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[[File:FFUnicorn.png|thumb|right|300px|A Unicorn Esper]]
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[[File:FFUnicorn.png|thumb|right|325px|A Unicorn Esper]]
  
 
''DM's Description'' <br/>
 
''DM's Description'' <br/>

Revision as of 12:48, 20 February 2024

Homebrew.png
Author: The-Marksman (talk)
Date Created: February 2024
Status: Complete
Editing: Clarity edits only please
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A Unicorn Esper

DM's Description

Unicorn
Size/Type: Large Outsider (Esper)
Hit Dice: 7d12 + 35 (119 hp)
Initiative: +3
Speed: 60 ft (300 ft running)
Armor Class: X (X Natural armor, 3 Dex, -1 size), touch X, flat-footed X
Base Attack/Grapple: +7/+17 (7 BAB, 6 Str, +4 size)
Attack: Horn +13/+8 melee (1d8 + X)
Full Attack: Horn +13/+8 melee (1d8 + X)
Space/Reach: 10 ft/5 ft
Special Attacks: Wild Empathy, Scent, Unicorn Horn X, X, X X, Spell-like Abilities, X

Tongues (Su): All Espers can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
Word of Recall (Su): While on the Material Plane, Espers can use Word of Recall at will, as the spell (cl 14th), except that it can only take them back to their home plane and also works across planar boundries and the creature can transport only itself and up to 50 pounds of objects.

Special Qualities: Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases.
Saves: Fort +10, Ref +8, Will +10
Abilities: Str 22, Dex 17, Con 21, Int 10, Wis 21, Cha 23
Skills: X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10
Feats: Endurance, Run, Alertness, Skill Focus (Survival)*
Environment: Warm or temperate plains or Forests
Organization: Solitary or Herd (3-15)
Challenge Rating: 7
Treasure: None
Alignment: Always Chaotic Good
Advancement:
Level Adjustment:


Physical and personality description

Combat

Combat Blurb

Special Attacks

Horn (Su): A single golden-colored, spiral horn, about 2 feet long, grows from the center of the Unicorn's forehead. The Unicorn's horn is renowned for its healing properties. Merely touching the horn to a creature and willing it allows the Unicorn to channel positive energy for multiple purposes. Up to 3/day, a Unicorn may use its horn to use Cure Light Wounds and once per day a Unicorn may use Cure Moderate Wounds, Neutralize Poison and Restoration. The Unicorn's horn has a hardness of 10 and 20 hit points. The horn repairs any damage normally while sleeping and resting the way skin heals and nails regrow. A completely severed horn will not regrow naturally. A Unicorn who has had its horn severed cannot use these abilities. A Regenerate, Limited Wish, Wish or Miracle spell can restore a severed horn.

XX: Magic Circle against Evil

XX: X

Spell-like Abilities: 1/day , (DC 15). Caster level is equal to the Summoner's class level (minimum of 1st). The save DC is Charisma based.

Overdrive

XX: X


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



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_______________________________________________________________________________________________________________________



Homebrew.png
Author: The-Marksman (talk)
Date Created: February 2024
Status: Complete
Editing: Clarity edits only please
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article
File:FFX.png
A X Esper

DM's Description


X
Size/Type: Medium Outsider (Esper)
Hit Dice: 7d12 + X (X hp)
Initiative: X
Speed: 30 ft
Armor Class: X (X Natural armor, X Dex, +1 size), touch X, flat-footed X
Base Attack/Grapple: +7/X (7 BAB, X Str, -4 size)
Attack: Slam +7/+2 melee (1d4 + X)
Full Attack: Slam +7/+2 melee (1d4 + X)
Space/Reach: 5 ft/5 ft
Special Attacks: X, X, X X, X, X X, Spell-like Abilities, X

Tongues (Su): All Espers can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
Word of Recall (Su): While on the Material Plane, Espers can use Word of Recall at will, as the spell (cl 14th), except that it can only take them back to their home plane and also works across planar boundries and the creature can transport only itself and up to 50 pounds of objects.

Special Qualities: Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases.
Saves: Fort +5, Ref +5, Will +5
Abilities: Str 6, Dex 27, Con 8, Int 7, Wis 20, Cha 13
Skills: X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10
Feats: X, X, X
Environment: Warm or temperate plains or Underground
Organization: Solitary or X (#)
Challenge Rating: 7
Treasure: None
Alignment: Always Chaotic Evil
Advancement:
Level Adjustment:


Physical and personality description

Combat

Combat Blurb

Special Attacks

XX: X

XX: X

XX: X

Spell-like Abilities: 1/day XXX (DC 16), XXX (DC 15). Caster level is equal to the Summoner's class level (minimum of 1st). The save DC is Charisma based.

Overdrive

XX: X


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



Back to Main Page3.5e HomebrewGlossary

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Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.