Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Bonus Spell Slot (3.5e Feat) + (You gain a bonus spell slot at the highest level you can cast.)
- Ell's Great Effort (3.5e Spell) + (You gain a bonus to a future roll.)
- Competent Patrolman (3.5e Feat) + (You gain a bonus to listen and survival checks.)
- No Trace (3.5e Feat) + (You gain a bonus to speed, and become difficult to track down.)
- Librarian (3.5e Feat) + (You gain a bonus to various library-related skills.)
- Ion Will (3.5e Feat) + (You gain a bonus to will save based on your highest electricity spell.)
- Born Tinkerer (3.5e Feat) + (You gain a bonus when using the [[SRD:Craft Skill|Craft]] (Technology), [[SRD:Disable Device Skill|Disable Device]] and [[SRD:Knowledge Skill|Knowledge]] (Engineering) skills.)
- Ecto Cooler Filling (3.5e Feat) + (You gain a breath weapon (and death throes) that sickens and nauseates.)
- Elemental Breath (3.5e Grim Alteration) + (You gain a breath weapon.)
- Acquire Skill (3.5e Feat) + (You gain a class skill.)
- Doppelganger Cohort (3.5e Feat) + (You gain a cohort who is the same levels as you, but half strength.)
- Become Familiar (3.5e Feat) + (You gain a creature that considers you its familiar. Hilarity and plot hooks ensue.)
- Scorned Heart (3.5e Feat) + (You gain a cumulative bonus on damage roll against enemies that ignored you.)
- Adaptive Dodge (3.5e Feat) + (You gain a cumulative dodge bonus against a single creature.)
- Extra Curse (3.5e Feat) + (You gain a deeper understanding of your curses.)
- Missile Deflection (3.5e Feat) + (You gain a deflection bonus to AC against ranged attack, and may destroy incoming projectiles.)
- Revenge.exe (3.5e Feat) + (You gain a dodge bonus to AC and bonus to attack against more advanced constructs, especially the digital kind.)
- Acquire Domain (3.5e Feat) + (You gain a domain in a divine class that does not normally gain domains.)
- Feral Body (3.5e Grim Alteration) + (You gain a feral strike weapon of your choice.)
- Physical Avatar (3.5e Feat) + (You gain a few free infusions you can apply to your Air Blast, Earth Blast or Water Blast for free.)
- Extra Body Slot (3.5e Feat) + (You gain a floating body slot which you can bind magic items to.)
- Human Adaptability (3.5e Feat) + (You gain a floating bonus feat which can be swapped out.)
- Training Montage (3.5e Feat) + (You gain a floating training from the [[Extreme Training (3.5e Feat)|extreme training]] feat.)
- Unshackled Tethers (3.5e Maneuver) + (You gain a fly speed and you gain the ability to levitate other creatures.)
- Sands of Time (3.5e Spell) + (You gain a glimpse into a possible immediate future which may be avoided.)
- Hypersonic Flight (3.5e Power) + (You gain a impressively fast fly speed which allows you to cover incredible grounds.)
- Jump (3.5e Feat) + (You gain a jump speed)
- Invincible Legend Stance (3.5e Maneuver) + (You gain a large amount of temporary hit points and immunity to many conditions while you have them. ''Feral—'' Gain DR/— 10 and take attacks of opportunity against attackers that fails to damage you.)
- Flame Breath (3.5e Spell) + (You gain a limited breath weapon dealing moderate fire damage.)
- Necromantic Immortality (3.5e Feat) + (You gain a limited form of immortality as long as you have a necromancy spell of 5th level or above available.)
- Musically Gifted (3.5e Feat) + (You gain a little bardic talent.)
- Light Steps (3.5e Spell) + (You gain a little spring in your step.)
- Fleet Movement (3.5e Grim Alteration) + (You gain a monk's fast movement and may 10' step.)
- Deep Bloodline (3.5e Feat) + (You gain a mutated bloodline associated with your bloodline.)
- Shark Teeth (3.5e Feat) + (You gain a nasty bite attacks.)
- Telekinetic Rending (3.5e Feat) + (You gain a new composite blast based on aether.)
- Kinetic Jaunt (One) + (You gain a number of [[SRD5:Movement|movement]] enhancements for the duration.)
- Kinetic Jaunt (5e) + (You gain a number of [[SRD5:Movement|movement]] enhancements for the duration.<br /><br />)
- Wildest Talents (3.5e Feat) + (You gain a number of power point as if you were a [[SRD:Psion|Psion]] of your character level -3.)
- Maw of the Predator (3.5e Spell) + (You gain a powerful bite attack as your transform your head in the head of an animal.)
- Flame Breath, Greater (3.5e Spell) + (You gain a powerful fire breath weapon for the spell's duration.)
- Vampiric Power (3.5e Feat) + (You gain a powerful vampiric power.)
- Prehensile Tail (3.5e Feat) + (You gain a prehensile tail.)
- Eldritch Craft (3.5e Invocation) + (You gain a preternatural skill in crafting and arts.)
- All or Nothing (3.5e Feat) + (You gain a ridiculous amount luck for one action, or a ridiculous amount of bad luck.)
- Warped Speed (3.5e Feat) + (You gain a scaling increase in speed, which allows you to move up walls and other vertical surfaces.)
- School Specialization (3.5e Feat) + (You gain a school specialization without any drawbacks.)
- Infinite Spell Reflection (3.5e Feat) + (You gain a significant increase in your abilty to reflect wayward spells.)
- Truetongue Studies (3.5e Feat) + (You gain a single bonus utterance you can use, even if you are not a truenamer. If you are a truenamer, you can get a bonus on a single utterance of your choice.)
- Dark Minion (3.5e Invocation) + (You gain a skeletal minion who obey your every whims.)
- Maddening Frenzy (3.5e Feat) + (You gain a special form of rage which cause damaging madness.)
- Spider Sense (3.5e Invocation) + (You gain a spider's reflexes and evasion.)
- Automated Drone Proficiency (3.5e Feat) + (You gain a tiny construct which provide plenty of helpful information and is capable of acting)
- Touch of Enlightenment (3.5e Feat) + (You gain a tiny fragment of psychic potential.)
- Baneful Touch (3.5e Feat) + (You gain a touch attack which deal negative energy damage, and use it to channel strikes through it.)
- Born Hunter (3.5e Feat) + (You gain a variety of bonuses related to survival and nature, and gain the ability to track foes.)
- Wearable Companion (3.5e Feat) + (You gain a wearable companion creature.)
- Access Primal Utterance (3.5e Feat) + (You gain access to a Primal Utterance early.)
- Discipline Dabbler, Variant (3.5e Trait) + (You gain access to a discipline list, at the cost of being much worse at other disciplines.)
- Bloodline Spell Access (3.5e Feat) + (You gain access to bloodline spells.)
- Willing Influence, Scaling (3.5e Feat) + (You gain access to great power when you surrender yourself to the influence of vestiges.)
- Publication:Unearthed Arcana/Skill Knowledge (Feat) + (You gain access to new knowledge and abilities.)
- Hexer (3.5e Alternate Class Feature) + (You gain access to the ability to prolonging the suffering of your opponent and manipulate curses.)
- Augmented Thaumaturge (3.5e Feat) + (You gain access to, or further your development in a magical field.)
- SRD:Psionic Talent + (You gain additional [[SRD:Power Points|power points]] to supplement those you already had.)
- Extra Armor Augment (3.5e Feat) + (You gain additional armor augment, however it only function for a single psychic armor type.)
- Eagle Talon's Grasp (3.5e Maneuver) + (You gain additional attacks of opportunity and improved grab on them.)
- Increased Essentia (3.5e Feat) + (You gain additional essentia.)
- Enduring Toughness (3.5e Feat) + (You gain additional hit points and can take more damage before dying.)
- High Warlock (3.5e Feat) + (You gain additional invocations and your abyssal blast/eldritch blast)
- Sorcerous Scoundrel (3.5e Feat) + (You gain additional rogue-like skills as a sorcerer.)
- Gnomish Illusion (3.5e Feat) + (You gain additional spell-like abilities.)
- Cantrip Master (3.5e Feat) + (You gain all 0th level spells as part of your class spell list.)
- Cantrip Grand Master (3.5e Feat) + (You gain all 0th level spells as spells known and can spontaneously cast them if you're a prepared caster.)
- Crown of Snakes (3.5e Feat) + (You gain all-around vision while your hair is uncovered.)
- Blade Channeller (4e Class Feature Variant) + (You gain alternate weapon proficiencies, and may use alternate implements.)
- Metakinetic Infusion (3.5e Feat) + (You gain an Infusion Widl Talent that you can apply as a metamagic feat to your spells.)
- Insightful Shield (3.5e Utterance) + (You gain an Insight bonus to AC and reflex or make yourself hard to predict.)
- Ogreslayer Stance (3.5e Maneuver) + (You gain an additional 5 feet of reach, bonus damage against creatures larger than you.)
- Spear Lunge (3.5e Feat) + (You gain an additional 5-ft of reach when wielding a spear one-handed.)
- Martial Prodigy (3.5e Feat) + (You gain an additional Maneuver Known, Maneuver Readied and Stance Known.)
- Improved Soul Imprint (3.5e Feat) + (You gain an additional Soul Imprint with additional sizes and creature types available.)
- Extra Class Ability (3.5e Feat) + (You gain an additional ability from a class list.)
- Extra Bodyshift (3.5e Feat) + (You gain an additional bodyshift known and a minor bonus on it.)
- Theologian (3.5e Feat) + (You gain an additional domain slot per day and may use Intelligence for your cleric casting.)
- Access Domain (3.5e Feat) + (You gain an additional domain.)
- Sublime Panoply Bond (3.5e Feat) + (You gain an additional implement school to your panoply bond, and may select panoplies and use magic item crafting to enhance it.)
- Extra Implement (3.5e Feat) + (You gain an additional implement school.)
- Mechanical Prosthetic Arm (3.5e Feat) + (You gain an advanced prosthetic arm, which has multiple gadgets built into it.)
- Additional Element Affinity (3.5e Feat) + (You gain an affinity with another element.)
- Werebeast Hide (3.5e Feat) + (You gain an armor bonus to AC when transformed, based on your highest armor proficiency.)
- Spirit Shroud (5e) + (You gain an aura that slows a creature and deals extra damage when you hit with an attack.<br /><br />)
- Spirit Shroud (One) + (You gain an aura that slows a creature and deals extra damage when you hit with an attack.)
- Extra Brilliant Trick (3.5e Feat) + (You gain an extra brilliant trick you qualify for.)
- Trickster's Escape (5e) + (You gain an extra casting of ''[[SRD5:Freedom of Movement|freedom of movement]]''.)
- Extra Divine Blessing (3.5e Feat) + (You gain an extra divine blessing from [[Variant Vow of Poverty (3.5e Feat)|Variant Vow of Poverty]] list.)
- Improved Prosthetic (3.5e Feat) + (You gain an extra limb modification and may deploy limb modifications faster.)
- Dopple Arms (3.5e Spell) + (You gain an extra pair of arms.)
- Human-like Skill Training (3.5e Feat) + (You gain an extra skill point at each level.)
- Priceless Child (3.5e Feat) + (You gain an extra skill point per level, and treat perception-based skill and perform as class skills.)
- Extreme Burst (3.5e Power) + (You gain an extreme burst of speed by slowing down time.)
- Vision of the Future (3.5e Spell) + (You gain an incomplete vision of future events.)
- Trained Agility (3.5e Feat) + (You gain an increase in speed, You may use your [[Dexterity]] on [[Strength]]-based skill, and gain [[SRD:Tumble Skill|Tumble]] as a class skill.)
- Broad Mastery (3.5e Feat) + (You gain an increase on your ability score by leveling at 3rd level and each 3 level thereafter.)
- Dragon Warrior (3.5e Feat) + (You gain an increased armor bonus, max dexterity and energy resistance when wearing dragonhide armor.)
- Reckless Pursuit (3.5e Feat) + (You gain an increased speed when moving toward a creature affected by your [[Scorned Heart (3.5e Feat)|Scorned Heart]] feat. You can gain a penalty to AC to increase your speed further.)
- Flame Breath, Primeval (3.5e Spell) + (You gain an incredibly powerful fire breath weapon for the spell's duration.)
- Spellinvoking Warlock (3.5e Feat) + (You gain an invocation that can be used to prepare spell.)
- Fist of Chivalry (3.5e Feat) + (You gain an unarmed strike progression as a cavalier. Your unarmed strike behave as a lance while mounted.)
- Unicorn Rider (3.5e Feat) + (You gain an unicorn mount.)
- Undead Fellow (3.5e Feat) + (You gain benefits from having undead and undead related feats.)
- Shield Rod Focus (3.5e Feat) + (You gain benefits when wielding a [[Shield Rod (3.5e Equipment)|Shield Rod]].)
- Fairy-Friend (3.5e Feat) + (You gain bonuses against fey and can summon a pixite as a companion.)
- Deacon (3.5e Feat) + (You gain bonuses associated with your faith.)
- Outsider Specialist (3.5e Feat) + (You gain bonuses on knowledge checks with a specific type of outsiders and when interacting with them.)
- Censure of missed opportunity (4e Avenger Variant) + (You gain censure of missed opportunity instead of censure of retribution.)
- Monstrous Training (3.5e Feat) + (You gain class level benefits from racial hit dice.)
- Guardian Angel (3.5e Feat) + (You gain combat bonuses when reduced to less than 50% hp.)
- Phantom Mirage (3.5e Maneuver) + (You gain concealment from all attacks as long as you stay still)
- Verdant Command (3.5e Invocation) + (You gain control or one or more plant.)
- Puppet Dance (3.5e Spell) + (You gain control over a subjects physical movements.)
- Publication:Hyperconscious/Psionic Powers/Chrysalis + (You gain damage reduction 1/—.)
- Cursed Bloodline (3.5e Feat) + (You gain damage reduction 2/good and can take [vile] feats even if nonevil, you gain more benefits if you are evil.)
- Publication:Hyperconscious/Psionic Powers/Alloyed Hide + (You gain damage reduction 5/bludgeoning (or DR 5/+2))
- Demonic Sight (4e Feat) + (You gain darkvision, +2 feat bonus to Perception checks)
- Drowblooded Elf (3.5e Feat) + (You gain darkvision, resistance to spells and count as a drow for prerequisites.)