Psionic Monk (3.5e Optimized Character Build)
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Contents
[hide]Introduction[edit]
A basic example of a psionic monk who gets pumped up and punches his enemies to death.
References[edit]
- Expanded Psionics Handbook
- Complete Psionics
- Eberron Campaign Setting
- Secrets of Sarlona
- Tome of Battle
- Races of Faerun
- Complete Warrior
- Sandstorm
Game Rule Components[edit]
Powers[edit]
- Inertial Armor
- Expansion
- Vigor
- Share Pain
- Force Screen
- Strength of My Enemy
- Claws of the Beast
- Hustle
- Psionic Lion's Charge
- Precognition (Offensive)
- Freedom of Movement (Psionic)
- Grip of Iron
- Perfect Riposte
- Dimension Door (Psionic)
- Adapt Body
- Form of Doom
Progression[edit]
Race (Templates): Human
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Monk 1 | +0 | +2 | +2 | +2 | Improved Grapple, Jotunbrud, Scorpion's Grasp | AC Bonus, Flurry of Blows, Unarmed Strike | |
2nd | Monk 2 | +1 | +3 | +3 | +3 | Monastic Training (Psychic Warrior) | Evasion | |
3rd | Psychic Warrior 1 | +1 | +5 | +3 | +3 | Psicrystal Affinity (Resolved), Tashalatora | ||
4th | Psychic Warrior 2 | +2 | +6 | +3 | +3 | Link Power | ||
5th | Psychic Warrior 3 | +3 | +6 | +4 | +4 | |||
6th | Psychic Warrior 4 | +4 | +7 | +4 | +4 | Improved Natural Attack (Unarmed Strike) | ||
7th | Psychic Warrior 5 | +4 | +7 | +4 | +4 | Practiced Manifester | ||
8th | Psychic Warrior 6 | +5 | +8 | +5 | +5 | |||
9th | Psychic Warrior 7 | +6 | +8 | +5 | +5 | Improved Natural Attack (Claws) | ||
10th | Psychic Warrior 8 | +7 | +9 | +5 | +5 | Psionic Meditation | ||
11th | Psychic Warrior 9 | +7 | +9 | +6 | +6 | |||
12th | Psychic Warrior 10 | +8 | +10 | +6 | +6 | Multiattack | ||
13th | Psychic Warrior 11 | +9 | +10 | +6 | +6 | Overchannel | ||
14th | Psychic Warrior 12 | +10 | +11 | +7 | +7 | |||
15th | Psychic Warrior 13 | +10 | +11 | +7 | +7 | Expanded Knowledge (Schism) | ||
16th | Psychic Warrior 14 | +11 | +12 | +7 | +7 | Expanded Knowledge (Metamorphosis) | ||
17th | Psychic Warrior 15 | +12 | +12 | +8 | +8 | |||
18th | Psychic Warrior 16 | +13 | +13 | +8 | +8 | Snap Kick | ||
19th | Warshaper 1 | +13 | +15 | +8 | +8 | Morphic Immunities, Morphic Weapons | ||
20th | Warshaper 2 | +14 | +16 | +8 | +8 | Morphic Body |
Final progression: Monk 2 / Psychic Warrior 16 / Warshaper 2
Items[edit]
- Torc of Power Preservation
- Monk's Belt
- Amulet of Mighty Fists
Highlights[edit]
- Before buffs
- Strength: 36 (+13) = 16 (Base) + 5 (Level) + 5 (Tome) + 6 (Item) + 4 (Morphic Body)
- Dexterity: 20 (+5) = 14 (Base) + 6 (Item)
- Wisdom: 24 (+7) = 16 (Base) + 6 (Item) + 2 (Tome)
- After using Metamorphosis to turn into a Firbolg (MM2)
- Strength: 50 (+20) = 36 (Base) + 6 (Item) + 4 (Expansion) + 4 (Morphic Body)
- Dexterity: 15 (+2) = 13 (Base) + 6 (Item) - 4 (Expansion)
- Grapple Modifier: +62 = 14 (BAB) + 4 (Size) + 8 (Expansion) + 20 (Strength) + 12 (Grip of Iron) + 4 (Jotunbrud)
- AC: 66 = 10 (Base) + 14 (Natural) - 1 (Size) - 2 (Expansion) + 7 (Wisdom) + 13 (Inertial Armor) + 8 (Force Screen) + 2 (Dexterity) + 5 (Monk AC bonus) + 5 (Deflection) + 5 (Enhancement to Natural Armor)
- Damage: 16d8+25 (97 on average) = 2d10 (Base) -> 4d8 (Improved Natural Attack) -> 6d8 (Metamorphosis) -> 12d8 (Expansion) -> 16d8 (Morphic Weapons) + 20 (Str) + 5 (Amulet of Mighty Fists)
- Attack Bonus: +41/+41/+41/+41/+36/+31 = 14 (BAB) + 20 (Strength) + 5 (Amulet of Mighty Fists) - 3 (Size) + 7 (Precognition, Offensive) - 2 (Snap Kick)
- Claws of the Beast damage: 24d6 + 15 (99 on average) = 4d6 (Base) -> 6d6 (Improved Natural Attack) -> 8d6 (Metamorphosis) -> 16d6 (Expansion) -> 24d6 (Morphic Weapons) + 10 (Str) + 5 (Amulet of Mighty Fists) at +39/+39
- Average DPR vs. AC 40: 726.65 = 97 * 4 + 97 * 17 / 20 + 97 * 12 / 20 (Unarmed Attack) + 99 * 2 (Claws of the Beast) = 388 + 82.45 + 58.2 + 198
- After using Metamorphosis to turn into a Sun Giant (MM2)
- Strength: 51 (+20) = 37 + 6 (Item) + 4 (Expansion) + 4 (Morphic Body)
- Dexterity: 16 (+3) = 14 (Base) + 6 (Item) - 4 (Expansion)
- Grapple Modifier: +66 = 14 (BAB) + 8 (Size) + 8 (Expansion) + 20 (Strength) + 12 (Grip of Iron) + 4 (Jotunbrud)
- AC: 62 = 10 (Base) + 10 (Natural) - 2 (Size) - 2 (Expansion) + 7 (Wisdom) + 13 (Inertial Armor) + 8 (Force Screen) + 3 (Dexterity) + 5 (Monk AC bonus) + 5 (Deflection) + 5 (Enhancement to Natural Armor)
- Damage: 24d8+25 (133 on average) = 2d10 (Base) -> 4d8 (Improved Natural Attack) -> 8d8 (Metamorphosis) -> 16d8 (Expansion) -> 24d8 (Morphic Weapons) + 20 (Str) + 5 (Amulet of Mighty Fists)
- Attack Bonus: +40/+40/+40/+40/+35/+30 = 14 (BAB) + 20 (Strength) + 5 (Amulet of Mighty Fists) - 4 (Size) + 7 (Precognition, Offensive) - 2 (Snap Kick)
- Claws of the Beast damage: 32d6 + 15 (127 on average) = 4d6 (Base) -> 6d6 (Improved Natural Attack) -> 12d6 (Metamorphosis) -> 24d6 (Expansion) -> 32d6 (Morphic Weapons) + 10 (Str) + 5 (Amulet of Mighty Fists) at +38/+38
- Average DPR vs. AC 40: 996.85 = 133 * 4 + 133 * 16/20 + 133 * 11/20 (Unarmed Attacks) + 127 * 2 * 19/20 (Claws of the Beast) = 576 + 106.4 + 73.15 + 241.3
Note: Some DMs may enforce the usual size modifier of creatures despite Expansion's specifications, giving the Firbolg a -4 size modifier from being Gargantuan and the Sun Giant a -8 size modifier from being Colossal. Some characters may not wish to take this extra penalty, which is why both the Firbolg and Sun Giant were statted out above.
Tactics[edit]
- Buff up
- Charge (Psionic Lion's Charge)
- Grapplepounce if you like, getting into grapples easily through Scorpian's Grasp
- Make extensive use of Link Power with your buffs to buff faster, as well as Hustle to regain your focus and your psicrystal's extra focus
- Share Vigor with your psicrystal and then use Share Pain on it to effectively double the temporary HP from Vigor
- Empty Mind combined with Link Power can be used to get powers off at the start of your turn
Further Optimization[edit]
- Haste and Greater Mighty Wallop are your friends.
- Fanged Ring (Dragon Magazine #308) will let your natural weapons count as one size larger.
- Beast Strike (Dragon Magazine #355) will let you add your Claw damage whenever you make an unarmed strike.
Limitations[edit]
- Getting debuffed will ruin your day
- Running out of PP
DM Counters[edit]
- Greater dispel targeted on the PsyMonk
- A number of encounters to wear down the PsyMonk's PP
- Concealment, cover, mobility, illusions, etc
Variants[edit]
- Psionic Containment will give you an extra psionic focus to use
- Intuitive Attack (BoED) will let you use Wisdom instead of Strength for attack rolls.
- Talented will stop you from taking damage when overchanneling
- Goliaths also work well if you can't access Races of Faerun
- Many of the feats can be switched around or even switched out, making this a rather flexible build
- Be a kalashtar and get a few Quori Shards of Ectoplasmic Fist (Eberron Campaign Setting)
- Be a warforged and get a Battlefist Warforged Component (Eberron Campaign Setting)
- An extra level of Psychic Warrior (at the expense of a level of Monk or Warshaper) can get you Mind Blank (Personal) or Steadfast Perception as a power.
Back to Main Page → 3.5e Homebrew → Character Optimization
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Facts about "Psionic Monk (3.5e Optimized Character Build)"
Article Balance | High + |
Author | Ghostwheel + |
Final Class Progression | Monk 2 / Psychic Warrior 16 / Warshaper 2 + |
Identifier | 3.5e Optimized Character Build + |
Race | Human + |
Rating | Unrated + |
Summary | A basic example of a psionic monk who gets pumped up and punches his enemies to death. + |
Title | Psionic Monk + |