Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Panther (5e24) + (Great Cat native to forests and grasslands)
- Hexagunner (3.5e Class) + (Great bandits, thieves and womanizers, the … Great bandits, thieves and womanizers, the Hexagunners are a select group of specially trained highwaymen skilled in the use of the Hexagun, an ingenious weapon that allows the user to fire off multiple shots – six to be exact – without the need to reload or refill the chamber with gunpowder.load or refill the chamber with gunpowder.)
- Greater Sudden Blow (3.5e Feat) + (Greater Celerity, for fighters.)
- Greater Spell Focus: Divination (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Enchantment (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Evocation (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Illusion (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Necromancy (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Abjuration (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Greater Spell Focus: Conjuration (3.5e Feat) + (Greater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school.)
- Spellshield, Greater (3.5e Equipment) + (Greater spellshield armor and shields grant its user spell resistance equal to their character level + 11, or SR 17, whichever is greater..)
- Weapon Master Monk (3.5e Feat) + (Greatly expand your list of special monk weapons.)
- Bowl of the Winds (3.5e Equipment) + (Greatly magnifies the power of ''[[Cloud Dancing (3.5e Weave)|cloud dancing]]''.)
- Greatshield (3.5e Equipment) + (Greatshields straddle the line between heavy shield and tower shield. Too large to be considered a normal shield, yet not all-covering like a tower shield, they lack the penalties of a tower shield as its bulk is streamlined.)
- SRD5:Greek Pantheon + (Greek gods)
- Stench Kow (5e) + (Green and orange cattle of the [[SRD5:Lower Plane|Lower Plane]]s, known for their stench.)
- Green Nettle Resin (3.5e Equipment) + (Green nettle resin applies 1d6 acid damage to a weapon for 1 minute once applied.)
- Decapus (5e) + (Green-gray cephlapoid-like creature with 10 tentacles.)
- Chocobo Greens (3.5e Equipment) + (Greens are the entire nutritional meal of a healthy chocobo. All chocobos are herbivores and all chocobos love greens.)
- Grey Vampire (3.5e Race) + (Grey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin.)
- Dread Vampire (3.5e Racial Paragon Class) + (Grey Vampires who live an exceptionally long time may begin to feel the change upon them and evolve into something... unholy.)
- The Wanderer (5e Deity) + (Grey cloaked god of travelers)
- SRD5:Gray Ooze + (Grey gritty [[SRD5:Ooze|ooze]].)
- Grick Alpha (5e) + (Grick pack leader)
- Grim (3.5e Feat Type) + (Grim feats enhance or alter the features of a [[Grim (3.5e Class)|Grim]].)
- Dust Devil Creature (5e) + (Ground Bound [[SRD5:Air Elemental|Air Elemental]].)
- Io's Tears (3.5e Spell) + (Ground spews acid and debris into the air, damaging and blinding creatures caught within the area.)
- Mutagen Pit (3.5e Location) + (Ground zero to a biohazardous disaster, the mutagen pit is fatal to most life. However, life which can endure its radioactive threat can come out of it stronger, tougher, and inherently twisted...)
- Residual Growth (3.5e Feat) + (Grow a little taller. Get [[Ability Damage Reduction (3.5e Creature Ability)|Soft Ability Damage Reduction (Strength)]] 1.)
- Icarus Wings (3.5e Spell) + (Grow a pair of wax wings to fly, but don't fly too close to the sun or...)
- Scalable Growth (3.5e Feat) + (Grow and grow again, becoming tougher and stronger.)
- Wings of the Phoenix (3.5e Power) + (Grow fire wings that can kill people.)
- Pick On Someone Your Own Size! (3.5e Maneuver) + (Grow to match the largest foe, but return to normal if you attack something smaller.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Four Witches (3.5e Invocation) + (Grow two more arms to assist with attacking, defending and grappling)
- Crown of Tentacles (3.5e Equipment) + (Grow useful tentacles from your head instead of boring hair.)
- Wingpin (3.5e Template) + (Grow wings that are specialized for grappling.)
- Intimidating Initiative (3.5e Skill Trick) + (Growl at the start of combat to instill fear into opponents slower than you.)
- Star Spawn Grue (5e) + (Grue have pale skin with patches of spines, skinny limbs, and sharp teeth.)
- Mental Mirror (3.5e Maneuver) + (Guard your mind against danger, deflecting mental attacks back to their source.)
- Shield of the Seasons (3.5e Maneuver) + (Guard yourself with the power of the season you're attuned to.)
- Gunpowder (3.5e Equipment) + (Gunpowder is a volatile pyrotechnic composition of sulphur, charcoal and potassium nitrate. Hence, it derives its explosive power from mundane means.)
- Gunstock (3.5e Equipment) + (Gunstocks are applied to crossbows and other gun-like weapons, offering superior stability and a simple melee weapon in times of need.)
- Unleashed Might (3.5e Feat) + (HD? CR? ECL? What's the difference?)
- Mithra (3.5e Race) + (Hailing from an island nation far to the south, this race of felines are skilled at the hunt.)
- Tarutaru (3.5e Race) + (Hailing from the land of Windurst, these miniature mages are a force to be reckoned with.)
- Ivory Elf (3.5e Race) + (Half [[SRD:Elves, High (Race)|elf]]-[[Deeka (3.5e Race)|deeka]].)
- Ivory (3.5e Race) + (Half [[SRD:Humans (Race)|human]]-[[Deeka (3.5e Race)|deeka]].)
- Half Damage for Everyone (3.5e Variant Rule) + (Half damage FOR EVERYONE.)
- Half-Hobgoblin (3.5e Race) + (Half human and half hobgoblin.)
- Half-Sphinx (3.5e Race) + (Half humanoid half sphinx crossbreeds, they combine the riddling nature of the sphinx with the cunning and cleverness of humanity.)