Drunken Rage (3.5e Flaw)
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Drunken Rage
To fly into rage you need to drink first.
Prerequisite: Rage ability or similar ability, must have a Constitution score, must not be immune to alcohol
Effect: To effectively activate your rage ability you must first drink a glass (or equivalent) of alcohol in one big gulp. For simplicity's sake allow the character to reach its alcohol source quickly, provided that it's not prevented to do so. To rage you must spend a swift action to gulp down the alcohol you bring along, with no save to resist its effects. Only then you gain the effects of rage (or the similar ability), with the added penalties of -2 to any Dexterity, Intelligence and Wisdom based ability or skill checks, against bull rush, disarm, feint, overrun and trip attempts and the penalty to AC increases by 1. In addition to these effects, when the rage ends you are sickened alongside being fatigued, for the same duration.
Benefit: Any Fury feat for which you meet the requirements.
Special: Any effect that allows you to reduce the time needed to drink beverage, such as the Bottoms Up feat, allows you to activate your rage ability as a free action (or less, if other effects allows such a thing) as normal, provided that you are capable of drinking your alcohol. For the purpose of this flaw generic alcohol without added effects will work, but if you choose to consume specific alcoholic beverages you benefit (or suffer) from all their effects as normal. You may apply this flaw even to creatures with no Constitution score or immune to the effects of alcohol, but they will lose any immunity against alcohol and any condition due to alcohol.
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