Warlock (5e24)

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Warlock exists in other D&D editions see:

Warlock (disambiguation).

 5th edition (2024)

SRD 5.2 • CC-BY


 SRD 5.2 

Warlock is a class in 5th edition (2024).


Core Warlock Traits[edit]

Core Warlock Traits  [1][2][3] 
Primary Ability Charisma
Hit Point Die D8 per Warlock level
Saving Throw Proficiencies Wisdom and Charisma
Skill Proficiencies Choose any 2 Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies Simple Weapons
Tool Proficiencies None
Armor Training Light Armor
Starting Equipment Choose A, or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar's Pack, and 15 GP; or (B) 100 GP


Becoming a Rogue[edit]

 [1][2][3] 

As a Level 1 Character[edit]

As a Multiclass Character[edit]

  • Gain the following traits from the Core Warlock Traits table: Hit Point Die and training with Light armor.
  • Gain the Warlock’s level 1 features, which are listed in the Warlock Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.

Warlock Features[edit]

Warlock Features[1][2][3]
Level Proficiency
Bonus
Features Eldritch Invocations Cantrips Prepared Spells Spell Slots Slot Level
1st +2 Eldritch Invocations, Pact Magic 1 2 2 1 1
2nd +2 Magical Cunning 3 2 3 2 1
3rd +2 Warlock Subclass 3 2 4 2 2
4th +2 Ability Score Improvement 3 3 5 2 2
5th +3 5 3 6 2 3
6th +3 Subclass feature 5 3 7 2 3
7th +3 6 3 8 2 4
8th +3 Ability Score Improvement 6 3 9 2 4
9th +4 Contact Patron 7 3 10 2 5
10th +4 Subclass feature 7 4 10 2 5
11th +4 Mystic Arcanum (level 6 spell) 7 4 11 3 5
12th +4 Ability Score Improvement 8 4 11 3 5
13th +5 Mystic Arcanum (level 7 spell) 8 4 12 3 5
14th +5 Subclass feature 8 4 12 3 5
15th +5 Mystic Arcanum (level 8 spell) 9 4 13 3 5
16th +5 Ability Score Improvement 9 4 13 3 5
17th +6 Mystic Arcanum (level 9 spell) 9 4 14 4 5
18th +6 10 4 14 4 5
19th +6 Epic Boon 10 4 15 4 5
20th +6 Eldritch Master 10 4 15 4 5

Eldritch Invocations[edit]

1st level [1][2][3] 

Also see: Eldritch Invocation


You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice, such as Pact of the Tome.

Prerequisites. If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.

Replacing and Gaining Invocations. Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can’t replace an invocation if it’s a prerequisite for another invocation that you have.

When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.

You can’t pick the same invocation more than once unless its description says otherwise.

Pact Magic[edit]

1st level [1][2][3]  </span>

Also see: Warlock Spell


Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows — its identity unclear — but its boon to you is concrete: the ability to cast spells. See the rules on spellcasting. The information below details how you use those rules with Warlock Spells.

Cantrips. You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.

When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.

Spell Slots. The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest<--Short or Long Rest-->.

For example, when you’re a level 5 Warlock, you have two level 3 spell slots. To cast the level 1 spell Witch Bolt, you must spend one of those slots, and you cast it as a level 3 spell.

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended.

The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of levels 1–3.

If another Warlock feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Warlock spells for you.

Changing Your Prepared Spells. Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.

Spellcasting Ability. Charisma is the spellcasting ability for your Warlock spells.

Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.

Magical Cunning[edit]

2nd level [1][2][3] 
You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can’t do so again until you finish a Long Rest.

Warlock Subclass[edit]

3rd level [1][2][3] 
You gain a Warlock subclass of your choice. A subclass is a specialization that grants you features at certain Warlock levels. For the rest of your career, you gain each of your subclass’s features that are of your Warlock level or lower.

List of Warlock Subclasses[edit]

Note: This section contains information beyond the SRD 5.2

(5 official and unofficial Warlock subclasses.)

Subclass Features Flags Source
Archfey Patron Archfey Spells, Steps of the Fey, Misty Escape, Beguiling Defenses, Bewitching Magic Canon, Pointer Player's Handbook (5e24)
Celestial Patron Celestial Spells, Healing Light, Radiant Soul, Celestial Resilience, Searing Vengeance Canon, Pointer Player's Handbook (5e24)
Dragon Patron Dragon Spells, Draconic Blessing, Frightful Presence, Dragon Breath, Legendary Resistance Noncanon, User Creation Rlyehable
Fiend Patron Dark One's Blessing, Fiend Spells, Dark One's Own Luck, Fiendish Resilience, Hurl Through Hell Canon SRD 5.2
Great Old One Patron Awakened Mind, Great Old One Spells, Psychic Spells, Clairvoyant Combatant, Eldritch Hex, Thought Shield, Create Thrall Canon, Pointer Player's Handbook (5e24)

Ability Score Improvement[edit]

4th, 8th, 12th, 16th level [1][2][3] 
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Warlock levels 8, 12, and 16.

Contact Patron[edit]

9th level [1][2][3] 
In the past, you usually contacted your patron through intermediaries. Now you can communicate directly; you always have the Contact Other Plane spell prepared. With this feature, you can cast the spell without expending a spell slot to contact your patron, and you automatically succeed on the spell’s saving throw.

Once you cast the spell with this feature, you can’t do so in this way again until you finish a Long Rest.

Mystic Arcanum[edit]

11th, 13th, 15th, 17th level [1][2][3] 
Your patron grants you a magical secret called an arcanum. Choose one level 6 Warlock spell as this arcanum.

You can cast your arcanum spell once without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again.

As shown in the Warlock Features table, you gain another Warlock spell of your choice that can be cast in this way when you reach Warlock levels 13 (level 7 spell), 15 (level 8 spell), and 17 (level 9 spell).

Whenever you gain a Warlock level, you can replace one of your arcanum spells with another Warlock spell of the same level.

Epic Boon[edit]

19th level [1][2][3] 
You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Fate is recommended.

Eldritch Master[edit]

20th level [1][2][3] 
When you use your Magical Cunning feature, you regain all your expended Pact Magic spell slots. Template:Sourcesend

Description[edit]

Unofficial Description: Warlocks magic is borrowed from a powerful entity they form a pact with. This gives them a shortcut to power, but always at some price.

Sources and Notes[edit]


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This file is licensed under the Creative Commons Attribution License. (CC-BY)


Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


Facts about "Warlock (5e24)"
AbilityCharisma +
Armor TypeLight Armor +
AuthorSRD 5.2 +
Canontrue +
EquipmentChoose A, or B: (A) [[Leather Armor (5
Choose A, or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar's Pack, and 15 GP; or (B) 100 GP
]], and 15 GP; or (B) 100 GP +
FeaturesEldritch Invocations +, Pact Magic +, Magical Cunning +, Warlock Subclass +, Ability Score Improvement +, Contact Patron +, Mystic Arcanum +, Epic Boon + and Eldritch Master +
Hit Died8 +
Length20 +
NameWarlock +
PublicationSRD 5.2 +
SaveWisdom and Charisma +
SkillsArcana +, Deception +, History +, Intimidation +, Investigation +, Nature + and or Religion +
SortTextWarlock (5e24) 5e24 +
Summary<-- --> +
WeaponSimple Weapons +