Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Speeder (3.5e Class) + (Gotta go fast! The speeder is faster at everything they do.)
- Cramping Doom (3.5e Spell) + (Gotta go, gotta go, gotta go right now...)
- Sovereign (5e) + (Government leader(s), from Emperor to tribal elder.)
- Judo Flip (3.5e Maneuver) + (Grab a creature lunging at you and flip it over your head, slamming it to the ground behind you.)
- Wind Grab (3.5e Invocation) + (Grab an enemy with your [[Wind Mage (3.5e Class)#Wind Bullet|''wind bullet'']] and hoist them over your head, then use them as a platform to double-jump, just like [https://klonoa.fandom.com/wiki/Klonoa_(character) Klonoa!])
- Absorbing Vial (3.5e Maneuver) + (Grab an incoming projectile, spell, or other effect and keep it in storage until you need it.)
- Solar Throw (3.5e Maneuver) + (Grab and throw your enemy; on a failed save, the distance of the throw is infinite.)
- Fists in a Knife Fight (3.5e Maneuver) + (Grab foe's weapon and hit them with it.)
- The Clock Strikes Midnight (3.5e Maneuver) + (Grab on to opponent, spin them around to deal damage, and then throw them.)
- Home Run Derby (3.5e Maneuver) + (Grab on to opponent, throw them to provoke attacks of opportunity for their forced movement.)
- Setting Sun Suplex (3.5e Maneuver) + (Grab on to opponent, throw them to the ground over your head and knock them prone.)
- Phantom Grasp (3.5e Invocation) + (Grab things with close range telekinesis, and carry a great deal more.)
- Covering Grapple (3.5e Feat) + (Grab your allies and use yourself as a human shield, or chuck them hella'va far!)
- Erzebet's Soul-Flensing Ligature (3.5e Spell) + (Grabs target's soul, positive damage in area, daze.)
- Moondancer (3.5e Class) + (Graceful shapeshifter.)
- Publication:Dread Codex 2/New Spells/Yarvol’s Bonearm Animation + (Grafts an extra arm onto your body.)
- Lexical Innuendo (3.5e Maneuver) + (Grant +4 bonus on Bluff and Perform checks or make an opponent flat-footed.)
- Morrdin's Lethal Arrows (3.5e Spell) + (Grant 1d10 projectiles the power to kill instantly)
- Evasive Spirit (3.5e Invocation) + (Grant Evasion or Mettle)
- Nurturing Aura (3.5e Maneuver) + (Grant [[Rapid Healing (3.5e Creature Ability)|rapid healing]] to all creatures within 20 feet, including yourself.)
- Scholar of Steel (3.5e Feat) + (Grant [[intelligence]]-based abilities to the fighter.)
- Sage of Steel (3.5e Feat) + (Grant [[wisdom]]-based abilities to the fighter.)
- Song of Ancient Grudges (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|bonus]] to [[4e#attack rolls|attack rolls]] whith healing powers.)
- Kibeth's Defense (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|bonus]] to [[4e#AC|AC]] and [[4e#reflex defense|reflex]] when you [[4e#push pull and slide|slide]] an ally.)
- Song of Defense (4e Feat) + (Grant a +1 [[4e#bonuses and penalties|power bonus]] to all defenses to an ally when you use your ''Healing Melody'' power.)
- SRD5:Shield of Faith + (Grant a +2 Bonus to AC for the Duration<br /><br />)
- Shield of Faith (One) + (Grant a +2 Bonus to [[SRD5:AC|AC]] for the Duration)
- Improved Lute of Enheartenment (4e Feat) + (Grant a +2 [[4e Index (4e Other)#bonuses and penalties|bonus]] to [[4e Index (4e Other)#attack rolls|attack rolls]] with Lute of Enheartenment.)
- Mage Armor, Swift (3.5e Spell) + (Grant a +4 armor bonus to AC. Protection against incorporeal attacks.)
- Heroes Affinity (3.5e Maneuver) + (Grant a +4 bonus on an ability score to yourself and allies for 1 minute.)
- Universal Aptitude (3.5e Utterance) + (Grant a +5 bonus on a skill check, or a −5 penalty.)
- Song of Avengement (4e Feat) + (Grant a [[4e#bonuses and penalties|bonus]] to [[4e#attack rolls|attack]] and [[4e#damage rolls|damage rolls]] to allies when an ally is dying.)
- Inspirational Dance (3.5e Maneuver) + (Grant a brief morale bonus for allies to attack and saves against fear.)
- Grim Rider (3.5e Feat) + (Grant a companion creature your passive [[Grim (3.5e Class)#Alteration|alterations]] while [[Grim (3.5e Class)#Grim Transformation|transformed]])
- Perseverance (3.5e Spell) + (Grant a creature or several allies a second saving throw against a negative magical effect.)
- Healing Hands (4e Feat) + (Grant additional [[4e Index (4e Other)#hit points|hit points]] with your ''Healing Touch'' power.)
- Shared Madness (4e Feat) + (Grant allies +1 to Intimidate, +1 to damage against targets dazed by ''scream of insanity'')
- Bless (TOToM Spell) + (Grant allies in area a re-roll.)
- Improved Flute of the Healer (4e Feat) + (Grant an additional 1d6 hit points per tier to the target of any healing powers you use.)
- Song of Courage (4e Feat) + (Grant an ally [[4e#temporary hit points|temporary hit points]] equal to your [[4e#ability scores|Charisma]] [[4e#Ability modifiers|modifier]] when your ally spends a [[4e#healing surge|healing surge]].)
- Invigorating Dance (3.5e Feat) + (Grant an ally an extra turn through the power of dance.)
- Temporal Spiral (3.5e Utterance) + (Grant an extra move action, or stagger a target for the round.)
- Lunatic High (3.5e Maneuver) + (Grant everyone ''[[SRD:Haste|haste]]''.)
- Improved Healing Melody (4e Feat) + (Grant extra [[4e Index (4e Other)#hit points|hit points]] equal to your Wisdom modifier or a saving throw with your ''Healing Melody'' power.)
- Divine Blessing (3.5e Feat) + (Grant half your ability score to others.)
- Minor Animation (3.5e Spell) + (Grant minor, useless animation to a small or smaller object.)
- Student of Ioun (4e Feat) + (Grant nearby allies bonus to Will defense after using ''erudite student'')
- Withstand Energy (3.5e Spell) + (Grant resistance to one element based on caster level.)
- Improved Undead Graft (3.5e Feat) + (Grant some improvement on the pale master's undead graft.)
- Gsillan Beckon (3.5e Feat) + (Grant summoned shadow creatures the psuedonatural template)
- Hero's Coma (3.5e Spell) + (Grant target creature the benefits of [[SRD:Heroes' Feast|heroes' feast]], but knock them out for one hour.)