Difference between revisions of "Knightly Charger (3.5e Optimized Character Build)"

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*Complete Warrior
 
*Complete Warrior
 
*Complete Divine
 
*Complete Divine
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*Complete Adventurer
 
*Expanded Psionics Handbook
 
*Expanded Psionics Handbook
 
*Spell Compendium
 
*Spell Compendium

Revision as of 13:14, 22 January 2010

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Author: Ghostwheel (talk)
Date Created: April 3rd, 2009
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"CHAAAAAAAAARGE!"

Introduction

Charge for massive damage, and once in the thick of things use excellent zone control to keep enemies in place.

References

  • Flaws (Unearthed Arcana)
  • Player's Handbook II
  • Complete Warrior
  • Complete Divine
  • Complete Adventurer
  • Expanded Psionics Handbook
  • Spell Compendium
  • Tome of Battle

Game Rule Components

Spells

  • Rhino's Rush and Find the Gap (both in Spell Compendium) in wand form after entering Pious Templar both make charges far more effective.

Progression

Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 18 14 16 8 8 8

Race (Templates): Human

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Knight 1 +1 +0 +0 +2 Power Attack, Improved Bull Rush, Weapon Focus: Lance, True Believer Fighting Challenge +1, Knight's Challenge, Knight's Code
2nd Knight 2 +2 +0 +0 +3 Mounted Combat Shield Block +1
3rd Knight 3 +3 +1 +1 +3 Stand Still Bulwark of Defense
4th Knight 4 +4 +1 +1 +4 Armor Mastery (Medium), Test of Mettle
5th Knight 5 +5 +1 +1 +4 Ride-By Attack Vigilant Defender
6th Fighter 1 +6 +3 +1 +4 Spirited Charge, Leap Attack
7th Pious Templar 1 +7 +5 +1 +6 Mettle
8th Pious Templar 2 +8 +6 +1 +7 Smite 1/day
9th Pious Templar 3 +9 +6 +2 +7 Weapon Specialization: Lance, Melee Weapon Mastery Damage Reduction 1/--
10th Pious Templar 4 +10 +7 +3 +8 Shock Trooper
11th Cavalier 1 +11 +9 +3 +10 Special Mount, Mounted Weapon Bonus (Lance) +1, Ride Bonus +2, Courtly Knowledge
12th Cavalier 2 +12 +10 +3 +11 Improved Sunder Deadly Charge 1/day, Mounted Weapon Bonus (Sword) +1
13th Cavalier 3 +13 +10 +4 +11 Burst of Speed
14th Cavalier 4 +14 +11 +4 +12 Deadly Charge 2/day, Ride Bonus +4
15th Cavalier 5 +15 +11 +4 +12 Combat Brute Mounted Weapon Bonus (Lance) +2
16th Cavalier 6 +16 +12 +5 +13 Deadly Charge 3/day, Full Mounted Attack, Mounted Weapon Bonus (Sword) +2
17th Cavalier 7 +17 +12 +5 +13 Ride Bonus +6
18th Cavalier 8 +18 +13 +5 +14 Improved Buckler Defense Deadly Charge 4/day
19th Cavalier 9 +19 +13 +6 +14 Mounted Weapon Bonus (Lance) +3, Ride Bonus +8
20th Cavalier 10 +20 +14 +6 +15 Unstoppable Charge 5/day, Mounted Weapon Bonus (Sword) +3

At level 20: Knight 5 / Fighter 1 / Pious Templar 4 / Cavalier 10

Other Components

Items of Note

  • Lance with your favorite enhancements.
  • Boots of the Battle Charger will let you charge as a standard action 2/day
  • Martial Script of Pouncing Charge
  • Psionic Tattoos of Psionic Lion's Charge

Highlights

  • Assumed stats at level 20:
    • Str: 18 (Base) + 5 (Level) + 6 (Item) + 5 (Tome) = 34 (+12)
    • Attack Bonus: 20 (BAB) + 12 (Str) + 5 (Magic) + 1 (Weapon Focus) + 2 (Melee Weapon Mastery) + 3 (Mounted Weapon Bonus) = +43 (+2 when charging)
    • Damage: 1d8 (Lance) + 5d6+5 (Magic) + 2 (Weapon Specialization) + 2 (Melee Weapon Mastery) + 18 (Two-Handed Strength) = 1d8+5d6+27
    • Attacks on a charge when combined with Shock Trooper (Power Attack for 20, add on Leap Attack), Unstoppable Charge, and Rhino's Rush: (Assuming +5 Lance with enhancements adding up to +5d6 damage): +45 ((1d8+5d6+107) x6 (stacking multipliers))
    • Total damage comes out to 1d8+5d6+107 x6 or (on average) 816.

Combat Sequence

  • First round of combat charge for massive damage (activate Pouncing Charge for a full attack).
  • Second round, full attack (with the goodness of Combat Brute) while keeping foes where they are through your lance and armor spikes so you threaten all nearby spaces with the combination of Bulwark of Defense and the Stand Still feat.

Further Optimization

  • Add to your lance the Valorous enchantment from Unapproachable East for even more damage.
  • Be enlarged, or snag a Psionic Tattoo of (augmented) Expansion to have a bigger threatening area for bigger zone control.
  • A Psionic Tattoo of Dimensional Hop (Complete Psionic) or a potion of Dimension Hop (Player's Handbook 2) might allow you to teleport 10' as a swift action so you can charge once more.
  • Be a Silverbrow Human and pick up the Dragonscale Husk alternate class feature found in Dragon Magic.

Limitations

  • A mount often doesn't fit within the confines of a dungeon.

DM Counters

  • Difficult terrain.
  • Teleporting foes.
  • Defenses apart from AC (illusions, concealment, etc).

Miscellaneous

  • Must worship a diety whose favored weapon is a lance.

Variants

  • Instead of Improved Buckler Defense, take Deft Opportunist (CV) for better crowd control or Close-Quarters Fighting (CW) for a good defense against grapplers. A level of fighter, or more of Psychic Warrior can substitute levels in Cavalier for these feats.
  • Another option is to take Powerful Charge (ECS) and Greater Powerful Charge (ECS) to add even more damage.
    • With Greater Powerful Charge and while under the effects of Enlarge Person or Expansion, you can add 3d6 (10.5 on average) damage on a charge. This can add up an additional 63 damage after multipliers.
  • At levels 4 and 5, take levels of Psychic Warrior instead of Knight and Fighter for the feats to pick up a few powers, Force Screen being a prominent one.


Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
3.5 Classes Berserker, Cosplayer, Daywalker Paragon, Iaijutsu Master, Magus Portalus, Marshal, Rage Mage, Reaper, Sharpshooter, Spellthief, Pathfinder Variant, Thaumaturge, Toxinblade, Trapsmith, Variant, Xenophile
3.5 Feats Access Divine Power, Access Divine Spells, Accomplished, Accurate Opportunist, Acolyte of the Skin, Adaptable Technique, Adjusted Accuracy, Aegis of Health, Tome, Arcane Champion, Assassinate, Augmented Thaumaturge, Barreling Charge, Bladeblast, Blood of Stone, Bolster Technique, Careful Movement, Charismatic Prodigy, Cleave, Grimoire, Close Miss, Combat Reflexes, Greater, Combat Reflexes, Grimoire, Combat Reflexes, Improved, Compensate for Size, Copy Technique, Cross-Style Training, Dabbler, Danger Intuition, Dash, Death From Afar, Defensive Roll, Defensive Strike, Deft Opportunist, Diehard, Grimoire, Distracting Barrage, Divine Stalker, Dragoon Charge, Endurance, Grimoire, Euphoric Blade, Expose Weakness, Extended Psychic Strike, Focused Energy, Fortune's Friend, Furious Blow, Gatecrasher, Gatling Spell, Goad, Greater Spellthief, Greater Spring Attack, Gripping Vise, Heavy Build, Heedful Charge, Hidden Manifestation, Hostile Mind, Improved Charge, Improved Mage Knight, Improved On Your Knees, Improved Wild Talent, Incredible Focus, Intervene, Intimidating Brute, Iron Tide, Know-It-All, Last to Fall, Living Weapon, Mage Knight, Magekiller, Tome, Mana Engine, Master Blaster, Master Creature Killer, Master of Concoctions, Metamana Fuel, Mystic Arts Synthesis, Mystic Theurge, On Your Knees, Overwhelming Blow, Penetrating Strike, Phantom Health, Pounce, Power Attack, Grimoire, Power Charge, Precise Marksman, Primal Enchanter, Psyblade, Purple Dragon Knight, Quick Reconnoiter, Ranged Feint, Ranged Flanking, Ranged Threat, Renewed Zealousness, Shadow Pounce, Sharpshooter, Shielded in Life, Short Haft, Skill Trick Mastery, Spell Cascade, Spell Parry, Spell Reflection, Spellcutting Strike, Spellthief, Spiritual Weapon... further results
3.5 Traits Ambidextrous, Avenger, Exceptional Luck, Hulking Brute, Mixed Blood, Opportunist, Preacher, Psychic Potential, Radical Upbringing, Raised by Wolves, Sight Without Sight, Skilled, Trapspringer, Unnatural Aura, Unorthodox Tutelage, Versatile, Void Born
3.5 ACFs Barrage Sharpshooter, Grimoire Fighter, Grimoire Paladin, Grimoire Ranger, Grimoire Rogue, Grimoire Soulknife, Grimoire Tenken, Grimoire Totemist, Psychic Soulknife, Trapspringer Bard, Trapspringer Sharpshooter, Wildmagic Thaumaturge
3.5 Variant Rules Alignments by Color, Alternative Iterative Attacks, Background-Based Skills, Balanced Skills, Balanced Wealth, Broken Shields, Capped Modifiers and DCs, Condensed Skills, Custom Weapon Creation, Dual Preparation Casting, E20, Expanded Movement Options, Failure is not the End, Grace Points, Healing Surges, Lengthened Spellcasting, Limited Spell Levels, Magical Focus Implements, Masterwork Variant, Monstrous Player Characters, New Level-Dependent Benefits, Original Race Rebuilding, Prepared Spontaneous Casting, Recharging Magic, Recharging Power Points, Refillable Potions, Rituals, Scaling Item DCs, Simplified Experience, Simplified Races, Simplified Skills, Simplified Social Interaction, Simplified Special Attacks, Stacking Ability Modifiers, Standardized Bonus Types, Taking Stock, The Edge, Turn Undead, Variant Reach, Vow of Poverty, Wounds
3.5 Optimized Builds Arcane Warrior, Basic Blaster Wilder, Basic Combat Rogue Guide, Bladesinger, Clever Critfighter, Dragoon, Eternal Blade of the Revenant, Feral Shifter, Glaive of the Dungeon Crasher, Glaive of the Hellfire Warlock, Grapplemancer, Healing Personified, Hero of Time, Knightly Charger, Low Level Nova, Machine Gun Assassin, Mindspider Infiltrator, Mobile Blender, Mobile Glaive, Nightcrawling Shadowpouncer, Psionic Monk, Righteous Rager, Sacred Fist of the Silver Flame, Shower of Arrows, Sublime Singer, Ubermount, Whirling Eater of Souls
Guide to Roles in the Party (3.5), Talk




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