Climbhazard (3.5e Maneuver)

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Author: The-Mage-King (talk)
Date Created: September 27th, 2010
Status: Transferred
Editing: Clarity edits only please
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Climbhazard
Hero's Edge (Strike)
Level: 3
Initiation Action: 1 full-round action
Range: Melee attack
Target: One creature
Duration: Instantaneous
You jump up, hitting your foe more times than you should be able to.

When you initiate this maneuver, make a melee touch attack against the target. If it succeeds, make a Jump check. Both you and your foe move up a number of feet equal to half of the Jump check's result. You may then make a full attack with an extra attack at your highest attack bonus, with all attacks at a -2 penalty. At the end of this attack, both you and your foe fall back to the ground, taking falling damage. You are treated as though you fell half as far as you did for the purpose of falling damage taken.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesHero's Edge

AuthorThe-Mage-King +
DisciplineHero's Edge +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryToss 'em up, cut 'em down. +
TitleClimbhazard +
TypeStrike +