Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Permafrost Stance (3.5e Maneuver) + (Gain damage reduction 5/adamantite and [Cold] subtype)
- Saurling Hide (3.5e Feat) + (Gain damage reduction, spell resistance, and an immunity.)
- Cloak of Shadows (3.5e Maneuver) + (Gain displacement against an attack and [[Uncentered (3.5e Condition)|uncenter]] your enemy if they miss.)
- Favored Sole (3.5e Alternate Class Feature) + (Gain divine favor to move better)
- Harness The Soul's Power (3.5e Maneuver) + (Gain effects similar to the spell Death Knell that you may keep for yourself or give to an ally.)
- Elemental Affinity, Final (3.5e Grim Alteration) + (Gain elemental subtypes; Elemental abilities.)
- Divine Immunity (3.5e Maneuver) + (Gain energy immunity as an immediate action.)
- Greater Energy Negation (3.5e Utterance) + (Gain energy immunity, or strip away all energy resistance and immunity.)
- Elemental Resistance (3.5e Maneuver) + (Gain energy resistance 10 as an immediate action.)
- Greater Divine Resistance (3.5e Maneuver) + (Gain energy resistance 20 as an immediate action.)
- Greater Elemental Resistance (3.5e Maneuver) + (Gain energy resistance 20 as an immediate action.)
- Divine Resistance (3.5e Maneuver) + (Gain energy resistance 5 as an immediate action.)
- Energy Resistance-CE (3.5e Feat) + (Gain energy resistance, or possibly energy immunity.)
- Improved Conductivity (3.5e Feat) + (Gain evasion (or improved evasion) against electricity effects, and shock others for even more damage.)
- Confounding Resistance (3.5e Utterance) + (Gain evasion and mettle, or remove it from another creature and possibly make them vulnerable.)
- Evade Danger (3.5e Power) + (Gain evasion, mettle, and bonuses to saves for the duration.)
- Aerial Evasion (3.5e Maneuver) + (Gain evasion, with a bonus on your [[Reflex]] save based on your maneuverability.)
- Splitter Shot (3.5e Feat) + (Gain extra ranged attacks, but the additional attacks must go to separate targets.)
- Divine Fast Healing (3.5e Feat) + (Gain fast healing (or additional fast healing) based on your divine rank.)
- Minor Word of Nurturing (3.5e Utterance) + (Gain fast healing 1 or degeneration 1 for 1 minute.)
- Ring of Fast Healing (3.5e Equipment) + (Gain fast healing 1, 2, 3, or more.)
- Healthy Flush (3.5e Maneuver) + (Gain fast healing 10 for 1 minute, and can regenerate limbs.)
- Potent Word of Nurturing (3.5e Utterance) + (Gain fast healing 10 or degeneration 10 for 1 minute.)
- Critical Word of Nurturing (3.5e Utterance) + (Gain fast healing 15 or degeneration 15 for 1 minute.)
- Greater Word of Nurturing (3.5e Utterance) + (Gain fast healing 20 or degeneration 20 for 1 minute.)
- Lesser Word of Nurturing (3.5e Utterance) + (Gain fast healing 3 or degeneration 3 for 1 minute.)
- Moderate Word of Nurturing (3.5e Utterance) + (Gain fast healing 5 or degeneration 5 for 1 minute.)
- Unholy Regeneration (3.5e Alternate Class Feature) + (Gain fast healing in place of extra hp as an undead.)
- Fast Healing-CE (3.5e Feat) + (Gain fast healing, or improve fast healing you already possess.)
- Saurling Flight (3.5e Feat) + (Gain flight based on size category.)
- Transcendental Geometry Realization (3.5e Maneuver) + (Gain fly speed, remains after stance ends.)
- Fortify Armor (3.5e Utterance) + (Gain fortification, or strip critical hit immunity from a target,)
- Close Targeting (3.5e Feat) + (Gain further bonuses when attacking an opponent up-close with a ranged weapon.)
- Ether Reforged (3.5e Utterance) + (Gain ghost touch weapons and armor, or become ghostly yourself.)
- Adipose Armor (3.5e Spell) + (Gain great defenses, but become heavily encumbered.)
- Saurling Gasbags (3.5e Feat) + (Gain highly sensitive gas sacs that let you float and detect)
- Singular Poison Immunity (3.5e Feat) + (Gain immunity to a single poison.)
- Improved Aerial Evasion (3.5e Maneuver) + (Gain improved evasion, with a bonus on your [[Reflex]] save based on your maneuverability. If you succeed on the throw, you can move to the edge of the area effect.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Cull Life (3.5e Feat) + (Gain life force from healing potions)
- Predator Senses (3.5e Maneuver) + (Gain limited [[SRD:Blindsight and Blindsense|blindsense]] and [[SRD:Blindsight and Blindsense|blindsight]] against favored enemies.)
- Lucky (One) + (Gain luck points that applies [[SRD5:Advantage|Advantage]] or [[SRD5:Disadvantage|Disadvantage]] to rolls.)
- Berserk Soul (3.5e Maneuver) + (Gain massive combat bonuses, but lose track of friend and foe as you rage.)
- Instrument Proficiency (4e Feat) + (Gain mastery with a second instrument.)
- Iron Mettle (3.5e Maneuver) + (Gain mettle against an effect, and a bonus on saving throws.)
- Deformity, Stomach Control (3.5e Feat) + (Gain more benefits from what you swallowed and can swallow more)
- Spellborg Adept (3.5e Prestige Class) + (Gain more spellborg abilities and become the 6 million dollar warrior.)
- The Gift Giver (5e Otherworldly Patron) + (Gain mystical, holiday magic from Kris Kringle himself.)
- Saurling Scales (3.5e Feat) + (Gain natural armor, lose Dexterity.)
- Resilient (One) + (Gain new [[SRD5:Saving Throw|Saving Throw]] [[SRD5:Proficiency|Proficiency]] and boost related [[SRD5:Ability Score|Ability Score]].)
- Skill Savant (3.5e Feat) + (Gain new skills.)