Mindflayer (3.5e Monster)

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Author: The-Marksman (talk)
Date Created: February 2024
Status: Complete
Editing: Clarity edits only please
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The Mindflayer Esper

A forgotten horror, buried in the hallows of the earth. What might from a distance appear as a man in robes, grows ever more hideous on further inspection, its face twisted into an inhuman mask that makes a mockery of nature. A soft-bodied monster covered in slime. Although humanoid in appearance, it has no skeleton. It is said to have a grisly penchant for sucking out the brains of men, even as it fills them with an inexplicable sense of dread..

Mindflayer
Size/Type: Medium Outsider (Esper)
Hit Dice: 4d12 + 4 (52 hp)
Initiative: +2
Speed: 30 ft
Armor Class: 14 (2 Natural armor, 2 Dex), touch 2, flat-footed 2
Base Attack/Grapple: 4/+9 (+4 BAB, +1 Str, +4 Improved Grab)
Attack: Tentacle +5 melee (1d6 + 1)
Full Attack: Tentacle +5 melee (1d6 + 1)
Space/Reach: 5 ft/5 ft
Special Attacks: Improved Grab, Tribulation, Spell-like Abilities, Mind Blast

Tongues (Su): All Espers can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
Word of Recall (Su): While on the Material Plane, Espers can use Word of Recall at will, as the spell (cl 14th), except that it can only take them back to their home plane and also works across planar boundries and the creature can transport only itself and up to 50 pounds of objects.

Special Qualities: Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases.
Saves: Fort +5, Ref +6, Will +7
Abilities: Str 12, Dex 14, Con 12, Int 18, Wis 16, Cha 16
Skills: Bluff +10, Concentration +8, Diplomacy +10, Disguise +10, Hide +9, Intimidate +10, Knowledge (Arcana) +11, Knowledge (The Planes) +11, Listen +10, Move Silently +9, Sense Motive +10, Spot +10
Feats: Combat Reflexes, Combat Casting
Environment: Underground
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Lawful Evil
Advancement:
Level Adjustment:


A terrible scourge from the far reaches of evil it is a wizard with a squid head. No, wait...is it a squid with a wizard's body? Anyway. A consummate connoisseur, the Mindflayer only pairs the finest beverages with the brains it devours. ...Okay, honestly, that's a pretty terrifying image.

It attacks by manipulating thought with its indomitable will. It is far eviler than its ancestors, and proud of its superior nature, loving above all else the sight of other sentient beings in pain. Few hunters have lived to tell the tale of this daemon, though perhaps it is in mankind’s best interests that he know naught of the terror lurking in the burrows of the earth.

Combat[edit]

The Mindflayer will attack an opponent with its tentacles attempting to grapple them. Once it has established a grapple with at least 2-3 tentacles it will start to constrict to deal more damage. If there are multiple enemies, the Mindflayer will attempt to charm either the largest or most imposing one to attack the rest of the group. Once available, he will use his Mind Blast to stun a target to allow him to get close and start grappling.

Special Attacks[edit]

Improved Grab: To use this ability, the Mindflayer must hit a Small, Medium or Large, creature with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and attaches the tentacle to the opponent. If the Mindflayer begins a round with at least 1 tentacle attached, it can try to attach another tentacle with a single grapple check. The opponent can escape with a single successful grapple check or an Escape Artist check, but the Mindflayer gets a +2 circumstance bonus on all grapple checks against the target for every tentacle that is attached at that time.

Tribulation: A Mindflayer that begins its turn with at least one tentacle attached to an opponent can attempt to constrict and squeeze whatever body part it has to deal damage to the opponent. To do so, the Mindflayer must make a successful grapple attempt and deals 1d4 + strength damage per attached tentacle. So, for example, where the Mindflayer has a 12 strength, if he had 3 tentacles attached, he would deal 3d4 + 3 damage on a successful grapple check.

Spell-like Abilities: 1/day Detect Thoughts (DC 16), Charm Person Caster level is equal to the High Summoner's class level (minimum of 1st). The save DCs = 10 + ½ High Summoner Class level + Mindflayer's Intelligence modifier. The save DC is Charisma based.

Overdrive[edit]

Mind Blast: As a full round action, a Mindflayer may target a single creature within 60 feet. The creature must make a DC 16 Will save or take 4d8 + (High Summoner's level x 3) damage and become stunned for 1d3 rounds. A creature with the "Mettle" ability takes only half damage on a failed save.


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



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AlignmentLawful Evil +
AuthorThe-Marksman +
Challenge Rating4 +
EnvironmentUnderground +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeMedium +
SubtypeEsper +
TitleMindflayer +
TypeOutsider +