Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- SRD:Enlarge Spell + (Spell range increases by one step.)
- Spell Penetration, Variant (3.5e Feat) + (Spell resistance can't stop your favorite spells completely.)
- Spell Stance (3.5e Feat Type) + (Spell stance feats are much like reserve feat, giving combat abilities based on spell available for casting.)
- SRD:Still Spell + (Spell takes no somatic components.)
- SRD:Silent Spell + (Spell takes no verbal components.)
- Infiltrator (5e Martial Archetype) + (Spell-less Ranger as Fighter subclass)
- Proper Punctuation (3.5e Maneuver) + (Spellcaster must make a Concentration check or fail.)
- Warden (3.5e Class) + (Spellcaster that specializes in defensive and protective magics)
- Orb Ponderer (3.5e Prestige Class) + (Spellcasters pondering the orb)
- Magus of the Scales (3.5e Prestige Class) + (Spellcasters that wield powers over both life and death)
- Magician (3.5e Class) + (Spellcasters who spontaneously cast spells from spellbooks)
- Spellcasting (3.5e Feat Type) + (Spellcasting feats are a type of scaling feat that grants increasing bonuses based on the highest spell level you can cast.)
- Lizardfolk Shaman (5e) + (Spellcasting, shapechanging lizardfolk who honor [[Semuanya (5e)|Semuanya]])
- Spellfire Sorcery (5e Alternate Class Feature) + (Spellfire for 5e, based loosely on the Shandril's Saga books and the 3.5e Spellfire Channeler prestige class.)
- Spellstrained (3.5e Condition) + (Spells cast are less potent.)
- SRD:Subdual Substitution + (Spells dealing energy damage may use different energy type.)
- Spell Slayer (3.5e Feat) + (Spells don't get by you unless you want them to.)
- Spell Havoc (3.5e Feat) + (Spells of the selected school deal more damage.)
- Channel (3.5e Other) + (Spells that get stronger with casting time.)
- Zone of Mundane (3.5e Guide) + (Spells that shift and alter the ground, walls, and weather.)
- Spellscale (3.5e Racial Paragon Class) + (Spellscales are fun-loving fools, but they lack power. A true spellscale though has learned how to draw from their dragon ancestors.)
- Spellshield (3.5e Equipment) + (Spellshield armor and shields grant its user spell resistance equal to their character level + 6, or SR 13, whichever is greater.)
- Spellshocked Wood (3.5e Equipment) + (Spellshocked wood looks like normal wood, often with thin dimly-glowing veins in the grain of the wood, which on closer inspection take on the appearance of actual magical runes.)
- Spellslinger (3.5e Class) + (Spellslingers are the sheriffs and bandits of D&D. They are limited to ray spells, but they can use their finger pistols to shoot just about everybody. Their ammo (spells) is limited, but they can put them to good use.)
- Thieving Sage (3.5e Feat) + (Spellthief and swordsage levels stack for sneak attack and steal spell.)
- Improved Temporal Stutter (3.5e Feat) + (Spelltouched)
- Spelltouched (3.5e Feat Type) + (Spelltouched feats allow a character to interact with magic cast at them in unexpected ways. They were originally presented in [[Publication:Unearthed Arcana/Spelltouched Feats|Unearthed Arcana]].)
- Spelltouched Mutant (3.5e Prestige Class) + (Spelltouched mutant are thoroughly changed by magical forces they were exposed to.)
- Volhov (3.5e Deity) + (Spellweaver Volhov is the god of magic, knowledge, willpower, and wonders. Born of awe, he opposes Pesta the Whisperer. His scion is Watcher Galizur.)
- Combat Healer (3.5e Feat) + (Spend Lay on Hands to increase healing from a Devoted Spirit maneuver.)
- Brilliant Soul Slash (3.5e Maneuver) + (Spend some essentia for force damage, ''brilliant'' property.)
- Severing Brilliant Soul Slash (3.5e Maneuver) + (Spend some essentia for force damage, ''brilliant'' property, and brain damage.)
- Soul Slash (3.5e Maneuver) + (Spend some essentia for force damage.)
- Ki Metacombat (3.5e Feat) + (Spend stunning fist attacks to mitigate attack penalties from metacombat feats.)
- Goon Balloon (5e) + (Spherical creature with clawed feet)
- Lacrimon (3.5e Race) + (Spicy plant lizard people with an intimidating frill, often found in jungles.)
- Spider Rider (3.5e Prestige Class) + (Spider riders are warriors who ride monstrous spiders which are bonded to them mentally, physically, and spiritually)
- Lamaë’an (3.5e NPC) + (Spider rider servant of Lolth)
- Spider Rider (4e Class) + (Spider riders are the chosen knights of the [[All About Spiderkind (Arachonomicon; the Book of Spiderkind Chapter)#Spiderkind religion|spider queens]].)
- Unelven Drider (3.5e Race) + (Spiderlike beings with some human-like features who call themselves driders, but are not actually drow cursed into spiderlike forms; they're just simply [http://tvtropes.org/pmwiki/pmwiki.php/Main/SpiderPeople spider people].)
- Arachnaphobic (3.5e Flaw) + (Spiders are creepy little things, and you're deathly afraid of them.)
- Hellbanero Spider (3.5e Template) + (Spiders filled with a glowing spicy toxin which burns like napalm. They are the augmented creations of a mad culinary obsessed wizard.)
- Pest Mascot (5e) + (Spiky, cat-sized catapillar)
- Two-Weapon Wall (3.5e Feat) + (Spin both weapons (or a double weapon) around and discourage attackers from attacking.)
- Living Tornado (3.5e Prestige Class) + (Spin so fast you turn into a tornado.)
- Fey Artifice (3.5e Invocation) + (Spin straw into gold! Make shoes in a single night!)
- Fortune Spinner (3.5e Prestige Class) + (Spin the wheel of fortune itself through fate and luck magic.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Eidolon Common (5e) + (Spirit guardian of sacred space)
- Spirit Thief (3.5e Template) + (Spirit thieves are unique members of any humanoid species, they possess a powerful baneful touch that can easily kill a weaker creature. Experienced spirit thieves are capable of using this life-draining touch to absorb a creatures' capacities.)
- Unmounted Spirited Charge (3.5e Feat) + (Spirited Charge, minus the mount.)