Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Holy Spellcasting (3.5e Feat) + (Your spells reek of Holy Magic. And you can smite undead... well, dead.)
- Persistent Spell (3.5e Feat) + (Your spells stay around longer than the average mage.)
- Safeguard Spell (3.5e Feat) + (Your spells won't affect you, allowing you to target places too close for comfort.)
- Vita Purge (3.5e Maneuver) + (Your spirit and body are one, and through will alone you can purge yourself of toxins.)
- Spiritual Resistance (3.5e Maneuver) + (Your spirit and mind are one, and as master of the spirit you are not as easy to ply as others.)
- Intervene (3.5e Feat) + (Your spirit and willingness to sacrifice yourself are a true testament to the lengths you'll go to let your own flesh me torn for the good of your team.)
- Binding Ring (3.5e Flaw) + (Your spirit has been bound with a special ring, which can be used to control you. Currently, it's in your possession, but if anyone else gets their hands on it.)
- Spiritual Reflexes (3.5e Maneuver) + (Your spirit is aware of what you are not, granting your the precognition to move out of harms way.)
- Soul Mirror (3.5e Maneuver) + (Your spirit protects you from harmful magic, knocking it back to its source when it can.)
- Ravenous Spirit Theft (3.5e Feat) + (Your spirit theft ability deal an extra 2d10 damage..)
- Spiritual Pressure (3.5e Maneuver) + (Your spiritual body is much larger and imposing than your physical body, and you can impose its presence upon the material world to seem bigger than you are.)
- Anima Wave (3.5e Maneuver) + (Your spiritual energy erupts from your hands, blowing away the opposition!)
- Rushing Cascade Stance (3.5e Maneuver) + (Your spiritual energy torrents into your body and pushes your attacks faster and faster, becoming a blur of strikes.)
- Pressure (3.5e Feat) + (Your spiritual presence wears people down faster than normal, expending their resources at an accelerated rate.)
- Hard Light (3.5e Feat) + (Your sprites can carry things.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Robilar's Defense (3.5e Feat) + (Your stance allows you to attack opponents whom target your allies)
- Trogdolyte's Blight (3.5e Maneuver) + (Your stench causes nausea, and destroys scent for good.)
- Deformity, Digesting Saliva (3.5e Feat) + (Your stomach mouth gains an acidic bite)
- Petrifying Gaze (3.5e Feat) + (Your stony gaze deals increased damage and may petrify opponents.)
- Greater Petrifying Gaze (3.5e Feat) + (Your stony gaze deals increased damage and may petrify opponents.)
- Reaching Stony Gaze (3.5e Feat) + (Your stony gaze has greater range.)
- Gymaholic (3.5e Flaw) + (Your strength comes from hard work in the gym. Gotta keep working at it, lest those gains slip away.)
- Extreme Strength (3.5e Feat) + (Your strength grows as you do, always evolving with your experiences.)
- Bend Strike (3.5e Feat) + (Your strike ignores some cover.)
- Shrine Purification (3.5e Maneuver) + (Your strike wards away evil and purifies places of worship.)