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A list of all pages that have property "Summary" with value "Martial artist protectors of the [[Tower Sage (5e)|Tower Sage]]s.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Dancing Shadow Snake Stance (3.5e Maneuver)  + (Manipulate your shadow to extend how far you can handle and grab things.)
  • Ixitxachitl Common (5e)  + (Manta-ray looking [[SRD5:Aberration|aberration]].)
  • SRD5:Manticore  + (Manticore appear as a lion with the face of a man, the wings of a dragon, and a long spiked tail.)
  • Lesser Thri-Kreen (3.5e Race)  + (Mantis warriors of the desert, thri-kreen are four-armed insectile nomads on the brink of civilization.)
  • Thri-kreen Common (5e)  + (Mantis-man)
  • Thri-kreen Exoskeleton (5e Monster)  + (Mantis-man's animated exoskeleton)
  • Mantissa's Theft Avenger (3.5e Spell)  + (Mantissa didn't think things through before researching this spell. But then, she never does.)
  • Fae Pact Warlock (3.5e Alternate Class Feature)  + (Many Warlocks appeal to the fey for their
    Many Warlocks appeal to the fey for their power. While the stories of children wandering into the woods and returning with terrible gifts of Mab or Oberon are largely exaggerated, even stumbling upon a dryad grove, nymph's pool, or satyr revel can be a path to tremendous magical power. Provided, that is, you can convince the fae you are worthy of their attention, and survive receiving it. Most who follow this path become simple hedge witches (in many cultures, "witch" refers almost exclusively to fae-sworn Warlocks), but the truly powerful among them find themselves drawn into the otherworldly machinations of the great courts.
    rworldly machinations of the great courts.)
  • Mage Monk (3.5e Prestige Class)  + (Many adventurers begin as either a martial class or a spell caster and wish to learn the intricacies of the other. This prestige class allows just that, without the worry of stagnating in the original.)
  • Rothan (3.5e Race)  + (Many centuries ago, the human species bran
    Many centuries ago, the human species branched off into two. One, the common human, is adaptable and skillful, the other, rothand, are mental elites capable of telekinesis. Over the decades, they interbred with elves and began to share their physical and mental attributes.
    hare their physical and mental attributes.)
  • Life Surge (3.5e Spell)  + (Many creatures get fast healing 20 and haste)
  • Plane of Life (3.5e Sourcebook)/Spells and Feats  + (Protect your target from the plane of positive energy)
  • Refillable Potions (3.5e Variant Rule)  + (Many people don't use potions, hoarding them but never actually using them for the most part. This fixes that issue.)
  • Desertwalker Step (3.5e Soulmeld)  + (Many sand creatures inspired totemists in the way of the desert traveller.)
  • Skintight (3.5e Equipment)  + (Many thieves and spy need their armor to be easy to hide, although some prefer the added agility and good look of those armor.)
  • SRD:Planetouched—Tieflings (Race)  + (Many tieflings are indistinguishable from [[SRD:Humans (Race)|humans]]. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.)
  • Wastecrawler (3.5e Race)  + (Many-limbed creatures that are at home in the wastelands.)
  • Mareep (3.5e Monster)  + (Mareep are blue skinned sheep with lovely
    Mareep are blue skinned sheep with lovely golden fleece. A Mareep has yellow and black striped horns which are enormously thick and are not sharp. The striped tail of a Mareep ends in a large golden ball that acts as a tesla coil and emits shocking electric jolts. Mareeps hold a large negative charge, which causes their fleece to poof out to ridiculous proportions.
    ece to poof out to ridiculous proportions.)
  • Mareyye Cuu (3.5e Vestige)  + (Mareyyye Cuu was once a mortal who seemed to embody perfection)
  • Marid (3.5e Race)  + (Marids are the genies from the Elemental Plane of Water. A common marid is a creature of enormous power, and only their short attention span and inability to work in organized groups keeps them from dominating the entire plane.)
  • Book of Elements (3.5e Sourcebook)/Races of the Elements  + (Genasi are the descendents of mortals and genies of various kinds.)
  • Marijan (3.5e Race)  + (Marijans are a race of partly-hemp humanoids, with long, braided hair and a cultural tendency to use psychoactive substances.)
  • Astral Seal (5e Spell)  + (Mark a target, to heal your allies when it is struck if it is strong, or to suffer additional damage if it is weak.<br /><br />)
  • Marmoso (3.5e Race)  + (Marmosi are an artificial race, created to be the pinnacle of human artistry.)
  • Githyanki Subrace (5e)  + (Martial [[SRD5:Humanoid|humanoid]]s, once slaves of the [[Mind Flayer (5e)|mind flayer]]s.)
  • Tower Hand (5e)  + (Martial artist protectors of the [[Tower Sage (5e)|Tower Sage]]s.)