Fae Pact Warlock (3.5e Alternate Class Feature)
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Fae Pact Warlock
Many Warlocks appeal to the fey for their power. While the stories of children wandering into the woods and returning with terrible gifts of Mab or Oberon are largely exaggerated, even stumbling upon a dryad grove, nymph's pool, or satyr revel can be a path to tremendous magical power. Provided, that is, you can convince the fae you are worthy of their attention, and survive receiving it. Most who follow this path become simple hedge witches (in many cultures, "witch" refers almost exclusively to fae-sworn Warlocks), but the truly powerful among them find themselves drawn into the otherworldly machinations of the great courts.
Class: Warlock
Level: 1st-20th
Replaces: Deceive Item, Imbue Item
Benefit: The Warlock gains the following abilities.
Forest Tongue: At 1st level, the Warlock gains the ability to speak to plants and animals (as the spells speak with plants and speak with animals).
Witch's Brew: At 6th level, the Warlock gains Brew Potion as a bonus feat. He may craft potions (and oils) of any spell of level less than or equal to 1/3 his Warlock level, regardless of whether he knows it or not. These spells must still meet the typical requirements for being brewed into potions (such as being of no greater than 3rd level, or not having Personal range). He does not have to pay the GP cost to create potions in this way, and receives a pool of XP equal to five times his level. This pool replenishes each week, but does not accumulate. If he gains a level, 5 points are added to the pool, but it does not replenish.
Fey Form: At 11th level, the Warlock himself becomes a Fey creature. His type changes to Fey, he no longer ages, and he may use Disguise Self, Silent Image, Minor Image, and Major Image at will. He may concentrate on a number of magical effects equal to one half his Warlock level at the same time (rounded down).
Fey Mantle: At 16th level, the Warlock captures the powers of the great faerie courts. He chooses one of the following sets of domains, and may use each spell from them a Cleric of his level could cast as a spell-like ability once per day:
Seelie | Creation (SpC), Fire, Plant, Sun |
Unseelie | Air, Cold (SpC), Darkness (SpC), Trickery |
The Warlock does not gain any granted powers for these domains.
Additionally, the Warlock can no longer permanently die. In the event that he is killed, he is restored to life (without level loss, as if by true resurrection) in the seat of the appropriate fae court the next time the sun rises or sets there. Binding the Warlock's soul, or powerful magic (a wish spell is sufficient) prevents this, as does successfully severing his connection to the fey.
Back to Main Page → 3.5e Homebrew → Character Options → Alternate Class Features
Class | Warlock + |
Identifier | 3.5e Alternate Class Feature + |
Rating | Unrated + |
Summary | Many Warlocks appeal to the fey for their … Many Warlocks appeal to the fey for their power. While the stories of children wandering into the woods and returning with terrible gifts of Mab or Oberon are largely exaggerated, even stumbling upon a dryad grove, nymph's pool, or satyr revel can be a path to tremendous magical power. Provided, that is, you can convince the fae you are worthy of their attention, and survive receiving it. Most who follow this path become simple hedge witches (in many cultures, "witch" refers almost exclusively to fae-sworn Warlocks), but the truly powerful among them find themselves drawn into the otherworldly machinations of the great courts. rworldly machinations of the great courts. + |
Title | Fae Pact Warlock + |