Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Light Laser (3.5e Spell) + (Shoot a beam of light, deal damage and possibly blind.)
- Candy Beam, the bluez's variant (3.5e Invocation) + (Shoot a cotton pink ray that transmutes targets into candies. Feed the Candyman!)
- Rain of 1000 Arrows (3.5e Spell) + (Shoot a projectile into the air and obliterate a battlefield with a single arrow.)
- Telegraphed Firecracker (3.5e Spell) + (Shoot a slow moving ball of energy at someone that explodes, potentially blinding them briefly.)
- Spark Shot (3.5e Maneuver) + (Shoot an electric bolt that easily hits metal.)
- Blend into Shadows (4e Feat) + (Shoot and remain hidden.)
- Tsunami Shooter (3.5e Maneuver) + (Shoot and run simultaneously.)
- Long Arc Shot (3.5e Feat) + (Shoot and throw farther with better base attack bonus.)
- Verdant Bolt (3.5e Spell) + (Shoot arrows of light that harm, bind, and inconvenience a foe.)
- Split the Arrow (3.5e Maneuver) + (Shoot down an incoming arrow)
- Split the Bolder (3.5e Maneuver) + (Shoot down an incoming projectile, regardless of size)
- Arrowpiercer Bow (3.5e Equipment) + (Shoot down other arrows in the sky, and strike your arrows deeper with repeated strikes.)
- Publication:Grim-N-Gritty/Appendix 4/Close Combat Shot (3.5e Feat) + (Shoot enemies without provoking attacks of opportunity.)
- Sparklers (3.5e Spell) + (Shoot fireworks that make a bright flash and loud noise.)
- Divine Archery (3.5e Feat) + (Shoot from really really far, spray a volley of arrows, and ignore cover and concealment with your shots.)
- Colourful Flag (3.5e Feat) + (Shoot obscuring beam of light as long as you have a light spell.)
- Vow of the Spider Queen (4e Feat) + (Shoot poison for your Spider Queen)
- Swarm of Arrows-CE (3.5e Feat) + (Shoot projectiles at all targets within 30 feet as a full round action.)
- Shoot the Strap (3.5e Maneuver) + (Shoot the armor off an opponent and may cause a scene.)
- Eyefire (3.5e Spell) + (Shoot two fiery rays from your eyes at any creature within range for 1 round/CL)
- SRD:Manyshot + (Shoot two or more arrows simultaneously.)
- Biceps Gun (3.5e Equipment) + (Shoot with those massive guns.)
- Impaler Arrow (3.5e Maneuver) + (Shoot your foe with an arrow that knocks them back and Ref save or be knocked prone; Fort save or Daze for one round if knockback throws them against an obstacle.)
- Chaos Bolt (One) + (Shoots a bolt of energy that does random [[SRD5:Damage Type|damage type]] and has a chance to chain to another enemy.)
- Chaos Bolt (5e) + (Shoots a bolt of energy that does random [[SRD5:Damage Type|damage type]] and has a chance to chain to another enemy.<br /><br />)
- Arrows of Fire (3.5e Weave) + (Shoots superheated filaments to explode holes in enemies.)
- Yajin (3.5e Race) + (Short but strong humans who spawned from a line of monkeys (rather than apes), and thus still possess a tail and smaller stature.)
- Walk I- Walk (3.5e Phrase) + (Short range teleport.)
- SRD5:Dwarf + (Short, heavy, subterranean humanoids)
- SRD5:Halfling + (Short, kindly humanoids)
- Lesser Bamf (3.5e Spell) + (Short-range limited teleportation once per round.)
- Sniper (3.5e Monster) + (Short-ranged shooting Nobodies from Kingdom Hearts II)
- Slow Charge Boots (3.5e Equipment) + (Shorten the distance needed to charge and make a running jump, and charge in difficult terrain.)
- Hexagunner (3.5e Class) + (Great bandits, thieves and womanizers, the … Great bandits, thieves and womanizers, the Hexagunners are a select group of specially trained highwaymen skilled in the use of the Hexagun, an ingenious weapon that allows the user to fire off multiple shots – six to be exact – without the need to reload or refill the chamber with gunpowder.load or refill the chamber with gunpowder.)
- Shotglass Johnson (3.5e NPC) + (Shotglass Johnson is the second in command of the nutorious Bloody Nose Boys, he only answers to the big boss Sigfreid 'Three-shot' Kepler)
- Heroes Never Die (3.5e Maneuver) + (Show some Mercy.)
- Awesome Light (3.5e Spell) + (Show your opponents the light of your god, inspiring awe... or fear.)
- Tearing Doubt (3.5e Invocation) + (Shred your opponents mind and body apart.)
- SRD5:Shrieker + (Shriekers appear as 5-6 foot tall mushrooms. The caps have holes in them.)
- Shrimple (3.5e Race) + (Shrimp people who have excellent markmanship and live both underwater and on shoals and coastal regions.)
- Quickmite (3.5e Spell) + (Shrink two sizes smaller, yet become much much faster.)
- Concentrated Defense (3.5e Feat) + (Shrug off an amount of damage based on your Concentration check.)
- Defense of Opportunity (3.5e Feat) + (Shut down Attacks of Opportunity in your reach.)
- Zig-Zag (3.5e Feat) + (Side-step quickly, so much that enemies have an harder time hitting you.)
- Siege Master (3.5e Prestige Class) + (Siege weapons are usually not used in direct combat, but you never played by the rules anyway. Become the one-man siege factory!)
- Siege (3.5e Equipment) + (Siege weapons can only be put on ranged weapons and ammunition. It counts as a siege weapon, bypassing effects such as ''[[SRD:Wind Wall|wind wall]]'' and not having damage reduced against objects.)
- Siege (3.5e Subtype) + (Siege-subtype creatures have the Siege Wea … Siege-subtype creatures have the Siege Weapon special attack, and deal extra damage to inanimate objects. They typically have a reload time which can be reduced by increasing the number of creatures used to reload them. The details vary between siege weapons.m. The details vary between siege weapons.)
- Canin Sighthound (3.5e Template) + (Sighthounds rely on sight and speed far more than they do on smell and are some of the fastest and most agile of the Canin or other canine-like creatures.)
- Necessary Strike (3.5e Feat) + (Significantly increase your chances of striking your foe, but deal 1/2 damage.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Cut the Chatter (3.5e Maneuver) + (Silence one creature/level.)