User:The-Marksman/Sandbox8
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Shiva, the Ice Queen... appears as a slim, beautiful and large, humanoid creature with a feminine look. With pale blueish-purple skin, clad in silver jewelry on her wrists, left bicep and thigh. She is clad in metallic lingerie & choker with a crystal in shape of an icicle hanging down from her bra to down near her navel. She is barefoot, and her legs, stomach, arms and intimate regions are covered in purplish-blue, lace-pattern frost that resembles lingerie that are adorned with glistening jewels or pearls. Her hip-length teal hair is tied in a high ponytail. She has a human-like face with pale blue eyes and sharply pointed elf-like ears with large hoop earrings with ice adornments. A long chiffon scarf is wrapped around her neck, chest and groin and flutters behind her when she flies. An Esper with punishingly frigid breath, blizzards whirl and rage at her command.
Contents
Shiva | |
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Size/Type: | Large Outsider (Esper) |
Hit Dice: | 7d12 + 21 (105 hp) |
Initiative: | +5 |
Speed: | 30 ft, Fly 40 ft (average) |
Armor Class: | 20 (6 Natural armor, 5 Dex, -1 size), touch 14, flat-footed 15 |
Base Attack/Grapple: | +7/+12 (7 BAB, 1 Str, +4 size) |
Attack: | Double Slap +12/+7 melee (1d6 + 1) |
Full Attack: | Double Slap +12/+7 melee (1d6 + 1) |
Space/Reach: | 10 ft/10 ft |
Special Attacks: | Diamond Storm, Evasion, Heavenly Strike, Spell-like Abilities, Diamond Dust
Tongues (Su): All Espers can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
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Special Qualities: | Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases. |
Saves: | Fort +8, Ref +10, Will +9 |
Abilities: | Str 12, Dex 20, Con 16, Int 14, Wis 19, Cha 22 |
Skills: | X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10 |
Feats: | Weapon Finesse, X, X |
Environment: | Cold Forest |
Organization: | Solitary |
Challenge Rating: | 7 |
Treasure: | None |
Alignment: | Chaotic Good |
Advancement: | — |
Level Adjustment: | — |
Shiva, the lady of ice and frost stands just over 8 feet tall, has an extremely long teal hair worn in a very high ponytail and teal eyebrows. She has purple eye shadow, pointed elvish ears metallic blue lingerie. She has blue lips and eyes, an ice crystal or jewel on her forehead, white rings on her hands
blue silk gloves and socks, or, alternatively, body paint.
Shiva was not always fond of mankind; she used to dislike humans for the fleeting nature of their lives, and how they cling to hopes and dreams. Witnessing compassion and benevolence in others warmed her heart. In certain areas, Shiva is depicted as a snow fairy. This cannot be verified, since the only written document that remains is in the summoner village. People associate Shiva with the snow fairy. Why she changes forms remains a mystery.
Alluring Empress of Ice, this icy Eidolon's place among the Espers lies opposite that of the Infernian, Ifrit. To incur her wrath is to feel your very heart freeze in your chest, for cold is her anger and swift her vengeance. It is said that her frosty stare could strike a man dead where he stands. Her appearance on the battlefield sends shivers down enemy spines and makes her enemies' blood run cold.
An ice-elemental entity and ruler over the world of ice. It is said that she once saved the planet from certain destruction by staunching a great wound with a glacier.
Combat
Shiva's power is to create ice out of thin air and freeze anything in sight. It is claimed that she can even freeze lava or a part of a sea.
Combat Blurb
Special Attacks
Diamond Storm (Sp): Shiva has the ability to create a light gust of polar wind mimicking a Sleet Storm spell up to 3/day, with the following added effect. In addition to the normal effects of a Sleet Storm, any creature caught in this area must also make a Reflex save (DCs = 10 + ½ High Summoner Class level + Shiva's Charisma modifier) or take a -2 on all Reflex saves and a -2 to AC for as long as they remain in the Diamond Storm and for 3 rounds thereafter.
Evasion (Ex): X
Heavenly Strike (Su): Shiva targets any creature within 30 ft and extends her arm out towards the target with palm down, with her fingers spread open and she quickly twists her wrist to bring her palm facing upwards to instantaneously crystallize the air moisture in a 5 ft area above the target, conjuring boreal boulders of ice from the Aether which drop down onto a target. The target must make a Reflex saving throw (DCs = 10 + ½ High Summoner Class level + Shiva's Charisma modifier) or take 1d6 damage per High Summoner's class level (maximum 10d6).
Spell-like Abilities: 3/day Ray of Frost (DC 16), Chill Touch (DC 15). and Ice Storm Wall of Ice. Caster level is equal to the High Summoner's class level (minimum of 1st). The save DCs = 10 + ½ High Summoner Class level + Esper's Charisma modifier. The save DC is Charisma based.
Overdrive
Diamond Dust (Su): As a full-round action, Shiva leans over slightly with her arms out in front of her torso, as a ball of bright blueish-white energy starts gathering in her right hand. Shiva gracefully brings her arms straight up in front of her until she is looking up to the sky and both her arms are extended up above her head, with her back arched backwards for a brief second. Shiva suddenly strikes both arms out straight ahead firing the gathered energy straight out launching a freezing blizzard attack in a 30 ft cone, causing the affected area and all creatures in it to be momentarily encased in ice.
Shiva then delicately reaches out her right fist with fingers facing up and snaps her middle finger shattering all of the ice she created and causing every creature in the affected area to make a Reflex save (DCs = 10 + ½ High Summoner Class level + Shiva's Charisma modifier) or take 4d8 + (High Summoner's level X 4) damage.
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DM's Description
X | |
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Size/Type: | Medium Outsider (Esper) |
Hit Dice: | 7d12 + X (X hp) |
Initiative: | X |
Speed: | 30 ft |
Armor Class: | X (X Natural armor, X Dex, +1 size), touch X, flat-footed X |
Base Attack/Grapple: | +7/X (7 BAB, X Str, -4 size) |
Attack: | Slam +7/+2 melee (1d4 + X) |
Full Attack: | Slam +7/+2 melee (1d4 + X) |
Space/Reach: | 5 ft/5 ft |
Special Attacks: | X, X, X X, X, X X, Spell-like Abilities, X
Tongues (Su): All Espers can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
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Special Qualities: | Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases. |
Saves: | Fort +5, Ref +5, Will +5 |
Abilities: | Str 6, Dex 27, Con 8, Int 7, Wis 20, Cha 13 |
Skills: | X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10 |
Feats: | X, X, X |
Environment: | Warm or temperate plains or Underground |
Organization: | Solitary or X (#) |
Challenge Rating: | 7 |
Treasure: | None |
Alignment: | Always Chaotic Evil |
Advancement: | — |
Level Adjustment: | — |
Physical and personality description
Combat
Combat Blurb
Special Attacks
XX: X
XX: X
XX: X
Spell-like Abilities: 1/day XXX (DC 16), XXX (DC 15). Caster level is equal to the High Summoner's class level (minimum of 1st). The save DCs = 10 + ½ High Summoner Class level + Esper's Charisma modifier. The save DC is Charisma based.
Overdrive
XX: X
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