Sandstorm
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Product Blurb
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Take the Heat
Sweltering temperatures, bone-scouring windstorms, and other dangers threaten explorers in waste environments. From arid deserts and volcanic regions to ash-choked dungeons and the lava-filled layers of Gehenna, unwary travelers may fall victim to the unrelenting hazards that await.
This supplement for the D&D game explores the impact of desert conditions and extreme hot-weather environments on every aspect of game play. Along with rules for adapting to, navigating through, and surviving hazardous hot-weather conditions and terrain, Sandstorm also includes new races, spells, feats, magic items, prestige classes, and monsters associated with deserts and other wastelands.
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This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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Name |
Page Number |
Description
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Blazing Berserker |
49 |
When you enter your rage, your body becomes infused with fire.
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Blessed by Tem-Et-Nu |
49 |
Tem-Et-Nu has marked you as having an important destiny in her temple.
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Drift Magic |
49 |
You can tap the power of drift magic.
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Eagle's Fury |
49 |
You know how to wield the eagle's claw with deadly speed.
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Fiery Spell |
49 |
Your fire magic is bolstered, further scorching your enemies.
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Heat Endurance |
50 |
Either as a result of growing up in the waste, or by training your body and mind to ignore the effects of searing heat, you can exist with ease in high-temperature environments.
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Improved Heat Endurance |
50 |
You can survive even in the most extreme natural heat conditions.
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Judged by Aurifar |
50 |
Aurifar, the Caliph of the Sky, has judged you, and he shows you special favor.
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Light of Aurifar |
51 |
Undead that you turn or rebuke immolate.
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Pharaoh's Fist |
51 |
Your unarmed strikes echo with thunder, stunning your foe and those nearby.
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Priest of the Waste |
51 |
You can swap out prepared spells for others that aid in exploring and surviving in wastelands.
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Rattlesnake Strike |
51 |
Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison.
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Sand Camouflage |
51 |
You can hide yourself in sand with a moment's notice.
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Sand Dancer |
52 |
While making another attack, you attempt to blind a foe with thrown sand.
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Sand Snare |
52 |
When you knock your foes into the sand, they have a hard time regaining their feet.
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Sand Spinner |
52 |
You spray sand with your acrobatic maneuvers.
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Sandskimmer |
52 |
You are particularly adept at moving over sand.
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Scorpion's Grasp |
52 |
Like the scorpion, you can grab and hold your prey.
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Scorpion's Instincts |
53 |
You are hard to find in the waste.
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Scorpion's Resolve |
53 |
Like the scorpion, you are not easily distracted.
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Scorpion's Sense |
53 |
Like the scorpion, you sense other creatures simply by perceiving their contact with the sand.
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Searing Spell |
53 |
Your fire spells are so hot that they can damage creatures that normally have resistance or immunity to fire.
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Serpent Fang |
53 |
You are able to project your ki to strike foes as though you had extended reach.
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Touchstone |
53 |
You forge a link with a power-rich location, referred to as a touchstone site.
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