Master Blaster (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Ghostwheel (talk)
Date Created: June 23, 2011
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 1 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Master Blaster [Fighter] Prerequisites: BAB +3, Combat Casting, ability to cast 1st level arcane spellsBenefit: Upon taking this feat, choose a class that does not progress or grant spells. Whenever you cast a spell that deals damage whose number of damage dice scales with caster level (such as Fireball or Polar Ray spells), you may add an additional number of damage dice to the total damage dealt for every level you have in that class. The maximum number of dice that may be added is equal to your HD minus your effective CL for the spells being cast (still capped by the maximum normal number of dice that the spell could deal due to high caster level). Special: This feat may be taken multiple times, each time choosing a different class.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteBAB +3 +, Combat Casting + and ability to cast 1st level arcane spells +
Rated ByEiji-kun +
RatingRating Pending +
SummaryThrough intense training you know how to lend your blasting spells even more firepower despite the fact that you haven't focused on them entirely. +
TitleMaster Blaster +
TypeFighter +