Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Corgini (3.5e Race) + (Stocky and short, these are corgi people. Cute.)
- Heavy Stomp (3.5e Feat) + (Stomp the ground and make a shockwave that knocks over opponents.)
- Phoenix Stone (3.5e Equipment) + (Stone that brings you back if you die with it.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Stone Defender MToF (5e) + (Stone-covered bodyguard construct)
- Stone Defender MotM (5e) + (Stone-covered bodyguard construct)
- Supreme Ego Barrier (3.5e Power) + (Stop an attack completely, send a force shockwave that damage adjacent creatures and send melee attacker flying.)
- Kooky Tendrils (3.5e Invocation) + (Stop and entangle foes with tendrils)
- Tactical Pause (3.5e Feat) + (Stop combat for a brief time to perform minor action)
- Cauterizing Blast (3.5e Invocation) + (Stop fast healing or regeneration, or stabilize allies.)
- Mystic Bane (3.5e Invocation) + (Stop magic effects on a target)
- Clockstopper (3.5e Spell) + (Stop time as long as you focus on it. Your options are limited, but it lets you gather your surroundings, and durations continue to run.)
- Enforcement (3.5e Cleric Domain) + (Stop you violated the law!)
- Binding Blast, Balmz (3.5e Invocation) + (Stop your foes in their tracks)
- Frozen Rain (3.5e Feat) + (Stop your projectiles in mid-air, then release them all at once!)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Publication:Dread Codex/New Spells/Continual Wounds + (Stops target creature from recovering hit points, ability damage.)
- Amulet of Souls (3.5e Equipment) + (Store multiple souls in your necklace.)
- Stored Luck (3.5e Feat) + (Store up some lucky rolls for later.)
- Stormcall (3.5e Equipment) + (Stormcall weapons call down lightning down upon the area where they have struck.)
- Alchemical Lava (3.5e Equipment) + (Strange alchemical methods can be applied … Strange alchemical methods can be applied to molten lava and stabilize it, forming "meltstone", which solidifies into shape but retains an unnatural warmth. The energy held within the lava has not escaped, and when jostled with heavy impact it returns to its molten state.avy impact it returns to its molten state.)
- Phaseshifter (3.5e Template) + (Strange creatures often mistaken for ghost people, phaseshifter have the unique ability to phase through matter.)
- Flames of Pleasure (3.5e Invocation) + (Strange purple flames that do not burn when touched; rather, they inflict an extremely pleasurable sensation.)
- Cervical Break (3.5e Power) + (Strangle your opponent with an invisible hand, and break their neck leaving them crippled or dead.)
- Elastic Wonder (3.5e Prestige Class) + (Stretch yourself to the extreme.)
- Distracting Blow (3.5e Maneuver) + (Strike a blow that hits a spellcaster where it hurts - his focus.)
- Omnislash (3.5e Maneuver) + (Strike a cone of foes with all your might!)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Spell Baseball (3.5e Maneuver) + (Strike a spell with your weapon and return it to the sender. ...Yes, you actually do that. '''''You literally whack a spell as if it was a baseball.''''')
- Mind Bullet (3.5e Power) + (Strike a target with a telekinetic bullet.)
- Sheathing Attack (3.5e Feat) + (Strike at range with a faster-than-light attack)
- Wolfsbane Blade (3.5e Maneuver) + (Strike at those who take alternate forms, disrupting their altered state.)
- Wrist Cutter (3.5e Maneuver) + (Strike before they hit you, and cause them to drop their weapon in pain.)
- The Flesh Still Lives (3.5e Maneuver) + (Strike deals an extra 4d6 vile damage.)
- Die to Serve (3.5e Maneuver) + (Strike deals extra 3d6 damage and if the target dies it becomes a temporary zombie which serves you.)
- Scream of the Dying (3.5e Maneuver) + (Strike deals sonic damage and target must make a will save or be shaken.)
- Destroy the Source (3.5e Maneuver) + (Strike destroys an undead target as well as its spawn.)
- Throw off the Master (3.5e Maneuver) + (Strike disrupts stance target is in.)
- Spearmonger (3.5e Feat) + (Strike fear into opponents by impaling their allies.)
- Flexible Strike (3.5e Maneuver) + (Strike ignores target's Shield AC.)
- Pain Point Monk (3.5e Alternate Class Feature) + (Strike key nerves with your blows to inflict pain and break your opponents will to fight.)
- Poisebreaker (3.5e Feat) + (Strike multiple times to lower your enemy's AC)
- Crystal of Toppling Strike (3.5e Equipment) + (Strike with all your might with your shield and bring down the enemy in the middle of a fight..)
- Solar Strike (3.5e Maneuver) + (Strike with an attack that restores your health, equivalent to the damage done to your enemy.)
- Scissor Slash (3.5e Skill Trick) + (Strike with your weapons as one.)
- Sunfighter (3.5e Feat) + (Strike your enemies with the power of the sun)
- Foul Frost (3.5e Maneuver) + (Strike your foe with a blow that freezes the soul.)
- Shooting Star Launcher (3.5e Maneuver) + (Strike your opponent, disarm them, and throw their weapon away all in one swift motion.)
- Lesser Energy Strike (3.5e Maneuver) + (Strike; +2d6 energy damage.)
- Energy Strike (3.5e Maneuver) + (Strike; +3d6 energy damage.)
- Improved Energy Strike (3.5e Maneuver) + (Strike; +5d6 energy damage.)