Difference between revisions of "Adjusted Accuracy (3.5e Feat)"

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|benefit=Whenever you miss with an attack, you gain a +2 bonus to your next attack roll. This bonus continues to improve with consecutive misses with a maximum accumulated attack bonus of +10, and resets to 0 on the first successful hit made. In addition, the character reduces percentile miss chances by 10%, an effect that stacks in the same way, up to a maximum of 50%, reseting to 0% as well upon the first successful attack made. This works against things like [[SRD:Concealment|concealment]], [[SRD:Displacement|displacement]], or [[SRD:Blur|blur]], but not against effects such as [[SRD:Mirror Image|mirror image]].
 
|benefit=Whenever you miss with an attack, you gain a +2 bonus to your next attack roll. This bonus continues to improve with consecutive misses with a maximum accumulated attack bonus of +10, and resets to 0 on the first successful hit made. In addition, the character reduces percentile miss chances by 10%, an effect that stacks in the same way, up to a maximum of 50%, reseting to 0% as well upon the first successful attack made. This works against things like [[SRD:Concealment|concealment]], [[SRD:Displacement|displacement]], or [[SRD:Blur|blur]], but not against effects such as [[SRD:Mirror Image|mirror image]].
 
|special=This bonus to accuracy resets at the beginning of an encounter, and bonuses aren't granted unless the attack is made against a viable enemy (rather than making an attack against nothing, for example).
 
|special=This bonus to accuracy resets at the beginning of an encounter, and bonuses aren't granted unless the attack is made against a viable enemy (rather than making an attack against nothing, for example).
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Revision as of 22:10, 21 February 2011

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Author: Ghostwheel (talk)
Date Created: March 14, 2010
Status: Complete
Editing: Clarity edits only please
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Adjusted Accuracy [Fighter] Prerequisites: BAB +1Benefit: Whenever you miss with an attack, you gain a +2 bonus to your next attack roll. This bonus continues to improve with consecutive misses with a maximum accumulated attack bonus of +10, and resets to 0 on the first successful hit made. In addition, the character reduces percentile miss chances by 10%, an effect that stacks in the same way, up to a maximum of 50%, reseting to 0% as well upon the first successful attack made. This works against things like concealment, displacement, or blur, but not against effects such as mirror image. Special: This bonus to accuracy resets at the beginning of an encounter, and bonuses aren't granted unless the attack is made against a viable enemy (rather than making an attack against nothing, for example).



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Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
3.5 Classes Berserker, Cosplayer, Daywalker Paragon, Iaijutsu Master, Magus Portalus, Marshal, Rage Mage, Reaper, Sharpshooter, Spellthief, Pathfinder Variant, Thaumaturge, Toxinblade, Trapsmith, Variant, Xenophile
3.5 Feats Access Divine Power, Access Divine Spells, Accomplished, Accurate Opportunist, Acolyte of the Skin, Adaptable Technique, Adjusted Accuracy, Aegis of Health, Tome, Arcane Champion, Assassinate, Augmented Thaumaturge, Barreling Charge, Bladeblast, Blood of Stone, Bolster Technique, Careful Movement, Charismatic Prodigy, Cleave, Grimoire, Close Miss, Combat Reflexes, Greater, Combat Reflexes, Grimoire, Combat Reflexes, Improved, Compensate for Size, Copy Technique, Cross-Style Training, Dabbler, Danger Intuition, Dash, Death From Afar, Defensive Roll, Defensive Strike, Deft Opportunist, Diehard, Grimoire, Distracting Barrage, Divine Stalker, Dragoon Charge, Endurance, Grimoire, Euphoric Blade, Expose Weakness, Extended Psychic Strike, Focused Energy, Fortune's Friend, Furious Blow, Gatecrasher, Gatling Spell, Goad, Greater Spellthief, Greater Spring Attack, Gripping Vise, Heavy Build, Heedful Charge, Hidden Manifestation, Hostile Mind, Improved Charge, Improved Mage Knight, Improved On Your Knees, Improved Wild Talent, Incredible Focus, Intervene, Intimidating Brute, Iron Tide, Know-It-All, Last to Fall, Living Weapon, Mage Knight, Magekiller, Tome, Mana Engine, Master Blaster, Master Creature Killer, Master of Concoctions, Metamana Fuel, Mystic Arts Synthesis, Mystic Theurge, On Your Knees, Overwhelming Blow, Penetrating Strike, Phantom Health, Pounce, Power Attack, Grimoire, Power Charge, Precise Marksman, Primal Enchanter, Psyblade, Purple Dragon Knight, Quick Reconnoiter, Ranged Feint, Ranged Flanking, Ranged Threat, Renewed Zealousness, Shadow Pounce, Sharpshooter, Shielded in Life, Short Haft, Skill Trick Mastery, Spell Cascade, Spell Parry, Spell Reflection, Spellcutting Strike, Spellthief, Spiritual Weapon... further results
3.5 Traits Ambidextrous, Avenger, Exceptional Luck, Hulking Brute, Mixed Blood, Opportunist, Preacher, Psychic Potential, Radical Upbringing, Raised by Wolves, Sight Without Sight, Skilled, Trapspringer, Unnatural Aura, Unorthodox Tutelage, Versatile, Void Born
3.5 ACFs Barrage Sharpshooter, Grimoire Fighter, Grimoire Paladin, Grimoire Ranger, Grimoire Rogue, Grimoire Soulknife, Grimoire Tenken, Grimoire Totemist, Psychic Soulknife, Trapspringer Bard, Trapspringer Sharpshooter, Wildmagic Thaumaturge
3.5 Variant Rules Alignments by Color, Alternative Iterative Attacks, Background-Based Skills, Balanced Skills, Balanced Wealth, Broken Shields, Capped Modifiers and DCs, Condensed Skills, Custom Weapon Creation, Dual Preparation Casting, E20, Expanded Movement Options, Failure is not the End, Grace Points, Healing Surges, Lengthened Spellcasting, Limited Spell Levels, Magical Focus Implements, Masterwork Variant, Monstrous Player Characters, New Level-Dependent Benefits, Original Race Rebuilding, Prepared Spontaneous Casting, Recharging Magic, Recharging Power Points, Refillable Potions, Rituals, Scaling Item DCs, Simplified Experience, Simplified Races, Simplified Skills, Simplified Social Interaction, Simplified Special Attacks, Stacking Ability Modifiers, Standardized Bonus Types, Taking Stock, The Edge, Turn Undead, Variant Reach, Vow of Poverty, Wounds
3.5 Optimized Builds Arcane Warrior, Basic Blaster Wilder, Basic Combat Rogue Guide, Bladesinger, Clever Critfighter, Dragoon, Eternal Blade of the Revenant, Feral Shifter, Glaive of the Dungeon Crasher, Glaive of the Hellfire Warlock, Grapplemancer, Healing Personified, Hero of Time, Knightly Charger, Low Level Nova, Machine Gun Assassin, Mindspider Infiltrator, Mobile Blender, Mobile Glaive, Nightcrawling Shadowpouncer, Psionic Monk, Righteous Rager, Sacred Fist of the Silver Flame, Shower of Arrows, Sublime Singer, Ubermount, Whirling Eater of Souls
Guide to Roles in the Party (3.5), Talk
Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteBAB +1 +
Rated ByEiji-kun +, Aarnott +, Spanambula +, Maninorange +, Foxwarrior + and The-Marksman +
RatingRated 3.3 / 4 +
SummaryYou learn to use your missed attacks to compensate for future ones, always finding some way to eventually have your weapon find the opponent. +
TitleAdjusted Accuracy +
TypeFighter +