Tempest Dragon (3.5e Monster)

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Author: Sulacu (talk)
Date Created: October 26, 2016
Status: Complete
Editing: Clarity edits only please
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Tempest Dragon

Type: Dragon [Air]
Environment: Skies, high altitudes and air-aligned planes
Organization: Solitary
Challenge Rating: Wyrmling 7; very young 10; young 13; juvenile 16; young adult 19; adult 22; mature adult 26; old 29; very old 32; ancient 34; wyrm 37; great wyrm 39
Treasure: Double standard
Alignment: Always chaotic neutral
Advancement: Wyrmling 9-11 HD; very young 13-15 HD; young 17-19 HD; juvenile 21-23 HD; young adult 25-27 HD; adult 29-31 HD; mature adult 33-35 HD; old 37-39 HD; very old 41-43 HD; ancient 45-47 HD; wyrm 49-51 HD; great wyrm 53+ HD
Level Adjustment:
Tempest Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling M 8d12+24 (76) 15 15 16 12 12 19 +8/+10 +10 +9 +8 +7 4d10 (17)
Very young M 12d12+48 (126) 18 18 18 15 15 22 +12/+16 +16 +12 +12 +10 8d10 (20)
Young L 16d12+96 (200) 20 20 22 18 18 25 +16/+25 +20 +16 +15 +14 12d10 (24) 25
Juvenile L 20d12+140 (270) 23 23 24 21 21 28 +20/+30 +25 +19 +18 +17 16d10 (27) 29
Young adult L 24d12+192 (348) 25 25 26 24 24 31 +24/+35 +30 +22 +21 +21 20d10 (30) 32
Adult L 28d12+252 (434) 28 28 28 27 27 34 +28/+41 +36 +25 +25 +24 24d10 (33) 36
Mature adult H 32d12+352 (560) 30 30 32 30 30 37 +32/+50 +40 +29 +28 +28 28d10 (37) 39
Old H 36d12+432 (666) 33 33 34 33 33 40 +36/+55 +45 +32 +31 +31 32d10 (40) 43
Very old H 40d12+520 (780) 35 35 36 36 36 43 +40/+60 +50 +35 +34 +35 36d10 (43) 46
Ancient H 44d12+616 (902) 38 38 38 39 39 46 +44/+66 +56 +38 +38 +38 40d10 (46) 50
Wyrm G 48d12+768 (1,080) 40 40 42 42 42 49 +48/+75 +59 +42 +41 +42 44d10 (50) 53
Great wyrm G 52d12+884 (1,222) 43 43 44 45 45 52 +52/+80 +64 +45 +44 +45 48d10 (53) 57


Tempest Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 60 ft., fly 250 ft. (perfect) +2 23 (+2 Dex, +7 natural, +4 deflection), touch 16,
flat-footed 21
DR 5/resistite, electricity absorption, immunities, lightning blink,
Sneak Attack +1d6, spells, storm baptism
5th 18
Very young 60 ft., fly 250 ft. (perfect) +4 29 (+4 Dex, +9 natural, +6 deflection), touch 20,
flat-footed 25
Sneak Attack +2d6, wall of thunderbolts 3/day 8th 21
Young 60 ft., fly 300 ft. (perfect) +5 33 (-1 size, +5 Dex, +12 natural, +7 deflection), touch 21,
flat-footed 28
DR 10/resistite, Sneak Attack +3d6 11th 24
Juvenile 60 ft., fly 300 ft. (perfect) +6 38 (-1 size, +6 Dex, +14 natural, +9 deflection), touch 24,
flat-footed 32
Sneak Attack +4d6, bolt of Indra 3/day, control weather at will 14th 27
Young adult 60 ft., fly 300 ft. (perfect) +7 42 (-1 size, +7 Dex, +16 natural, +10 deflection), touch 26,
flat-footed 35
DR 15/resistite, Sneak Attack +5d6 17th 30
Adult 60 ft., fly 300 ft. (perfect) +9 48 (-1 size, +9 Dex, +18 natural, +12 deflection), touch 30,
flat-footed 39
Sneak Attack +6d6, stasis energy field at will, storm towerSpC at
will
20th 33
Mature adult 60 ft., fly 350 ft. (good) +10 52 (-2 size, +10 Dex, +21 natural, +13 deflection), touch 31,
flat-footed 42
DR 20/resistite, Sneak Attack +7d6 23rd 36
Old 60 ft., fly 350 ft. (good) +11 57 (-2 size, +11 Dex, +23 natural, +15 deflection), touch 34,
flat-footed 46
Sneak Attack +8d6, word of thunder 3/day 26th 39
Very old 60 ft., fly 350 ft. (good) +12 61 (-2 size, +12 Dex, +25 natural, +16 deflection), touch 36,
flat-footed 49
DR 25/resistite, Sneak Attack +9d6 29th 42
Ancient 60 ft., fly 350 ft. (good) +14 67 (-2 size, +14 Dex, +27 natural, +18 deflection), touch 40,
flat-footed 53
Sneak Attack +10d6, gran sturm at will (1-round cast, bowls of
elements not required)
32nd 45
Wyrm 60 ft., fly 400 ft. (good) +15 70 (-4 size, +15 Dex, +30 natural, +19 deflection), touch 40,
flat-footed 55
DR 30/resistite, Sneak Attack +11d6 35th 48
Great wyrm 60 ft., fly 400 ft. (good) +16 75 (-4 size, +16 Dex, +32 natural, +21 deflection), touch 43,
flat-footed 59
Sneak Attack +12d6, primal calling 1/day (Air only) 38th 51


Mercurial harbingers of storms and natural disasters, the tempest dragons roamed wild across the primordial world, using their powers over the forces of nature to fill the hearts of primitive mortals with fear and reverence.

With a fiercely regal appearance and scales of a resplendent gold, the tempest dragon is the most representing and outwardly majestic of primeval dragons. Despite their rather small size for a true dragon species, they are pridefully arrogant, impulsive and impatient, and are known to seclude themselves in remote places of the world to lord over the mortalfolk there. While they are often perceived to be evil tyrants by those observing from outside, in truth the tempest dragons are the most social, empathetic and community-driven of their kind and have a profound desire for companionship and attention. Many tempest dragons fashion themselves as mostly benevolent kings or Gods. At the same time however, they carry within themselves the capriciousness of nature and are highly attuned to the element of wind and storms.

In terms of treasures, tempest dragons are incredibly fond of gold of any kind, whether it be coin, bullion, decorative utilities or sculptures, though more than treasure they value loyal subjects. A tempest dragon is terrible to those that make an enemy out of it, but it is said that it will go through hell and high water to save minions and subordinates - those it considers its 'hoard'.

Combat[edit]

Owing to their affinity for air and lightning, tempest dragons are the fastest and most agile of all the primeval dragons. They are incredibly mobile, both in the air and on land. Belying their magnificent appearance, tempest dragons are highly opportunistic fighters, often ambushing and sneak attacking enemies when possible and bombarding them with large scale electricity spells when forced to fight head-on.

A tempest dragon’s natural weapons and any weapons it wields are treated as magic (wyrmling – mature adult) or epic (old – great wyrm) for the purpose of overcoming damage reduction.

Breath Weapon (Su): The tempest dragon's primary breath weapon is a line or sweep of electricity. Its secondary breath consists of a cone of storm clouds that functions like a solid fog that also deals 1d6 points of electricity damage per age category every round to any creatures starting its turn within the area.

Lightning Blink (Su): The tempest dragon can partake with the essence of lightning in order to move near-instantly from place to place. As a swift action usable once every 1d4 rounds, a tempest dragon may blink to a different location it has line of effect to, up to the maximum distance listed in the table below. In the process of doing so, the dragon leaves a lightning bolt behind that travels the path it blinked in a straight line. Any creature or object caught in the path takes 2d6 points of electricity damage per age category and is allowed a Reflex save for half. The save DC is equal to the dragon's breath weapon DC).

This is not a teleportation effect but rather a transformation into electricity and propagation by electric current. As such, it is not stopped by dimensional anchor or similar teleportation-sealing spells. However, if some phenomenon blocks electricity from traveling into a certain area, that area also cannot be blinked to.

Table: Tempest Dragon's Lightning Blink

Age Max. Distance Age Max. Distance
Wyrmling 50 ft. Mature Adult 800 ft.
Very Young 100 ft. Old 1,000 ft.
Young 200 ft. Very Old 1,500 ft.
Juvenile 300 ft. Ancient 2,000 ft.
Young Adult 400 ft. Wyrm 3,000 ft.
Adult 600 ft. Great Wyrm 1 mile

Storm Baptism (Su): Any time a creature or object hits, is hit by, or otherwise touches a tempest dragon in or out of combat, it is dealt 1d6 points of electricity damage per 2 age categories. This damage also adds to the dragon's own melee attacks. Furthermore, any of the tempest dragon's electric spell-like abilities automatically gain the Superconducting Spell metamagic.

Furthermore, any creature that takes electricity damage from a tempest dragon's attacks, spells or abilities becomes shocked (as per bolt of Indra) for 2 rounds (save DC equal to breath weapon DC).

Immunities: Electricity, wind effects and spells with the air descriptor.

Spells: Tempest dragons cast spells as a druid of their effective caster level. They can spontaneously convert spell slots to any known spell with the Electricity descriptor.



Back to Main Page3.5e HomebrewMonsters

AlignmentAlways chaotic neutral +
AuthorSulacu +
Challenge Rating7 +, 10 +, 13 +, 16 +, 19 +, 22 +, 26 +, 29 +, 32 +, 34 +, 37 + and 39 +
EnvironmentSkies, high altitudes and air-aligned planes +
Identifier3.5e Monster +
RatingUndiscussed +
SizeMedium +, Large +, Huge + and Gargantuan +
SubtypeAir +
TitleTempest Dragon +
TypeDragon +