Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Cursed Boots of Rushing Speed (3.5e Equipment) + (These boots give a +50 bonus to base land speed. There's just one problem... don't slow down.)
- Downstone Boots (3.5e Equipment) + (These boots give the impression of being both heavier and lighter than they really are.)
- Boots of Floating (3.5e Equipment) + (These boots grant the user a hover speed, and immunity to falling damage.)
- Boots of the Steed Strider (3.5e Equipment) + (These boots have horsehoes embedded in their heel. When activated you charge with the fleet and fury of a tireless horse.)
- Leapback Boots (3.5e Equipment) + (These boots improve jumping capabilities and, given enough vertical height, teleport you away to safety.)
- Boots of the Charging Crab (3.5e Equipment) + (These boots let you change direction of a charge up to 90 degrees 1/day. It also helps when walking through shallow water.)
- Roughwalker Boots (3.5e Equipment) + (These boots let you ignore difficult terrain for a small amount of time.)
- Jetski Boots (3.5e Equipment) + (These boots let you move on the surface of water, and make powerful sprints every so often.)
- Boots of Twisting and Turning (3.5e Equipment) + (These boots look and act like boots of striding and springing. Unfortunately, you keep going the wrong way.)
- Trackless Boots (4e Equipment) + (These boots look rather ordinary, though of fine make.)
- Knockback Bracers (3.5e Equipment) + (These bracers grant the wearer the [[Pretty Cool Blow (3.5e Feat)|Pretty Cool Blow]] feat 3 times per day.)
- Bracelets of Incredible Power (3.5e Equipment) + (These bracers set the wearer's Strength to 20 and allow them to carry)
- Duster Knuckles (3.5e Equipment) + (These brass knuckles clean everything they hit.)
- Barbed Caltrops (3.5e Equipment) + (These caltrops are barbed, they catch on insides of the victim easily.)
- Bodkin Caltrops (3.5e Equipment) + (These caltrops are particularly sharp and narrow, ideal for enemies with tougher feet.)
- Fury Claws (3.5e Equipment) + (These claws allow the wearer to make an additional attack each round, reducing the accuracy of all their attacks by -2.)
- Plated Spirit, Fire (3.5e Monster) + (These constructs look like a floating suit of armor with a red glow inside their helmet.)
- SRD:Ogres—Merrows (Race) + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
- Star Spawn Seer (5e) + (These creatures are covered scabrous skin and have flipper-like hands)
- Zodiac (3.5e Subtype) + (These creatures are spiritual manifestations of the constellations in the sky.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Phylactery of Life Drinking (3.5e Equipment) + (These cruel tools of battle are the brainchild of Hextor's clergy, and are awarded to his most prized [[SRD:Blackguard|blackguards]] to aid in their conquests in His name.)
- Signer Cube (3.5e Equipment) + (These cubes are simple tools that can transmit simple predetermined information to similar items over any distance.)
- Nothic (5e) + (These cursed mages appear roughly humanoid with one large eye.)
- Orc Nurtured One of Yurtrus (5e) + (These diseased orcs used as shock troops.)
- Polly (3.5e Race) + (These diverse-looking mushroom people live quietly within the Soggy Bogs of the Polly Forest from which they derive their name.)
- Divinity Gem (3.5e Equipment) + (These divinity gems hold a divine spark within them, granting its wielder a [[Salient Ability (3.5e Feat Type)|salient ability]].)
- Squirrel (3.5e Monster) + (These docile rodents thrive in temperate woods, where they eat mostly nuts, berries, and small insects.)
- Circle of Wildfire (5e) + (These druids embody destruction and creation.)
- Skinless Druid (3.5e Alternate Class Feature) + (These druids eschew using hides and materials made of creatures as armor.)
- Circle of Stars (5e) + (These druids study the stars)
- Gray Dwarf (5e) + (These dwarves are native to the [[SRD5:Underdark|Underdark]]. They are innate spellcasters, are resistant to illusions, but are sensitive to sunlight.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- Summer Eladrin (5e) + (These eladrin take on the colors of Summer; greens, reds, and yellows etc. They reflect a time of heat and wrath.)
- Autumn Eladrin (5e) + (These eladrin take on the colors of fall; rusts, oranges, browns, etc. They reflect a time of peace.)
- Spring Eladrin (5e) + (These eladrin take on the colors of spring; greens, blues and yellows. They reflect a time of joy.)
- Githyanki Knight (5e) + (These elite Githyanki fighters carry a silver greatsword)
- Wood Elf (5e) + (These elves who have chosen to live in wooded lands.)
- White Chains of Corpora (3.5e Spell) + (These ephemeral chains force those that it binds to take corporeal form.)
- Flashbang (3.5e Equipment) + (These explosive vials of unstable chemicals staggers and dazzles opponents.)
- Archetype (3.5e Feat Type) + (These feats help define who the character "is".)
- Domain (3.5e Feat Type) + (These feats, added in [[Publication:Complete Champion|Complete Champion]], work once per day and are usually dependent upon your [[SRD:Domain|Domain]].)
- Incarnum (3.5e Feat Type) + (These feats, added in [[Publication:Magic of Incarnum|Magic of Incarnum]], increase your essentia pool and can be invested with essentia.)
- Shifter (3.5e Feat Type) + (These feats, added in [[Publication:Races of Eberron|Races of Eberron]], allow you to shift more often along with another benefit, usually related to shifting.)
- Orc Claw of Luthic (5e) + (These female orcs are healers and protectors, as well as followers of [[Luthic (5e)|Luthic]].)
- Nogog (5e) + (These fey ogres are the manifestation of fear generated by nightmares.)
- Mist Walker (5e Monster) + (These fey surround themselves with mist.)
- Oinoloth (5e) + (These fiends appear as goat-headed humanoids covered in pustules.)
- Yagnoloth (5e) + (These fiends have bat-wing-like ears, one side's limbs are much larger than the other side.)
- Merrenoloth (5e) + (These fiends look like the boatmen of the river Styx.)
- Samurai (5e) + (These fighters embody an unbreakable fighting spirit.)
- Gravity Warrior (5e Martial Archetype) + (These fighters have the ability to manipulate gravitational forces.)
- Rune Knight (5e) + (These fighters utilize mystic power of runes to augment their martial prowess.)
- Psi Warrior (5e) + (These fighters utilize psychic power to augment their martial prowess.)
- Swim Flippers (3.5e Equipment) + (These flippers fit on the feet and provide a superior swimming experience.)
- Ghost Scavver (5e Monster) + (These foot long [[Scavver (5e)|Scavver]]s have camouflage and attack utilizing speed.)
- Slithering Robes (3.5e Equipment) + (These form fitting robes allow the user to move at normal speed while prone and be able to worm through small spaces and out of grapples.)
- Gish Gauntlets (3.5e Equipment) + (These gauntlets allow you to enhance weapon-like spells and supernatural abilities as if they were manufactured weapons.)
- Arane (3.5e Race) + (These giant intelligent spiders mean well, honest. However their appearance is often off-putting to others.)
- Hand of the Merciful Lord (3.5e Equipment) + (These gloves allow you to use lay on hands at range, and sometimes quickly.)
- Tentacle Glove (3.5e Equipment) + (These gloves release lashing tendrils which allow you to snap around your environment like Spiderman.)
- Gnome (3.5e Race) + (These gnomes that are fey-descended short people instead of the bastard cousins of dwarves and halflings.)
- Expanded Vision Goggles (3.5e Maneuver) + (These goggles give you darkvision, low-light vision, thermalsight, and telescopic vision.)
- Golden Chains of Kronos (3.5e Spell) + (These golden chains lock the creature or object that they bind in temporal stasis.)
- Emeth Golem (3.5e Race) + (These golems have gained sapience, and formed a small society of their own.)
- Hidden Body Compartment (3.5e Equipment) + (These hidden compartments are built right into your own body.)
- Huldra (3.5e Race) + (These huldra are the children of alien fey, a race of satyr-like elves covered in soft thin patterned fur and with cloven hooves.)
- Soul Gem (3.5e Equipment) + (These illustrious stones radiate dormant magic, and can trap a creature's soul upon its death.)
- Polar Elf (3.5e Race) + (These industrious, very short-statured humanoids are great at craftsmanship under adverse working conditions.)
- Tall Kitsune (3.5e Racial Substitution Levels) + (These kitsunes are fox anthros, and not fox sized and shaped shapechangers. However they still maintain kitsune traits.)
- Piercer (5e) + (These larvel [[SRD5:Roper|Roper]]s look like Stalactites.)
- Concussion Blaster (3.5e Equipment) + (These long-range weapons are devastating on the battlefield, capable of knocking combatants off their feet.)
- Sorcerer (One) + (These mages draw on the magic within themselves)
- Wizard (One) + (These mages tap the power of the universe through study of the magical arts.)
- Casual Shoes (3.5e Equipment) + (These magic shoes keep feet comfortable and fresh.)
- Casual Undergarments (3.5e Equipment) + (These magic undergarments stay comfortable, stretchy and fresh.)
- Publication:Dread Codex/Magic Items/Pipes of Protection + (These magical pan pipes, when played, offer up a sphere of magical protection based on the player’s desire.)
- Quickling (3.5e Race) + (These malicious fey are quick striking darters that catch their opponents by surprise.)
- Ancient Beastform Rings (3.5e Equipment) + (These many mysterious rings grant the forms of great ancient beasts.)
- Ice Borer (3.5e Monster) + (These small creatures look like grubs composed of red ice.)
- Evolutionist (3.5e Class) + (These men and women have discerned a path towards a transcendence of what they were born as, no simple transmutation and no unnatural energy twisting their selves, but a true change on the very building blocks of the divine design of their lives.)
- Way of the Kensei (5e) + (These monks are one with their weapon.)
- Way of the Long Death (5e) + (These monks focus on the transition from life to death)
- Way of the Four Elements (5e) + (These monks focus their ki to manifest the four elements.)
- Way of the Divine Path (5e Monastic Tradition) + (These monks follow a religious path)
- Way of the Sun Soul (5e) + (These monks transform their ki into light)
- Lootbound (3.5e Template) + (These monsters carry loot inside them. Wizards were probably involved.)
- Mountain Dwarf (5e) + (These mountain-dwelling dwarves are trained in the use of [[SRD5:Armor|armor]].)
- Para-Matter (3.5e Monster) + (These odd, vaguely flower-esque orbs of paint-like matter don't appear to be anything of much significance... until they open up their single eye and charge right at you.)
- Orc Hand of Yurtrus (5e) + (These orcs wear white gloves and follow [[Yurtrus (5e)|Yurtrus]], the orc god of death and disease.)
- Asuta (3.5e Race) + (These outsiders are born of a fusion of fiendish and celestial bloodlines.)
- Oath of Glory (5e) + (These paladins espouse glory in heroism.)
- Oath of the Watchers (5e) + (These paladins protect against outsiders.)
- Daylight Pellet (4e Equipment) + (These pellets unleash a blinding flash of light when thrown.)
- Spicy Peppers (3.5e Equipment) + (These peppers can make you nauseous and vomit if you can't stomach the spice.)
- Beast Master (5e) + (These rangers cultivate friendships with [[SRD5:Beast|beast]]s)
- Fey Wanderer (5e) + (These rangers patrol the border between the [[SRD5:Feywild|Feywild]] and the [[SRD5:Material Plane|Material Plane]])
- Swarmkeeper (5e) + (These rangers shepherd a swarm of nature spirits.)
- Firmament Shield (3.5e Equipment) + (These rare, powerful shields put the power of the stars into their wielder's hands, empowering them with divine might and allowing them to navigate past any danger.)
- Red Long Stockings (3.5e Equipment) + (These red gossamer long stockings are stretchy and well-fitting.)
- Robes of the Enflamed Soul (3.5e Equipment) + (These robes give some protection against cold, but their real purpose is to ignite and power up your fire abilities.)