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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Quaking Terror (3.5e Feat) + (Some monsters use their raw strength and charismatic power to deal with threats against them.)
- Missing Chakra (3.5e Flaw) + (Some of your magic item slots are missing...)
- Seductive Bard (3.5e Trait) + (Some of your performances rely more on sex appeal and seduction than actual talent.)
- Permanent Body Parts (3.5e Feat) + (Some of your spare body parts stick around after you leave them somewhere.)
- Exalted Warrior (3.5e Feat) + (Some paladins bring a lot of feats to the table. In truth, they are fighters whose souls are pure.)
- Ribbon Herald (3.5e Alternate Class Feature) + (Some paladins make pact with outside entit … Some paladins make pact with outside entities to uphold justice and virtues. These paladins are guided by familiar which provide them with counsel and magical abilities. The ribbon herald uses their power to transform into an idealized version of themselves.m into an idealized version of themselves.)
- Telekinetic (3.5e Class) + (Some people can bend space to their will. These people are called Telekinetics and can move things with their mind.)
- Philosophical Monk (3.5e Alternate Class Feature) + (Some people don't need to believe in an ordered universe to punch things really hard. You are one of those people.)
- Slaughter (3.5e Cleric Domain) + (Some people just don't deserve to live, and you are set to make sure they don't.)
- Extra Bends (3.5e Feat) + (Some people know more bends than you'd expect for a character of their caliber.)
- Jogger (3.5e Prestige Class) + (Some people really like running.)
- White Mage (3.5e Class) + (Some people try to heal with the powers of the gods or advanced necromancy. Other people rip open a rift to the Positive Energy Plane and run with it. This class is the latter.)
- Plushie Wizard (3.5e Racial Substitution Levels) + (Some plushies decide to turn their coloring books into spellbooks. There were no survivors.)
- Interspatial Armory (3.5e Equipment) + (Some prefer to be prepared for any situation, an item such as this gives that luxury.)
- True Psyker (3.5e Template) + (Some psionics get more bang for the buck.)
- Life Sight (3.5e Alternate Class Feature) + (Some rangers mastered the ability to see other's life force as a way to gauge their strength, rather than getting animals to be friendlier to them.)
- Fortune (3.5e Class) + (Some rely entirely on luck over skill. Fortunes can manage absurd luck, but if they get overwhelmed their luck might run out.)
- Positive Strike (3.5e Alternate Class Feature) + (Some rogues learn to channel positive energy with their attacks rather than how to avoid traps.)
- Plane of Life (3.5e Sourcebook)/The Classes + (Some wizards call energy from the plane of positive energy to serve them, rather than a familiar.)
- Thug (3.5e Alternate Class Feature) + (Some rogues prefer to beat things up before they try to rob them.)
- OwlJerryBear (3.5e Monster) + (Some say that when a wizard with an intell … Some say that when a wizard with an intelligence of 3 tried to create a new ruleset for reality he decreed that Owlbears were not two parts. Not equal parts Owl and Bear but Avian + Mammalian + MAN was how they were really made. In application this led to OwlJerryBeare. In application this led to OwlJerryBear)
- Shapechanger (3.5e Class) + (Some shapeshifters aren't satisfied with t … Some shapeshifters aren't satisfied with the restriction of their forms to nature's creatures, and don't want all those extra spells the wizard gets that aren't Polymorph. The Shapechanger is for them, allowing use of forms varying from Dragon to Monstrous Humanoid.varying from Dragon to Monstrous Humanoid.)
- Ranged Weapon Rebalanced (3.5e Variant Rule) + (Some simple rule changes regarding most bows and crossbows.)
- Persecuted Witch (3.5e Alternate Class Feature) + (Some societies forbid and punish witchcraf … Some societies forbid and punish witchcraft, or even arcane casters as a whole. You are either from such society, or are descendants of a tradition that hailed from one. You do not rely on a familiar as a link to your patron, instead drawing power directly from your patron. You were also trained in the art of silent casting, to avoid being caught and victimized.ing, to avoid being caught and victimized.)
- Unarmored Soulblade (3.5e Alternate Class Feature) + (Some soulblades find that even armor made out of their own mental energy is a hindrance.)
- Z's Additional Rituals (5e Variant Rule) + (Some spells I believe should be rituals, but aren't for whatever reason.)
- SRD:Petitioner + (Some spirits demonstrate their devotion to their deity by traveling to the deity’s home plane. Those that survive the journey across the planes become servants of their deity.)
- Prodigious Training (3.5e Alternate Class Feature) + (Some swordsage factions allow their recruits to choose their abilities according to their own aspirations. If some martial adept choose speed, others learn more fighting skills.)
- Forever Forgotten (3.5e Epic Spell) + (Some things are meant to be forgotten. This spell ensures that will happen.)
- Hermetic Thaumaturge (3.5e Alternate Class Feature) + (Some uniquely-gifted alchemists learn the … Some uniquely-gifted alchemists learn the art of transmuting energy into matter and matter into energy. These alchemists pour away their focus from bombs and chemicals, to the finer art of magic. As a result, their alchemy has transcended fully to spellcasting. The earliest application of hermetic thaumaturgy is the transmutation of energy into elemental power, but the erudite alchemist soon finds their ability to be far less restrained.s their ability to be far less restrained.)
- Spectral Harbinger (3.5e Alternate Class Feature) + (Some unlucky individuals sometimes stumble … Some unlucky individuals sometimes stumble upon haunted objects while scourging the local antiquarians, inheriting the possession of a strange uncle, or even creating such items themselves in a baleful rites. No matter the case, the spectral harbinger is in possession of an item inhabited by a powerful spirit. The spirit, incapable of escaping its prison often has to deal with the occultist, creating a working relationship between both. Some of these spirits are quite evil and destructive, and the spectral harbinger needs to keep them in check with threats of sealing.eep them in check with threats of sealing.)
- Vampire Spellcaster (5e) + (Some vampires are practitioners of the arcane arts.)
- Vampire Warrior (5e) + (Some vampires have martial training and battlefield experience.)
- Z's Flexible Consumables (5e Variant Rule) + (Some variation on how we use consumable/charged magic items that cast spells, like scrolls and wands, allowing more characters to get use of them.)
- Armorless Warforged (3.5e Trait) + (Some warforged lack composite plating. This allows them to wear armor or magic robes.)
- Elementalist Warlock (3.5e Alternate Class Feature) + (Some warlocks have ties with the Elemental Planes and with genies, deriving their powers from them, either by a connection of blood, a pact or study. Many warlocks genasi follow this path.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Thrown Weapon Master (3.5e Feat) + (Some warriors take their chosen style very seriously. You are a master of throwing your weapon at those who oppose you, and your countless hours of training show as you develop new abilities.)
- Attitude Adjuster (3.5e Equipment) + (Some weapons make people a ''lot'' more willing to talk things out than fight. A boon to Enchanters and party faces everywhere, it didn't take a genius to have the idea to create an enchantment specifically for this.)
- Grimoire Witch (3.5e Alternate Class Feature) + (Some witches prefer intellectual pursuit, although far from all witches who use a old grimoire are intellectuals. Usually a grimoire witch is a botched wizard or a follower of the old way.)
- Healing Helper (3.5e Alternate Class Feature) + (Some wizards call energy from the plane of positive energy to serve them, rather than a familiar.)
- Plane of Life (3.5e Sourcebook)/The Classes + (Some wizards call energy from the plane of positive energy to serve them, rather than a familiar.)
- Sky Mariner (3.5e Alternate Class Feature) + (Some worlds don’t have much in the way of … Some worlds don’t have much in the way of oceans, they can be deserted planets or simply a collection of floating islands. The mariner on those worlds operate sky ships, which sails through the cloud instead of water. A sky mariner operates a airship much like they do with a sailing ship, but puts their survival talents to the test as a single slip could mean death.he test as a single slip could mean death.)
- Heavens (3.5e Cleric Domain) + (Some worship the cosmos, and gain blessings from the patterns of the stars.)
- Mender (3.5e Class) + (Someone with lots of positive energy inside, can use it to heal)
- Animal Aversion (3.5e Flaw) + (Something about simple minded animals unsettles you.)
- Manipulator Bard (3.5e Alternate Class Feature) + (Sometime an individual with minimal magical abilities will attempt to learn the trade of bards. These bards learn to be wily and cunning, rather than relying on spells.)
- Frostlich (3.5e Template) + (Sometimes Frost Mages are not happy with regular Lichdom.)
- Weapon Savant (3.5e Alternate Class Feature) + (Sometimes a fighter just wants to focus on fighting with one weapon at a time.)
- Spell-Storing Bullet (3.5e Equipment) + (Sometimes a normal bullet does not have the 'kick' needed, now you have a bullet that can be used to fit any need.)
- Mystic Form (3.5e Alternate Class Feature) + (Sometimes also referred to as the ultimate form, this form allows you to access the peak of your current potential, giving you immense power.)