Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Back Slash (3.5e Feat) + (Gain the ability to sneak attack with great force, but only once every 1d4 rounds.)
- Song of Rest (4e Feat) + (Gain the bard's Song of Rest class feature.)
- Golem Heart Bond (3.5e Feat) + (Gain the benefit of repair spells as a non-construct, or repair yourself more effectively as a construct.)
- Quicken Blood (3.5e Maneuver) + (Gain the benefits of ''[[SRD:Haste|haste]]'' for 1 round.)
- Keen Weapon (3.5e Utterance) + (Gain the benefits of ''[[SRD:Keen Edge|keen edge]]'', or greatly reduce the effectiveness of critical hits from other weapons.)
- Expeditious Invisibility (3.5e Spell) + (Gain the benefits of ''invisibility'' and ''expeditious retreat'', but at reduced duration.)
- Half-Outsider Hybrid (3.5e Racial Paragon Class) + (Gain the benefits of Half-Celestial or Half-Fiend, plus a little more.)
- Vortex Blade Shield Stance (3.5e Maneuver) + (Gain the benefits of [[Improved Deflect Arrows (3.5e Feat)|Improved Deflect Arrows]] without consuming attacks of opportunity. You can even deflect rays and siege weapons, provided you have a magic weapon.)
- Sonic Driver Stance (3.5e Maneuver) + (Gain the benefits of [[SRD:Distant Shot|Distant Shot]] with a few limitations, and a thundering side effect. You can make sneak attacks out to any range, and attacks are devastating in close range.)
- Body of the Golem (3.5e Maneuver) + (Gain the benefits of a mini-''[[SRD:Iron Body|iron body]]'' spell.)
- Snake Dance (3.5e Feat) + (Gain the benefits of a second stance while in a Bardic Dance.)
- Searing Brass (3.5e Maneuver) + (Gain the benefits of the [[SRD:Combat Refl … Gain the benefits of the [[SRD:Combat Reflexes|Combat Reflexes]], [[Combat Reflexes, Improved (3.5e Feat)|Improved Combat Reflexes]], [[Combat Reflexes, Punishment (3.5e Feat)|Punishment Combat Reflexes]], and [[Super Snipe (3.5e Feat)|Super Snipe]] feats for 1 round..5e Feat)|Super Snipe]] feats for 1 round.)
- Cut and Run (3.5e Maneuver) + (Gain the benefits of the [[SRD:Spring Attack|Spring Attack]] feat.)
- Ice Slider (3.5e Invocation) + (Gain the effect of ''[[SRD:Air Walk|air walk]]'' that leaves a temporary ice path in your wake.)
- Heavenly Nimbus (3.5e Maneuver) + (Gain the effect of ''[[SRD:Displacement|displacement]]'' for 5 rounds by obscuring yourself with your cloak.)
- Crown of Concentration (3.5e Equipment) + (Gain the effect of ''sonorous hum''<sup>SpC</sup> once a day, allowing you to use concentration spells without taking your own actions.)
- Magical Eye Graft (3.5e Equipment) + (Gain the effect of a magical face slot item by imbuing them into your eyes.)
- Improved Combat Trick (3.5e Feat) + (Gain the effect of all the Improved X feats, such as [[SRD:Improved Bull Rush|Improved Bull Rush]], but without the bonuses.)
- Adaptive Skin (3.5e Maneuver) + (Gain the effects of ''[[SRD:Adapt Body|adapt body]]''.)
- Reveal the Supernatural (3.5e Utterance) + (Gain the effects of ''[[SRD:Detect Magic|detect magic]]'', or suppress one's own magical aura while concentrating.)
- Illuminated Toxin (3.5e Utterance) + (Gain the effects of ''[[SRD:Detect Poison|detect poison]]'', or falsely make an object or creature appear to be poisonous.)
- Chaotic Rage-CE (3.5e Feat) + (Gain the effects of an anarchic weapon while raging.)
- Eldritch Wizard (3.5e Feat) + (Gain the eldritch blast ability of a Warlock, but lose access to evocation spells.)
- Sandman, the Guardian of Somnium (3.5e Vestige) + (Gain the mastery of dreams and sleep with the help of this vestige)
- Judgement (3.5e Cleric Domain) + (Gain the power to judge others of crimes, and bring punishment upon them.)
- Divine Entity (3.5e Racial Paragon Class) + (Gain the powers of a deity at level-appropriate times.)
- Rejuvenation (3.5e Feat) + (Gain the rejuvenating abilities of a deity one title higher than yourself.)
- Rider of the Web (4e Feat) + (Gain the spider rider's [[Spider Rider (4e Class)#Spider Mount|spider mount]] class feature.)
- Trogdolyte's Musk (3.5e Maneuver) + (Gain the stench of a trogdolyte, as well as disrupting scent and becoming immune to foul smells yourself.)
- SRD:Greater Two-Weapon Fighting + (Gain third attack with off-hand weapon at -10 penalty.)
- Million Blade Dance (3.5e Maneuver) + (Gain three additional attacks with discipline weapons at your full attack bonus, -5, and -10 as a swift action.)
- Cough of the Poisoned Earth (3.5e Maneuver) + (Gain total concealment you can see through, and which staggers other creatures.)
- Graceful Dancer (4e Feat) + (Gain training in Stealth skill, Artful Dodger class feature)
- Ctenizidae Aspect (4e Feat) + (Gain tremorsense.)
- Thousand Blade Dance (3.5e Maneuver) + (Gain two additional attacks with discipline weapons at your full attack bonus and -5 as a swift action.)
- Extra Racial Trait (3.5e Feat) + (Gain two extra uses of a limited racial trait.)
- Kickboxing (3.5e Feat) + (Gain unarmed abilities and additional hit points per level.)
- Invulnerable (3.5e Equipment) + (Gain universal damage reduction which applies even against energy effects.)
- Undead Mastery (3.5e Feat) + (Gain unlimited destructive turn attempts, and you may use it once per round as a free action. And you didn't even need to take all turn-granting classes to do it.)
- Blood of Cain (3.5e Maneuver) + (Gain vampire-like traits, or improve your own vampiric traits.)
- Chainlord (3.5e Prestige Class) + (Gain various abilities with the spiked chain, largely focused on grappling and slamming opponents.)
- Spirit of the Hunt (3.5e Maneuver) + (Gain various combat bonuses and extra actions.)
- Ki Trick (3.5e Skill Trick) + (Gain various ki-based powers as the need arise.)
- Blood of the Werewolf (3.5e Power) + (Gain werewolf-like ability bonuses, a bite, claws, and natural armor.)
- Mudra Parry (3.5e Maneuver) + (Gain your Perform check as your AC against one attack.)
- Drive Charge (3.5e Feat) + (Gains superior charging benefits while mounted.)
- Gaj (5e) + (Gaj are large aberrations, vaguely insect-like with tails and shell-like covering on their back.)
- Gallade (3.5e Monster) + (Gallade is physically powerful and a master swordsman. But rather than use a manufactured blade, a Gallade uses its sharpened arms as its weapons.)
- Ganceann (3.5e Race) + (Ganceanns are strange undead, they are notable for their ability to detach their head.)
- Gar (3.5e Deity) + (Gar appears as an armored giant with a lion's head, flowing red hair like flames, massive grand wings and a body of gold.)
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)