Dragon Armor (3.5e Equipment)
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A hero clad in red dragon armor. |
Dragon Armor
Ahh, dragon slaying. Knighthood's greatest calling. Throughout the ages, many great heroes partook in the campaigns against mighty and terrible dragons. These precious suits of armor serve as evidence of these great victories.
Size | Humanoid Cost |
Nonhumanoid Cost |
Armor Bonus |
Weight | Hit Points |
---|---|---|---|---|---|
Small | 7000 gp | 14000 gp | +8 | 22.5 lb. | 60 |
Medium | 7000 gp | 14000 gp | +8 | 45 lb. | 60 |
Non-Standard Sizes | |||||
---|---|---|---|---|---|
Fine | 3500 gp | 7000 gp | +2 | 4.5 lb. | 60 |
Diminutive | 3500 gp | 7000 gp | +2 | 4.5 lb. | 60 |
Tiny | 3500 gp | 7000 gp | +2 | 4.5 lb. | 60 |
Large | 14000 gp | 28000 gp | +8 | 90 lb. | 60 |
Huge | 28000 gp | 56000 gp | +8 | 225 lb. | 60 |
Gargantuan | 56000 gp | 112000 gp | +8 | 360 lb. | 60 |
Colossal | 112000 gp | 224000 gp | +8 | 540 lb. | 60 |
Maximum Dex Bonus |
Armor Check Penalty |
Arcane Spell Failure |
Hardness |
---|---|---|---|
+2 | -3 | 25% | 15 |
Speed1 | |||||||||
---|---|---|---|---|---|---|---|---|---|
Base | 20 ft. | 30 ft. | 40 ft. | 50 ft. | 60 ft. | 70 ft. | 80 ft. | 90 ft. | 100 ft. |
Armored | 15 ft. | 20 ft. | 30 ft. | 35 ft. | 40 ft. | 50 ft. | 55 ft. | 60 ft. | 70 ft. |
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Don | Don Hastily | Remove |
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4 minutes2 | 4 minutes1 | 1d4+1 minutes1 |
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Dragon armor is a formidable full-body armor that grants protection similar to that of a full plate, but is surprisingly easy to move around in. The most flexible dragonhide makes the underlay, while the breast-and-back, tassets, pauldrons, armets, greaves, gauntlets and sabatons are made from interwoven dragonscale reinforced with ridges of dragonbone.
Dragon armor is hard to refit, and with mundane tools the fit can only be altered by up to a few percent from the original tailoring without using additional material. Since dragonhide, scale and bone are exceedingly rare and the armors were tailored to a specific user, there is an enormously competitive market for dragon armor, where suits are traded between collectors for highly inflated prices in the hopes of obtaining one that can be modified to provide a sufficient fit. Wearing dragon armor that isn't properly fit reduces the maximum Dexterity bonus to AC by 2, and increases the armor check penalty by 3. It is possible to refit a dragon armor to any body shape of a similar creature type and size category with the help of a fabricate spell, but the caster must also succeed in the Craft checks necessary to craft the armor for the result to be effective.
Dragon armor is fashioned from the hide, scales and bone of a specific type of dragon. The species of dragon determines some of the armor's effects, as below. Using only the premium parts, a Huge dragon is enough for 1 suit of dragon armor for a Medium creature. A Gargantuan dragon can make 2 suits, and a Colossal dragon can make 4 suits. The dragon armor is always masterwork; price and benefits are subsumed in the above statistics.
The dragon armor grants the following benefits when worn, on top of its general protective capabilities:
- Dragon armor counts as a masterwork skill tool for the Intimidate skill. When you use the Intimidate skill, you may choose to effect any number of creatures within 20 feet of you.
- The AC counts as 2 higher when fighting enemies of the Dragon type.
- Some of the latent dragon magic is still within the scales of the armor. The armor grants additional resistances and benefits from the table below, depending on the species of dragon the armor is made from. All save DCs are Charisma-based.
Table: Dragon Armor by Species Chromatic Resistances Secondary Effects Black Acid 15 Within 10 feet of you, bright illumination becomes shadowy, and shadowy
illumination becomes darkness.Blue Electricity 15 Any sources of water-based liquid on your person last twice as long. Green Acid 15 You can hold your breath twice as long, and the interval between taking
nonlethal damage due to suffocation is twice as long as normal.Red Fire 15 You can use locate object as a spell-like ability twice per day. White Cold 15 Your do not need to make any checks for walking or running on ice and
may coat one 10-foot square in slippery ice as a standard action. This is
equivalent to a grease spell-like ability usable three times per day.Metallic Resistances Secondary Effects Brass Fire 15 You gain a +8 bonus to saving throws aginst sleep effects. Bronze Electricity 15 You gain wild empathy. Copper Acid 15 You can use stone shape as a spell-like ability once per day, but the
casting time is 1 minute for every cubic foot of stone you shape.Gold Fire 15 You can use the detect gems ability for 1 minute/level per day. Silver Acid 10, Cold 10 You may use feather fall as a spell-like ability twice per day. Primeval Resistances Secondary Effects Calefact Acid 10, Fire 10 You gain damage reduction 3/cold iron and level 2 cold protection (see
Protection against Cold, Frostburn pg. 9).Cerulean Cold 10, Electricity 10 You gain a +4 bonus to Will saves vs compulsions. Gelidus Acid 10, Cold 10 You gain damage reduction 3/meteoric iron and level 2 heat protection
(see Protection against Heat, Sandstorm pg. 14).Lethus Negative energy 15 You gain a +4 bonus to saving throws against death effects, energy
drain, and negative energy effects.Malcurion Cold 10 and Fire 10 You gain 5 temporary hit points at the start of every turn. These do not
stack. You gain a +4 bonus to saving throws against light and radiation
effects.Olympus Acid 5, Cold 5,
Electricity 5, Fire 5You cast healing spells and spells with the Light descriptor at +2 caster
level.Orichalcum Acid 10, Electricity 10 You gain 50% hindrance and a +4 bonus to saving throws against spells
and effects that disintegrate, destroy or annihilate matter.Qilung Cold 15 You gain a +4 bonus to saves against water effects and cast spells with
the Water descriptor at +2 caster level.Tempest Electricity 15 You may use the lightning blink ability of a wyrmling tempest dragon 3/day. Other Resistances Secondary Effects Force Force 15 You gain a +8 bonus to saving throws aginst paralysis effects. Prismatic Acid 5, Cold 5,
Electricity 5, Fire 5You gain a +4 bonus to light effects. If the effect is prismatic in nature, the
bonus increases to +8.
Craft (armorsmithing and hideworking) DC 35. Market Price 7,000 gp.
Back to Main Page → 3.5e Homebrew → Equipment → Mundane Armor
Arcane Spell Failure | 25% + |
Armor Bonus | +8 + |
Armor Check | -3 + |
Author | Sulacu + |
Cost | 7000 gp + |
Craft DC | 35 + |
Identifier | 3.5e Equipment + |
Max Dex Bonus | +2 + |
Rating | Undiscussed + |
Summary | A formidable full-body armor fashioned from dragonhide, dragonscales and dragon bone. + |
Title | Dragon Armor + |
Type | Heavy + |
Weight | 45 lb. + |