Turn Undead
There are a number of problems with the way D&D handles Turn Undead: it's overly complicated, it either neutralizes enemies or does absolutely nothing, it's completely random whether or not you affect enemies and how you affect them, it's convoluted, hard to understand, hard to remember, and is a strange subsystem in and of itself that is dissimilar to everything else in the Player's Handbook. Thus comes this variant: fast, easy, quick, and simple, this is what Turn Undead should have been from the start.
As per the original, a cleric's alignment affects both how he can use his turn undead class feature and which type of spells (the Cure or Inflict series) he can cast spontaneously. Good clerics can spontaneous cast Cure spells and may Exorcise the Unliving, while evil clerics can spontaneous cast Inflict spells and can Bolster Undead and Interrupt Connection. Neutral clerics choose one of these two options upon taking their first level in the class, as in the Player's Handbook. Individual undead may only be affected by this ability once per turn, and this ability may be used a number of times per encounter equal to the cleric's Charisma modifier. All the abilities detailed below are supernatural standard actions that do not provoke attacks of opportunity and last until the start of the cleric's next turn.
Exorcise the Unliving
Clerics that can channel positive energy may emanate an aura of positive energy within a 60' radius centered on the cleric. Any undead that begins its turn within 60' of the cleric or comes within 60' of the cleric during its turn must make a Will save (DC 10 + 0.5 ½ cleric level + cleric's Charisma modifier) or take 1d6 damage per class level the cleric possesses (half damage on a successful save). On a failed save, an undead is staggered and may not voluntarily take any movement that brings it closer to the cleric for one round. Undead with cover take only half damage (which they may still save to halve), and gain a +2 bonus to the save.
Greater Turning
Clerics who normally have the ability to destroy undead with a successful turning attempt (such as via the Sun domain) instead deal double damage when using this ability.
Bolster Undead
Clerics that channel negative energy may bolster their minions against the positive energy that another cleric can channel. Upon imbuing the surrounding area with negative energy, any undead that begins their turn within 60' of the cleric or comes within 60' of the cleric is healed 1d6 hit points for every class level the cleric possesses, and gains a +4 bonus on saves to resist being turned until the start of the cleric's next turn.
Interrupt Connection
Clerics that channel negative energy may choose to momentarily interrupt an undead's connection to the Negative Energy Plane, rather than bolstering undead. When interrupting the connection of undead in the area, the cleric forces all undead in the area to make a Will save (DC 10 + 0.5 ½ cleric level + cleric's Charisma modifier) or be dazed for one round.
Turn Resistance
Undead with turn resistance gain a bonus equal to their turn resistance to Will saves against being exorcised or interrupted.
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Ghostwheel's Homebrew (313 Articles)
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Ghostwheelv
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3.5 Classes
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Berserker, Cosplayer, Daywalker Paragon, Iaijutsu Master, Magus Portalus, Marshal, Rage Mage, Reaper, Sharpshooter, Spellthief, Pathfinder Variant, Thaumaturge, Toxinblade, Trapsmith, Variant, Xenophile
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3.5 Feats
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Access Divine Power, Access Divine Spells, Accomplished, Accurate Opportunist, Acolyte of the Skin, Adaptable Technique, Adjusted Accuracy, Aegis of Health, Tome, Arcane Champion, Assassinate, Augmented Thaumaturge, Barreling Charge, Bladeblast, Blood of Stone, Bolster Technique, Careful Movement, Charismatic Prodigy, Cleave, Grimoire, Close Miss, Combat Reflexes, Greater, Combat Reflexes, Grimoire, Combat Reflexes, Improved, Compensate for Size, Copy Technique, Cross-Style Training, Dabbler, Danger Intuition, Dash, Death From Afar, Defensive Roll, Defensive Strike, Deft Opportunist, Diehard, Grimoire, Distracting Barrage, Divine Stalker, Dragoon Charge, Endurance, Grimoire, Euphoric Blade, Expose Weakness, Extended Psychic Strike, Focused Energy, Fortune's Friend, Furious Blow, Gatecrasher, Gatling Spell, Goad, Greater Spellthief, Greater Spring Attack, Gripping Vise, Heavy Build, Heedful Charge, Hidden Manifestation, Hostile Mind, Improved Charge, Improved Mage Knight, Improved On Your Knees, Improved Wild Talent, Incredible Focus, Intervene, Intimidating Brute, Iron Tide, Know-It-All, Last to Fall, Living Weapon, Mage Knight, Magekiller, Tome, Mana Engine, Master Blaster, Master Creature Killer, Master of Concoctions, Metamana Fuel, Mobile Wall, Mystic Arts Synthesis, Mystic Theurge, On Your Knees, Overwhelming Blow, Penetrating Strike, Phantom Health, Pounce, Power Attack, Grimoire, Power Charge, Precise Marksman, Primal Enchanter, Psyblade, Purple Dragon Knight, Quick Reconnoiter, Ranged Feint, Ranged Flanking, Ranged Threat, Renewed Zealousness, EX-PUH-LO-ZHUN, Shadow Pounce, Sharpshooter, Shielded in Life, Short Haft, Skill Trick Mastery, Spell Cascade, Spell Parry, Spell Reflection, Spellcutting Strike... further results
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3.5 Traits
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Ambidextrous, Avenger, Exceptional Luck, Hulking Brute, Mixed Blood, Opportunist, Preacher, Psychic Potential, Radical Upbringing, Raised by Wolves, Sight Without Sight, Skilled, Trapspringer, Unnatural Aura, Unorthodox Tutelage, Versatile, Void Born
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3.5 ACFs
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Barrage Sharpshooter, Grimoire Fighter, Grimoire Paladin, Grimoire Ranger, Grimoire Rogue, Grimoire Soulknife, Grimoire Tenken, Grimoire Totemist, Psychic Soulknife, Trapspringer Bard, Trapspringer Sharpshooter, Wildmagic Thaumaturge
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3.5 Variant Rules
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Alignments by Color, Alternative Iterative Attacks, Background-Based Skills, Balanced Skills, Balanced Wealth, Broken Shields, Capped Modifiers and DCs, Condensed Skills, Custom Weapon Creation, Dual Preparation Casting, E20, Expanded Movement Options, Failure is not the End, Grace Points, Healing Surges, Lengthened Spellcasting, Limited Spell Levels, Magical Focus Implements, Masterwork Variant, Monstrous Player Characters, New Level-Dependent Benefits, Original Race Rebuilding, Prepared Spontaneous Casting, Recharging Magic, Recharging Power Points, Refillable Potions, Rituals, Scaling Item DCs, Simplified Experience, Simplified Races, Simplified Skills, Simplified Social Interaction, Simplified Special Attacks, Stacking Ability Modifiers, Standardized Bonus Types, Taking Stock, The Edge, Turn Undead, Variant Reach, Vow of Poverty, Wounds
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3.5 Optimized Builds
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Arcane Warrior, Basic Blaster Wilder, Basic Combat Rogue Guide, Bladesinger, Clever Critfighter, Dragoon, Eternal Blade of the Revenant, Feral Shifter, Glaive of the Dungeon Crasher, Glaive of the Hellfire Warlock, Grapplemancer, Healing Personified, Hero of Time, Knightly Charger, Low Level Nova, Machine Gun Assassin, Mindspider Infiltrator, Mobile Blender, Mobile Glaive, Nightcrawling Shadowpouncer, Psionic Monk, Righteous Rager, Sacred Fist of the Silver Flame, Shower of Arrows, Sublime Singer, Ubermount, Whirling Eater of Souls
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Guide to Roles in the Party (3.5), Talk
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