Difference between revisions of "Endurance, Grimoire (3.5e Feat)"
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*For the purpose of [[SRD:Suffocation#Suffocation|suffocation]], you may hold your breath for 2 hours per point of Constitution, repeating the save once an hour rather than once a round. You can also easily breathe in a 10' cubed room for 3600 hours (rather than 6 hours) before depleting the air within, and needing to make checks every 150 hours (rather than 15 minutes) against taking nonlethal damage from slow suffocation. | *For the purpose of [[SRD:Suffocation#Suffocation|suffocation]], you may hold your breath for 2 hours per point of Constitution, repeating the save once an hour rather than once a round. You can also easily breathe in a 10' cubed room for 3600 hours (rather than 6 hours) before depleting the air within, and needing to make checks every 150 hours (rather than 15 minutes) against taking nonlethal damage from slow suffocation. | ||
*You may hold your breath (as per the [[SRD:Suffocation#Suffocation|suffocation]] rules modified by this feat) against airborne poisons and inhaled effects. Some examples of this include ignoring the status effect of [[SRD:Stinking Cloud|stinking cloud]], the ability damage from [[SRD:Cloudkill|cloudkill]], or the damaging component (but not movement penalties) from [[SRD:Acid_Fog|acid fog]]. | *You may hold your breath (as per the [[SRD:Suffocation#Suffocation|suffocation]] rules modified by this feat) against airborne poisons and inhaled effects. Some examples of this include ignoring the status effect of [[SRD:Stinking Cloud|stinking cloud]], the ability damage from [[SRD:Cloudkill|cloudkill]], or the damaging component (but not movement penalties) from [[SRD:Acid_Fog|acid fog]]. | ||
− | * | + | *While underwater, you can move and attack normally, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. Additionally, you may cast spells including verbal and somatic components normally. |
*Treat your [[Strength]] as though it were four higher for the purposes of encumbrance and lifting objects. | *Treat your [[Strength]] as though it were four higher for the purposes of encumbrance and lifting objects. | ||
*You are constantly under the effects of [[SRD:Endure Elements|endure elements]]. | *You are constantly under the effects of [[SRD:Endure Elements|endure elements]]. |
Revision as of 06:12, 25 May 2012
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Endurance, Grimoire [General] You can carry the heaviest of loads, run for days, and ignore even the tightest of armors.Prerequisites: Con 13Benefit: You gain the following benefits:
- Treat medium and heavy armor as light for the purposes of movement and resting/sleeping.
- Be able to run or hustle for four times as long without being fatigued (making a check due to using hustle overland every four hours instead of once per hour). Only make one check, which replaces your allies' check as well (effectively sharing this ability with them).
- Ignore any movement penalties from being under a medium or heavy encumberance.
- Gain a +4 bonus against effects that would include causing you to be fatigued or exhausted.
- For the purpose of suffocation, you may hold your breath for 2 hours per point of Constitution, repeating the save once an hour rather than once a round. You can also easily breathe in a 10' cubed room for 3600 hours (rather than 6 hours) before depleting the air within, and needing to make checks every 150 hours (rather than 15 minutes) against taking nonlethal damage from slow suffocation.
- You may hold your breath (as per the suffocation rules modified by this feat) against airborne poisons and inhaled effects. Some examples of this include ignoring the status effect of stinking cloud, the ability damage from cloudkill, or the damaging component (but not movement penalties) from acid fog.
- While underwater, you can move and attack normally, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. Additionally, you may cast spells including verbal and somatic components normally.
- Treat your Strength as though it were four higher for the purposes of encumbrance and lifting objects.
- You are constantly under the effects of endure elements.
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Facts about "Endurance, Grimoire (3.5e Feat)"
Article Balance | High + |
Author | Ghostwheel + |
Identifier | 3.5e Feat + |
Prerequisite | Con 13 + |
Rated By | Foxwarrior + |
Rating | Rating Pending + |
Summary | You can carry the heaviest of loads, run for days, and ignore the tightest of armor. + |
Title | Endurance, Grimoire + |
Type | General + |