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Winter Wolf (5e24)

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see Winter Wolf (disambiguation).

 5th edition (2024)

SRD 5.2 • CC-BY




Winter Wolf
by Baccharus
via Mediawiki Commons
Licensed: CC-BY
Winter Wolf [1][2]
Large Monstrosity (Wolves), Neutral Evil
AC: 13Initiative: +1 (11)
HP: 75 (10d10+20)
Speed: 50 ft.
Mod Save Mod Save Mod Save
Str 18 +4 +4 Dex 13 +1 +1 Con 14 +2 +2
Int 7 -2 -2 Wis 12 +1 +1 Cha 8 -1 -1
Skills: Perception +5, Stealth +5
Immunities: Cold
Senses: Passive Perception 15
Languages: Common, Giant
CR: 3 (XP 700; PB +2)

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition. 

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6+4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5-6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

 + 

Additional PropertiesEdit

Habitat: Arctic|}}

End of the SRD 5.2 material

LoreEdit

Unofficial Description: These arctic wolves have the mass of a Polar Bear, and posses the primal power of the arctic.

Other LoreEdit

 5e (2014) lore  [SRD5 OGL/CC-BY][3] 
The arctic-­dwelling winter wolf is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves’ deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.



 3.5e lore  [SRD3 OGL] [4] 
A winter wolf grows about 8 feet long and stands about 4-1/2 feet at the shoulder. It weighs about 450 pounds. Winter wolves can speak Giant and Common. Winter wolves typically hunt in packs. Their size, cunning, and formidable breath weapon allow them to hunt and kill creatures much larger than themselves. A pack usually circles an opponent, each wolf attacking in turn to exhaust it. If they’re in a hurry, white wolves try to pin their foes.


Found in AdventuresEdit


Sources and NotesEdit

  1. Wizards RPG Team (22 April 2025). SRD 5.2. (5e 2024) Wizards of the Coast. p. 339. Licensed: CC-BY.
  2. Wizards RPG Team (18 February 2025). Monster Manual. (5e 2024) Wizards of the Coast. ISBN 9780786969548. p. 334.
  3. SRD5:
  4. Wizards RPG Team (2000). SRD v3.5. (3.5e) Wizards of the Coast. Licensed: OGL.

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].