Solar Infusion (3.5e Spell)
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Psychokinesis | |
Level: | World Dominator 7 |
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Display: | Audible, Visual, Mental |
Manifesting Time: | 17 minutes |
Range: | 1 light year |
Target: | The nearest star |
Duration: | 1 round/level |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | 13 |
You infuse the nearest star with psionic energies. Any undead creature which ends its turn in direct sunlight takes 1 point of fire damage. Creatures with light sensitivity who end their turns in direct sunlight must make a Fortitude save each round or become blinded for the remainder of the duration or 5 rounds, whichever is less. Creatures more than 1 light year away from the star are unaffected.
Augment:
- You can spend 2 additional power points to reduce the manifesting time to 3 rounds, or 4 additional power points to reduce the manifesting time to a standard action.
- You can spend 1 additional power point to have damage dealt by this spell be healing instead.
- You can spend 1 additional power point to affect aberrations, oozes, and outsiders as though they were undead, or 6 additional power points to affect all creatures as though they were undead.
- You can spend 1 additional power point to make the damage typeless.
- You can spend 6 additional power points to make all creatures illuminated by the sunlight experience subjective gravity instead of the normal gravity they would experience.
- You can spend 2 additional power points to make any illusion with a caster level less than your manifester level minus 4 be suppressed while in direct sunlight.
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