Difference between revisions of "User:The-Marksman/Sandbox8"
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{{author | {{author | ||
|author_name=The-Marksman | |author_name=The-Marksman | ||
− | |date_created= | + | |date_created=February 2024 |
|status=Complete | |status=Complete | ||
}} | }} | ||
− | [[File: | + | [[File:FFTonberry.png|thumb|right|300px|A Tonberry Esper]] |
− | ''This small green skinned creature is | + | ''You catch sight of a dim flicker ahead, illuminating a small figure slowly shambling towards you. As it draws nearer, the dim light reveals the twisted visage of a Tonberry. This small, green-skinned creature, measuring just over 3 feet in height, is draped in a nondescript, earth-toned, long-sleeved robe that reaches down to its ankles. Peeking from beneath the robe are plain brown shoes, while a modest-length tail, split at the tip, protrudes from the back. |
+ | |||
+ | Its movements are slow and deliberate, each step calculated with a malevolent intent that sends shivers down your spine. Its long, slender arms hang limply at its sides, one hand clutching a rusted, blood-stained kitchen knife, while the other holds a lantern emitting an eerie green glow. Grotesque shadows dance along the walls as the light flickers, casting an ominous shadow over the chamber. | ||
+ | |||
+ | Its striking yellow eyes, devoid of lids, jut out from its face, which lacks any discernible mouth or nose. The air grows heavy with a palpable sense of dread as the Tonberry draws closer, and an unsettling silence falls over the area, broken only by the faint echo of its slow footsteps.'' <br/> | ||
__TOC__ | __TOC__ | ||
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|ac=14 (4 Natural armor, -1 Dex, +1 size) |touch=X |flat=X | |ac=14 (4 Natural armor, -1 Dex, +1 size) |touch=X |flat=X | ||
|bab=7 |grapple=+2 (7 BAB, -1 Str, -4 size) | |bab=7 |grapple=+2 (7 BAB, -1 Str, -4 size) | ||
− | |at=Bite + | + | |at=Bite +8/+3 melee (1d4 + 1) |
− | |full_at=Bite + | + | |full_at=Bite +8/+3 melee (1d4 + 1) |
|space=2 1/2 ft |reach=2 1/2 ft | |space=2 1/2 ft |reach=2 1/2 ft | ||
− | |sa=[[#Chef's Knife|Chef's Knife | + | |sa=[[#Chef's Knife|Chef's Knife]], [[#Karma|Karma]], [[#Everyone's Grudge|Everyone's Grudge]] |
− | + | '''Word of Recall ([[SRD:Su|Su]]):''' While on the Material Plane, Espers can use [[SRD:Word of Recall|Word of Recall]] at will, as the spell ([[SRD:Caster Level|cl]] 14th), except that it can only take them back to their home plane and also works across planar boundries and the creature can transport only itself and up to 50 pounds of objects. | |
− | |sq=Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to [[SRD:Banishment|banishment]], [[SRD:Dismissal|dismissal]], [[SRD:Petrified|petrification]], death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all | + | |sq=Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to [[SRD:Banishment|banishment]], [[SRD:Dismissal|dismissal]], [[SRD:Petrified|petrification]], death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all [[SRD:Poison|poisons]] and [[SRD:Disease|diseases]]. |
|fort=+11 |ref=+3 |will=+8 | |fort=+11 |ref=+3 |will=+8 | ||
− | |str=8 |dex=8 |con=25 |int=11 |wis= | + | |str=8 |dex=8 |con=25 |int=11 |wis=14 |cha=11 |
− | |skills=Climb +9, Escape Artist +9, Hide +9, Intimidate +10, Jump +9, Listen + | + | |skills=Climb +9, Escape Artist +9, Hide +9, Intimidate +10, Jump +9, Listen +12, Move Silently +9, Spot +12 |
|feats=Endurance, Die Hard, Iron Will | |feats=Endurance, Die Hard, Iron Will | ||
|env=Underground or Ruins | |env=Underground or Ruins | ||
Line 106: | Line 110: | ||
}} | }} | ||
− | A Tonberry is a quite small, unassuming looking creature that at first glance to characters unfamiliar with it, does seem to be a fairly harmless creature, | + | A Tonberry is a quite small, unassuming looking creature that at first glance to characters unfamiliar with it, does seem to be a fairly harmless creature. Sneaky beings that slowly creep through the darkness carrying knives and lanterns. Their incessant, innocent stare stabs through opponents, pushing them over the brink of despair. Known as "Pugs" in some cultures, they stand 2 1/2 to 3 feet tall and generally weighing no more than 45 pounds. These green, robed fiends will slowly approach with no expression on their faces. They have round heads with small snouts. These fiends lurk in darkness, slowly drawing near those whose eyes meet theirs. They make their homes inside of caves or if possible, inside of the ruins of an underground castle. |
=== Combat === | === Combat === | ||
− | A | + | A fiend that roams about by the light of its lantern. Don't be fooled by its tranquil demeanor. It's a vicious and persistent attacker. A Tonberry will move 10 feet every round in an attempt to close in on a target and allow his lantern to trap creatures within its field of light, using karma as often as possible, and at least once against each target possible during the course of a battle. After closing in on an opponent, or when an opponent approaches the tonberry, it attempts to use everyones grudge in the following round, If that attempt fails, it attempts another everyones grudge within the next 1d3 rounds, using its normal attack in the interim rounds. Once a target is dropped, it simply moves on to the next one. |
=== Special Attacks === | === Special Attacks === | ||
− | '''{{Anchor|Chef's Knife}}:''' | + | '''{{Anchor|Chef's Knife}}:''' A Tonberry wields a small knife that was created and used by the Tonberry. In the hands of the Tonberry the blade acts as a small +1 dagger of Humanoid Bane. Unlike most weapons, the Tonberry's Chef Knife is Bane to all creatures of the Humanoid type, regardless of subtype. In the hands of anyone except the Tonberry that created it, the Chef's Knife acts as a small masterwork dagger, and will appear as such when an identify spell is cast on it as well. |
− | ''' | + | The Tonberry's attack and damage information in the statistic block was calculated taking into account the +1 bonus to attack for size AND the +1 bonus on the Chef Knife, but '''not''' the bane ability of the Chef Knife, so against enemies of the Humanoid type, add +2 to attack and damage of the Chef Knife, as well as +2d6 damage. |
− | '''{{Anchor|Karma}}:''' When a Tonberry is successfully struck in combat for damage by any type of ability, up to twice per round, the Tonberry can choose to use Karma as an immediate action. When a Tonberry uses Karma, a purple and blue ghostly energy fires out from his lantern towards the target of his Karma attack. The Tonberry makes a ranged touch attack against the creature that damaged him. If the ranged touch attack is successful the Tonberry deals 1/2 of the damage dealt to him back to the opponent as untyped damage. | + | '''{{Anchor|Karma}}:''' When a Tonberry is successfully struck in combat for damage by any type of ability, up to twice per round, the Tonberry can choose to use Karma as an immediate action. When a Tonberry uses Karma, a purple and blue ghostly energy fires out from his lantern towards the target of his Karma attack. The Tonberry makes a ranged touch attack up to 60 feet against the creature that damaged him. If the ranged touch attack is successful, the Tonberry deals 1/2 of the damage dealt to him back to the opponent as untyped damage. |
− | |||
=== Overdrive === | === Overdrive === | ||
− | '''{{Anchor|Everyone's Grudge}}:''' When a Tonberry is adjacent to an opponent whom he has successfully used his Karma ability on in the last | + | '''{{Anchor|Everyone's Grudge}}:''' When a Tonberry is adjacent to an opponent whom he has successfully used his Karma ability on in the last hour, the Tonberry can attempt to use his Everyone's Grudge ability. To do this, as a full round action, the Tonberry must make a successful attack against the opponent. The opponent only takes the 1d4 damage created by the Chef's Knife itself, and not the magical damage from the bane ability, and then the opponent must make a successful fortitude save (DC = 10 + 1/2 Summoner's level + Tonberry's wis mod) or it dies. If the opponent makes the save, no other ill effects than the 1d3 damage from the Chef Knife occurs. This ability does not function on creatures without a constitution score such as constructs and undead, but does work normally on creatures with strange anatomies that are normally immune to critical hits or sneak attack, like oozes, plants and creatures with fortification. |
{{:User:The-Marksman/NavBox}} | {{:User:The-Marksman/NavBox}} |
Revision as of 01:49, 20 February 2024
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DM's Description
Contents
X | |
---|---|
Size/Type: | Medium Outsider (Esper) |
Hit Dice: | 7d12 + X (X hp) |
Initiative: | X |
Speed: | 30 ft |
Armor Class: | X (X Natural armor, X Dex, +1 size), touch X, flat-footed X |
Base Attack/Grapple: | +7/X (7 BAB, X Str, -4 size) |
Attack: | Slam +7/+2 melee (1d4 + X) |
Full Attack: | Slam +7/+2 melee (1d4 + X) |
Space/Reach: | 5 ft/5 ft |
Special Attacks: | X, X, X X, X, X X, Spell-like Abilities, X
Tongues (Su): All Espers can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
|
Special Qualities: | Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases. |
Saves: | Fort +5, Ref +5, Will +5 |
Abilities: | Str 6, Dex 27, Con 8, Int 7, Wis 20, Cha 13 |
Skills: | X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10 |
Feats: | X, X, X |
Environment: | Warm or temperate plains or Underground |
Organization: | Solitary or X (#) |
Challenge Rating: | 7 |
Treasure: | None |
Alignment: | Always Chaotic Evil |
Advancement: | — |
Level Adjustment: | — |
Physical and personality description
Combat
Combat Blurb
Special Attacks
XX: X
XX: X
XX: X
Spell-like Abilities: 1/day XXX (DC 16), XXX (DC 15). Caster level is equal to the Summoner's class level (minimum of 1st). The save DC is Charisma based.
Overdrive
XX: X
Back to Main Page → 3.5e Homebrew → Glossary
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You catch sight of a dim flicker ahead, illuminating a small figure slowly shambling towards you. As it draws nearer, the dim light reveals the twisted visage of a Tonberry. This small, green-skinned creature, measuring just over 3 feet in height, is draped in a nondescript, earth-toned, long-sleeved robe that reaches down to its ankles. Peeking from beneath the robe are plain brown shoes, while a modest-length tail, split at the tip, protrudes from the back.
Its movements are slow and deliberate, each step calculated with a malevolent intent that sends shivers down your spine. Its long, slender arms hang limply at its sides, one hand clutching a rusted, blood-stained kitchen knife, while the other holds a lantern emitting an eerie green glow. Grotesque shadows dance along the walls as the light flickers, casting an ominous shadow over the chamber.
Its striking yellow eyes, devoid of lids, jut out from its face, which lacks any discernible mouth or nose. The air grows heavy with a palpable sense of dread as the Tonberry draws closer, and an unsettling silence falls over the area, broken only by the faint echo of its slow footsteps.
Tonberry | |
---|---|
Size/Type: | Small Outsider (Esper) |
Hit Dice: | 7d12 + 7 (91 hp) |
Initiative: | -1 |
Speed: | 10 ft |
Armor Class: | 14 (4 Natural armor, -1 Dex, +1 size), touch X, flat-footed X |
Base Attack/Grapple: | 7/+2 (7 BAB, -1 Str, -4 size) |
Attack: | Bite +8/+3 melee (1d4 + 1) |
Full Attack: | Bite +8/+3 melee (1d4 + 1) |
Space/Reach: | 2 1/2 ft/2 1/2 ft |
Special Attacks: | Chef's Knife, Karma, Everyone's Grudge
Word of Recall (Su): While on the Material Plane, Espers can use Word of Recall at will, as the spell (cl 14th), except that it can only take them back to their home plane and also works across planar boundries and the creature can transport only itself and up to 50 pounds of objects. |
Special Qualities: | Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all poisons and diseases. |
Saves: | Fort +11, Ref +3, Will +8 |
Abilities: | Str 8, Dex 8, Con 25, Int 11, Wis 14, Cha 11 |
Skills: | Climb +9, Escape Artist +9, Hide +9, Intimidate +10, Jump +9, Listen +12, Move Silently +9, Spot +12 |
Feats: | Endurance, Die Hard, Iron Will |
Environment: | Underground or Ruins |
Organization: | Solitary |
Challenge Rating: | 7 |
Treasure: | None |
Alignment: | Always Chaotic Neutral |
Advancement: | — |
Level Adjustment: | — |
A Tonberry is a quite small, unassuming looking creature that at first glance to characters unfamiliar with it, does seem to be a fairly harmless creature. Sneaky beings that slowly creep through the darkness carrying knives and lanterns. Their incessant, innocent stare stabs through opponents, pushing them over the brink of despair. Known as "Pugs" in some cultures, they stand 2 1/2 to 3 feet tall and generally weighing no more than 45 pounds. These green, robed fiends will slowly approach with no expression on their faces. They have round heads with small snouts. These fiends lurk in darkness, slowly drawing near those whose eyes meet theirs. They make their homes inside of caves or if possible, inside of the ruins of an underground castle.
Combat
A fiend that roams about by the light of its lantern. Don't be fooled by its tranquil demeanor. It's a vicious and persistent attacker. A Tonberry will move 10 feet every round in an attempt to close in on a target and allow his lantern to trap creatures within its field of light, using karma as often as possible, and at least once against each target possible during the course of a battle. After closing in on an opponent, or when an opponent approaches the tonberry, it attempts to use everyones grudge in the following round, If that attempt fails, it attempts another everyones grudge within the next 1d3 rounds, using its normal attack in the interim rounds. Once a target is dropped, it simply moves on to the next one.
Special Attacks
Chef's Knife: A Tonberry wields a small knife that was created and used by the Tonberry. In the hands of the Tonberry the blade acts as a small +1 dagger of Humanoid Bane. Unlike most weapons, the Tonberry's Chef Knife is Bane to all creatures of the Humanoid type, regardless of subtype. In the hands of anyone except the Tonberry that created it, the Chef's Knife acts as a small masterwork dagger, and will appear as such when an identify spell is cast on it as well.
The Tonberry's attack and damage information in the statistic block was calculated taking into account the +1 bonus to attack for size AND the +1 bonus on the Chef Knife, but not the bane ability of the Chef Knife, so against enemies of the Humanoid type, add +2 to attack and damage of the Chef Knife, as well as +2d6 damage.
Karma: When a Tonberry is successfully struck in combat for damage by any type of ability, up to twice per round, the Tonberry can choose to use Karma as an immediate action. When a Tonberry uses Karma, a purple and blue ghostly energy fires out from his lantern towards the target of his Karma attack. The Tonberry makes a ranged touch attack up to 60 feet against the creature that damaged him. If the ranged touch attack is successful, the Tonberry deals 1/2 of the damage dealt to him back to the opponent as untyped damage.
Overdrive
Everyone's Grudge: When a Tonberry is adjacent to an opponent whom he has successfully used his Karma ability on in the last hour, the Tonberry can attempt to use his Everyone's Grudge ability. To do this, as a full round action, the Tonberry must make a successful attack against the opponent. The opponent only takes the 1d4 damage created by the Chef's Knife itself, and not the magical damage from the bane ability, and then the opponent must make a successful fortitude save (DC = 10 + 1/2 Summoner's level + Tonberry's wis mod) or it dies. If the opponent makes the save, no other ill effects than the 1d3 damage from the Chef Knife occurs. This ability does not function on creatures without a constitution score such as constructs and undead, but does work normally on creatures with strange anatomies that are normally immune to critical hits or sneak attack, like oozes, plants and creatures with fortification.
Back to Main Page → 3.5e Homebrew → Glossary
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Rating box not supported outside of the main namespace. | |||||||||
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DM's Description
X | |
---|---|
Size/Type: | Medium Outsider (Esper) |
Hit Dice: | 7d12 + X (X hp) |
Initiative: | X |
Speed: | 30 ft |
Armor Class: | X (X Natural armor, X Dex, +1 size), touch X, flat-footed X |
Base Attack/Grapple: | +7/X (7 BAB, X Str, -4 size) |
Attack: | Slam +7/+2 melee (1d4 + X) |
Full Attack: | Slam +7/+2 melee (1d4 + X) |
Space/Reach: | 5 ft/5 ft |
Special Attacks: | X, X, X X, X, X X, Spell-like Abilities, X
Tongues (Su): All Espers can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
|
Special Qualities: | Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases. |
Saves: | Fort +5, Ref +5, Will +5 |
Abilities: | Str 6, Dex 27, Con 8, Int 7, Wis 20, Cha 13 |
Skills: | X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10 |
Feats: | X, X, X |
Environment: | Warm or temperate plains or Underground |
Organization: | Solitary or X (#) |
Challenge Rating: | 7 |
Treasure: | None |
Alignment: | Always Chaotic Evil |
Advancement: | — |
Level Adjustment: | — |
Physical and personality description
Combat
Combat Blurb
Special Attacks
XX: X
XX: X
XX: X
Spell-like Abilities: 1/day XXX (DC 16), XXX (DC 15). Caster level is equal to the Summoner's class level (minimum of 1st). The save DC is Charisma based.
Overdrive
XX: X
Back to Main Page → 3.5e Homebrew → Glossary