Difference between revisions of "3.5e Character Options"
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*'''[[3.5e Feats|Feats]]''' | *'''[[3.5e Feats|Feats]]''' | ||
:<small>Not every adventurer brings the same options to the fight.</small> | :<small>Not every adventurer brings the same options to the fight.</small> | ||
+ | *'''[[3.5e Scaling Feats|Scaling Feats]]''' | ||
+ | :<small>For games that are done with feat chains (note - substantially stronger than standalone feats).</small> | ||
*'''[[3.5e Flaws|Flaws]]''' | *'''[[3.5e Flaws|Flaws]]''' | ||
:<small>Some adventurers have serious problems.</small> | :<small>Some adventurers have serious problems.</small> |
Revision as of 06:44, 25 July 2012
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Homebrew Character Options
- Not every adventurer brings the same options to the fight.
- For games that are done with feat chains (note - substantially stronger than standalone feats).
- Some adventurers have serious problems.
- It's the minor things that help set you apart.
- New and expanded skills to invest points in.
- Things to spend your skill points on after level 5.
- The powers that a god can bestow upon his chosen are many.
- Not every ranger casts spells, and not every paladin is LG.
- Sometimes elven wizards cast differently than the rest of us.
- Occasionally your lineage matters as much as your career.