or fire). All of the weapon's physical damage becomes the appropriate energy damage.)
- Analyze Object (3.5e Spell) + (A greater form of ''[[SRD:Identify|identify]]'' which works on non-magical objects and delivers a more detailed mundane information.)
- Manyspell Storing, Greater (3.5e Equipment) + (A greater manyspell storing weapon functions as a manyspell storing weapon, except that it can store up to 10 levels of spells.)
- Expanded Crystal of Energy Assault (3.5e Equipment) + (A greater selection for the Crystal of Energy Assault found in the Magic Item Compendium.)
- Expanded Crystal of Energy Protection (3.5e Equipment) + (A greater selection for the Crystal of Energy Protection found in the Magic Item Compendium.)
- Greater Shockwave (3.5e Equipment) + (A greater shockwave weapon acts like a shockwave weapon, but to a wide area of effect. A pulse of energy is released on a horizontal plane, cutting all in its path.)
- Spellcatching, Greater (3.5e Equipment) + (A greater spellcatching weapon functions as a spellcatching weapon, except that the catching ability may be used thrice per day.)
- Greater Cone of Cold (3.5e Spell) + (A greater version of the cone of cold spell, so cold it capable of freezing the veins of your enemies.)
- Psychic Combatant (3.5e Class) + (A greatly improved version of the psychic warrior, psychic combatant use rather vast psionic powers and sheer martial might to waste their enemies.)
- Kingdom Smasher (3.5e Equipment) + (A greatmace which can be used to smash doors, walls and royalty.)
- Blackflame Greatsword (3.5e Equipment) + (A greatsword seeped in dark energy best wielded by an hexblade.)
- Green Beast Tamer (3.5e Alternate Class Feature) + (A green beast tamer is a unique type of wo … A green beast tamer is a unique type of worldseer who eschewed the art of spellcasting and combat to purely focus on an unique aspect of nature itself. They are able to call a mighty creature made from the essence of nature itself, a green beast. Often resembling an animal a green beast appear to be made from terrain and plants, they are loyal to the wordlseer and represent their bound with nature itself. Even if a green beast is slain nothing is lost, indeed the green beast are only a small part of the worldseer and nature's essence and is easily recreated even if utterly destroyed.asily recreated even if utterly destroyed.)
- Turtleboard (3.5e Equipment) + (A green-hued wheelboard that floats better on water than it rides on land.)
- Grig (5e Monster) + (A grig appears to be a tiny mantis with a humanoid torso, arms, and head.)
- Gzkmzk (3.5e Monster) + (A grotesque half-orc half-spider formed through perverse magic.)
- Swarm of Rot Grubs (5e) + (A group of flesh-eatiung worms)
- Kerbal (3.5e Race) + (A group of little green men with oversized … A group of little green men with oversized heads, strange biology, and endless patience and curiosity who hail from the distant planet of Kerbin. Their wanderlust and quest for knowledge drives them to explore the world around them, often in reckless and explosive ways.hem, often in reckless and explosive ways.)
- Bloody Trophy Belt (3.5e Equipment) + (A gruesome belt which acquires bits and pieces of your opponent as trophies when you slay them.)
- Skin Suit (3.5e Equipment) + (A gruesome creation, wearing the unprocessed skin of another, the skin does provide... benefits... of a sort.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)