Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Blind Fighter (3.5e Prestige Class) + (To become a blind fighter, you must first blind yourself.)
- User:Freeman210/Deadman (3.5e Class) + (To cut this man is a dangerous thing to do.)
- Broken Blade (3.5e Martial Discipline) + (To develop this new discipline, they tried … To develop this new discipline, they tried to focus on the commonalities among all the martial disciplines to thus better understand their weaknesses. The discipline they tried to develop revealed to them that all martial disciplines could be best thought of as facets of a single all encompassing discipline. Truly, there was only one Sublime Way. Due to the lack of official approval, only a small number studied the discipline.nly a small number studied the discipline.)
- Drunken Rage (3.5e Flaw) + (To fly into rage you need to drink first.)
- Einherjar Paragon (3.5e Racial Paragon Class) + (To realize the potential granted to them as re-born warriors, einherjar become paragons.)
- Delayed Recognition (3.5e Power) + (To the target, they're always 1 round behind on your apparent actions.)
- Iron Liver (3.5e Feat) + (To you there is no such thing as "Getting Drunk")
- ToP Skill (3.5e Feat Type) + (ToP Skill feats are a type of scaling feat that grants increasing bonuses based on your ranks in a specific skill in the Tome of Prowess skill system.)
- Awakened Toadstool (5e) + (Toadstool given animated life)
- Togekiss (3.5e Monster) + (Togekiss are bulbous birds that spread happiness wherever they go.)
- Togepi (3.5e Monster) + (Togepi are weird little egg looking things … Togepi are weird little egg looking things that have spikes sticking out of their heads. Togepi have no real control over what magical power they have, and are a danger to themselves and others. Togepi are somewhat luckier than other creatures, and are good-natured. Legends say that Togepi can bring their happiness and luck to other people - especially if they are balanced properly in their sleep.they are balanced properly in their sleep.)
- Alchemist (3.5e Class) + (Tome of Element Alchemist)
- Identifying Vestiges (3.5e Variant Rule) + (Tome of Magic forgot to include rules for identifying vestiges. Well, here they are.)
- Toon's Resilience (3.5e Feat) + (Toon physic grant you improved durability.)
- Tormentor (3.5e Prestige Class) + (Tormentors are terrible spellcasters able to tap into pain and suffering for great power.)
- Tortoise Folk (3.5e Race) + (Tortoise folk are a race of tortoise-humanoids that have various traits depending on their heritage.)
- Torture (3.5e Feat Type) + (Torture feats grant new abilities with which to wring information or compliance out of people.)
- Climbhazard (3.5e Maneuver) + (Toss 'em up, cut 'em down.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Caltrop Attack (3.5e Feat) + (Toss a bag of caltrops at a foe and watch it burst and scatter at their feet.)
- Crashing Stone (5e Spell) + (Toss a pebble that turns into a boulder mid-flight.<br /><br />)
- Pyrokinesis (3.5e Power) + (Toss fire about. Indulge that pyromania.)
- Caltrop Panic (3.5e Skill Trick) + (Toss out caltrops as an immediate action.)
- Pellet of Quick Escape (3.5e Equipment) + (Toss this little pellet on the ground and disappear in a puff of smoke or a flash of light)
- Invulnerability (3.5e Spell) + (Total protection from harm for a brief duration.)