Confounding Resistance (3.5e Utterance)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 5-28-15
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article

This utterance uses the rules for the truenamer rebuild.

Confounding Resistance
Lexicon of the Primal Word
Level: Truenamer 4
Casting time: 1 standard action
Range: 60 ft
Duration : 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes
Truespeak DC: 25

Ykiq-qjsya-qabp!

Pbaq-aysjq-qiky!

You make it difficult to injure a creature; luck seems to be on their side. The target gains evasion and mettle. If they have evasion already, they gain improved evasion.

Reverse: Luck is no longer on the side of others, as opponents stumble into danger. The target must make a Will save or lose their evasion and mettle. If they had improved evasion, it drops to normal evasion. If they lacked evasion, they gain vulnerability to effects that require Reflex saves, taking an additional +50% damage when applicable on a failed Reflex save and normal damage on a successful Reflex save.

Failure: On a failed truespeak check, the effect is discharged upon the first saving throw made (regardless of success or failure).

Primal Utterance[edit]

Normal: In addition to normal effects the target gains a +5 bonus to saving throws, and the duration becomes 10 minutes/level (D).

Reversed: There is no save. In addition, the duration is now permanent. Treat this as a curse, able to be removed by effects which remove curses.



Back to Main Page3.5e HomebrewClass Ability ComponentsUtterance

Eiji-kun's Homebrew (5652 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Utterance +
LevelTruenamer 4 +
RangeOther +
RatingUndiscussed +
SchoolPrimal Word +
SummaryGain evasion and mettle, or remove it from another creature and possibly make them vulnerable. +
TitleConfounding Resistance +