Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Voltage (3.5e Cleric Domain) + (For electric personalities.)
- Sadomasochism (3.5e Maneuver) + (For every 10 points of damage you take each round, you gain a cumulative +1 bonus to attack and damage rolls during the next round.)
- Ishara's Inactivity Incantation (3.5e Spell) + (For every action the target of this spell takes, they must save or forgo an identical action on their next turn.)
- Fire (3.5e Cleric Domain) + (For heated situations.)
- Lesser Pseudodragon Paragon (3.5e Racial Paragon Class) + (For lesser pseudodragons to become full pseudodragons, and then some.)
- Bone, Variant (3.5e Cleric Domain) + (For making and using corporeal undead.)
- Artifice (3.5e Cleric Domain) + (For making things.)
- Human Paladin (3.5e Racial Substitution Levels) + (For many years, the only creatures who cou … For many years, the only creatures who could become paladins were humans. The reasons for this are unknown, but it was so for much of recorded history. Although this stringent requirement has been removed, the gods still sometimes show a small amount of favoritism towards their human champions.favoritism towards their human champions.)
- Cult Member (3.5e NPC Class) + (For minion-tier mad cultists and dark wizard wannabes, who haven't actually obtained spellcasting powers.)
- Middle Earth Campaign Setting (4e Campaign Setting) + (For more than seventy years, Middle Earth … For more than seventy years, Middle Earth has drawn its many fans into a world of amazing depth with a fascinating and detailed history. J.R.R. Tolkien’s books have become a foundation of modern fantasy, having influenced authors, artists and game designers. This Campaign Setting is designed to allow you to explore Middle Earth in your games of Dungeons and Dragons. The information in this book provides a framework which you can use to explore Middle Earth.which you can use to explore Middle Earth.)
- Oath of Treachery (5e) + (For oath-breaker paladins)
- Supersoldier Serum (3.5e Maneuver) + (For one round you gain superior ability scores and abilities.)
- Pride (3.5e Cleric Domain) + (For people who know they're better.)
- Precision Marksman (3.5e Feat) + (For ranged weapons that have [[Strength]] to damage, you can use [[Dexterity]] instead.)
- Ambiguous Features (3.5e Trait) + (For some reason no one gets your race and/or sex right.)
- Steelwood (3.5e Equipment) + (For some reason the ''ironwood'' spell isn't permanent. Then someone figured out how to do it.)
- Elemental Blade (3.5e Class) + (For some reason, you are connected strongly to the elemental planes. This helps you hit people.)
- Poison (3.5e Descriptor) + (For spells an effects that utilize toxins.)
- Plague (3.5e Cleric Domain) + (For spreading ailments of both body and mind.)
- Dream (3.5e Cleric Domain) + (For sweet dreams and beautiful nightmares.)
- Commando Pokemaniac (3.5e Alternate Class Feature) + (For the Assassin (Dungeonomicon) who keeps a deadly companion)
- Musical Pokemaniac (3.5e Alternate Class Feature) + (For the Bard (Frank's Revision) that wants a co-star)
- Prankster Pokemaniac (3.5e Alternate Class Feature) + (For the Jester (Dungeonomicon) who needs a partner in crime.)
- Ninja Pokemaniac (3.5e Alternate Class Feature) + (For the Ninja (Tome, by not-silly one) who also wants a pokemon)
- Samurai Pokemaniac (3.5e Alternate Class Feature) + (For the Samurai (Races of War) who wishes to have a pokemon brother in arms.)
- Acrobatic Pokemaniac (3.5e Alternate Class Feature) + (For the Thief-Acrobat (Dungeonomicon) who wants a pokemon companion)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)