Ability (5e24)

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Ability exists in other D&D editions see:

Ability (disambiguation).

 5th edition (2024)

SRD 5.2 • CC-BY


 SRD 5.2 

Ability Score and Modifier[edit]

Rules Glossary
[1]A creature has six ability scores — Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma — each of which has a corresponding modifier. Add the modifier when you make a D20 Test with the corresponding ability or when a rule asks you to do so. See also “Playing the Game” (“The Six Abilities”).

The Six Abilities[edit]

[2] All creaturescharacters and monsters — have six abilities that measure physical and mental characteristics, as shown on the Ability Descriptions table.

Ability Descriptions [2] 
Ability Score Measures...
Strength Physical might
Dexterity Agility, reflexes, and balance
Constitution Health and stamina
Intelligence Reasoning and memory
Wisdom Perceptiveness and mental fortitude
Charisma Confidence, poise, and charm

Ability Scores[edit]

[2] Each ability has a score from 1 to 20, although some monsters have a score as high as 30. The score represents the magnitude of an ability. The Ability Scores table summarizes what the scores mean.

Ability Scores [2] 
Score Meaning
1 This is the lowest a score can normally go. If an effect reduces a score to 0, that effect explains what happens.
2–9 This represents a weak capability.
10–11 This represents the human average.
12–19 This represents a strong capability.
20 This is the highest an adventurer’s score can go unless a feature says otherwise.
21–29 This represents an extraordinary capability.
30 This is the highest a score can go.

Ability Modifiers[edit]

[2] Each ability has a modifier that you apply whenever you make a D20 Test with that ability. An ability modifier is derived from its score, as shown in the Ability Modifiers table.

Ability Modifiers [3] 
Score Modifier   Score Modifier   Score Modifier
1 −5 10–11 +0 20–21 +5
2–3 −4 12–13 +1 22–23 +6
4–5 −3 14–15 +2 24–25 +7
6–7 −2 16–17 +3 26–27 +8
8–9 −1 18–19 +4 28–29 +9
30 +10



Round Down[edit]

[2] Whenever you divide or multiply a number in the game, round down if you end up with a fraction, even if the fraction is one-half or greater. Some rules make an exception and tell you to round up.

[ Previous: Rhythm of Play ] [ Next: D20 Test

Sources and Notes[edit]

  1. Wizards RPG Team (22 April 2025). SRD 5.2. (5e 2024) Wizards of the Coast. p. 176. Licensed: CC-BY.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 SRD 5.2 p.5
  3. SRD 5.2 p.6

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This file is licensed under the Creative Commons Attribution License. (CC-BY)


Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


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