Cockatrice (3.5e Monster)
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A twisted fusion of fowl and reptilian creature emerges from the shadows – the Cockatrice. A grotesque hybrid, its elongated body resembling a monstrous mix between a rooster and a serpent. Its neck, longer than a commonplace poultry but shorter than the regal ostrich, terminates in a sinister visage. A jet-black beak, the upper mandible protruding menacingly beyond the lower, exudes an air of predatory intent. Peering through the shadows, its eyes gleam with an otherworldly malice. Completing this nightmarish tableau, a long, filthy horn emerges from its head, curving downward in sinister harmony with the angle of its predatory beak.
The Cockatrice's torso is a canvas of grotesque contrasts. Light redish and gray scales, reminiscent of a reptile's hide, cover the majority of its body, while its chest is adorned with unkempt, pallid, white feathers that clump unevenly across its chest. Ominous purplish crystalline growths punctuate its back and shoulders. Beneath its beleaguered wings, once meant for great flight, are now mere tattered appendages. The Cockatrice bears three formidable claws on each forward-facing foot and a solitary rear-facing talon. The creature's tail, reptilian, is adorned with a wicked stinger, serving as a venomous reminder of the danger it poses.
Cockatrice | |
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Size/Type: | Medium Outsider (Esper) |
Hit Dice: | 4d12 + X (X hp) |
Initiative: | 1 |
Speed: | 40 ft |
Armor Class: | 14 (3 Natural armor, 1 Dex), touch 11, flat-footed 13 |
Base Attack/Grapple: | 4/4 (4 BAB) |
Attack: | Tail +5 melee (1d4 + poison) |
Full Attack: | Tail +5 melee (1d4 + poison) |
Space/Reach: | 5 ft/5 ft |
Special Attacks: | Baleful Gaze, Beak Strike
Word of Recall (Su): While on the Material Plane, Espers can use Word of Recall at will, as the spell (cl 14th), except that it can only take them back to their home plane and also works across planar boundries and the creature can transport only itself and up to 50 pounds of objects. |
Special Qualities: | Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases. |
Saves: | Fort +4, Ref +5, Will +6 |
Abilities: | Str 10, Dex 12, Con 10, Int 4, Wis 14, Cha 13 |
Skills: | Climb +7, Jump +7, Listen +9, Spot +9, Swim +7 |
Feats: | Weapon Finesse, Weapon Focus (Beak) |
Environment: | Warm or temperate plains or Underground |
Organization: | Solitary |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Always Chaotic Evil |
Advancement: | — |
Level Adjustment: | — |
A Cockatrice is a highly aggressive and opportunistic omnivore. It's equally happy to eat a fruit fallen from a tree as it is to hunt a creature in its path. It stands approximately 2 feet tall at the shoulder, with his head reaching up just above 3 feet. Its body is about 4 feet long, not including its tail, which is additional 1.5 - 2 feet long.
Combat[edit]
In combat, a Cockatrice will attempt to use its Baleful Gaze to cause a target to lose an action while it closes the distance. Then, after closing the distance, it will attack with its tail to poison a target and try to slow them down to make them easier to consume. If a target becomes more hassle than their worth, then it will employe its Beak Strike to attempt to turn them to stone.
Special Attacks[edit]
Poison: When a target is successfully struck by a Cockatrice's tail attack it must make a DC 14 fortitude save or become poisoned. Initial damage is 1d2 constitution damage and causes fatigue. The secondary damage is 1d2 constitution damage and exhaustion.
Baleful Gaze: As a full round action, a Cockatrice can use its gaze to cause a target to be stunned for 1d2 rounds. A DC 14 will save negates. A target that has been affected by a Cockatrice's Baleful Gaze cannot be affected by another Baleful Gaze again for 24 hours.
Overdrive[edit]
Beak Strike: As a full-round action, a successful beak strike from a Cockatrice forces a target to make a DC 14 Fortitude save. On the first failure, approximately one-third of the target's body begins turning to stone. At the start of each subsequent round, the target makes a new Fortitude save and gains a +1 bonus on the save with each passing round. A successful save reverses 33% of the petrification, while a failure adds an additional 33%. The process continues until the victim either saves enough to revert the petrification to 0% or fails enough to reach 100%, resulting in permanent petrification. Multiple Beak Strikes do not stack.
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Alignment | Always Chaotic Evil + |
Author | The-Marksman + |
Challenge Rating | 4 + |
Environment | Warm or temperate plains or Underground + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Medium + |
Subtype | Esper + |
Title | Cockatrice + |
Type | Outsider + |