Quaking Terror (3.5e Feat)

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Author: Neostar (talk)
Date Created: July 2021
Status: Finished
Editing: Clarity edits only please
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Quaking Terror [Monstrous] Prerequisites: Frightful Presence, Str 25, Cha 25, Gargantuan size or more, Must be corporeal, Must be quadruped (or more)Benefit: The first round after the creature roll his initiative, it rears up on its hind legs, uttering a terrifying cry, and it falls back heavily on the ground, causing a powerfull seismic shock which unbalance all creatures around it in a roar of terror. This full-round action provoke no attacks of opportunity and force every creature within 240 ft to success a Will saves (DC = 10 + 1/2 HDs of the creature + Charisma modifier + size bonus to Intimidate skill) or becoming Shaken for the encounter. The creatures on the ground must also success a Balance skill check (DC = 10 + 1/2 HDs of the creature + Strength modifier) to avoid becoming Prone. A creature which become prone by this effect take a penality of -8 on his Initiative as long as it is Prone by this effect.

This ability is supernatural and stacks with the Frightful Presence with following details. A creature which is Panicked by the Frightful Presence must also make a Will saving throw to avoïd becoming Shaken by the effect of this feat, and the Shaken condition (granted by this feat) will be applied after all the rounds under the panicked condition (granted by the Frightful Presence). A creature creature which is Shaken by the Frightful Presence must also make a Will saving throw. In case of failure, it is At Bay instead of being Shaken (by the Frightful Presence), and it during for the rest of the encounter.


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Article BalanceHigh +
AuthorNeostar +
Identifier3.5e Feat +
PrerequisiteFrightful Presence +, Str 25 +, Cha 25 +, Gargantuan size or more +, Must be corporeal + and Must be quadruped (or more) +
RatingUnrated +
SummarySome monsters use their raw strength and charismatic power to deal with threats against them. +
TitleQuaking Terror +
TypeMonstrous +