Solar Infusion (3.5e Spell)

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Author: Foxwarrior (talk)
Date Created: 3/11/12
Status: Clearly.
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Solar Infusion
Psychokinesis
Level: World Dominator 7
Display: Audible, Visual, Mental
Manifesting Time: 17 minutes
Range: 1 light year
Target: The nearest star
Duration: 1 round/level
Saving Throw: None
Power Resistance: No
Power Points: 13


You infuse the nearest star with psionic energies. Any undead creature which ends its turn in direct sunlight takes 1 point of fire damage. Creatures with light sensitivity who end their turns in direct sunlight must make a Fortitude save each round or become blinded for the remainder of the duration or 5 rounds, whichever is less. Creatures more than 1 light year away from the star are unaffected.

Augment:

  • You can spend 2 additional power points to reduce the manifesting time to 3 rounds, or 4 additional power points to reduce the manifesting time to a standard action.
  • You can spend 1 additional power point to have damage dealt by this spell be healing instead.
  • You can spend 1 additional power point to affect aberrations, oozes, and outsiders as though they were undead, or 6 additional power points to affect all creatures as though they were undead.
  • You can spend 1 additional power point to make the damage typeless.
  • You can spend 6 additional power points to make all creatures illuminated by the sunlight experience subjective gravity instead of the normal gravity they would experience.
  • You can spend 2 additional power points to make any illusion with a caster level less than your manifester level minus 4 be suppressed while in direct sunlight.



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Foxwarrior's Homebrew (747 Articles)
Foxwarriorv
AuthorFoxwarrior +
DisciplinePsychokinesis +
Identifier3.5e Spell +
LevelWorld Dominator 7 +
RatingUndiscussed +
SummaryImbue the sun with extra energy. +
TitleSolar Infusion +