Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Boulder Cannon (3.5e Spell) + (Fire a large high speed boulder that knocks everything in its way down.)
- Lightning Snake (3.5e Spell) + (Fire a lightning bolt that continues to persist, leaping back and forth each round as you concentrate.)
- T-Blast (3.5e Invocation) + (Fire a line of energy, and make it split into a T-shape. Sometimes, multiple times.)
- Ice Crystal Phalanx (5e Spell) + (Fire a line of freezing ice, that leaves spikes behind in its wake.<br /><br />)
- Darkstorm (3.5e Spell) + (Fire a mote of darkness which damage creature and darken the area.)
- Wei Yu's Water Arrows (3.5e Spell) + (Fire a number of highly pressured water 'arrows' at one or more targets.)
- Sting Dart (3.5e Spell) + (Fire a poison stinger that injures and leaves painful sore welts.)
- Rocket Strike (3.5e Maneuver) + (Fire a powerful rocket launcher. It's very effective against objects.)
- Fingertip Lightning (3.5e Spell) + (Fire a ray of electricity which may knock opponent prone.)
- Soul Arrow (3.5e Maneuver) + (Fire an arrow made out of your soul, worse to enemies who disagree with your alignment more.)
- Arrow of Inevitability (3.5e Spell) + (Fire an arrow that flies slowly but will surely hit its target.)
- Divine Blast (3.5e Feat) + (Fire blasts of energy out to a great distance.)
- Energy Blade Beam (3.5e Feat) + (Fire bolts or lines of energy out from your sword. You don't even need to be at full hp to do it!)
- Righteous Devil Gunslinger (3.5e Maneuver) + (Fire bullets of ki that can be mentally guided.)
- Wildfire Spirit (5e) + (Fire elemental called by the '[[Circle of Wildfire (5e)#Summon Wildfire Spirit|Summon Wildfire Spirit]]' feature of the [[Circle of Wildfire (5e)|Circle of Wildfire]] [[SRD5:Druid|druid]]s.)
- Arrow Mind (3.5e Maneuver) + (Fire in melee without provoking attacks, and threaten squares within 10ft, but take movement penalty.)
- Gloom Missiles (3.5e Invocation) + (Fire magic missiles that leave the targets illuminated.)
- Precise Shot, Balmz (3.5e Feat) + (Fire more accurately at foes)
- Scatter Shot (3.5e Invocation) + (Fire multiple ki volleys, purposely missing the target until they are surrounded, then, make the ki volleys fire at the target simultaneously.)
- Mighty Thunderbolt (3.5e Spell) + (Fire one or two extremely powerful bolt of lightning.)
- Cone of Pebbles (3.5e Spell) + (Fire pebbles at your foes)
- Volley Shot (3.5e Feat) + (Fire so many arrows you blanket the area.)
- Molten Spell (3.5e Feat) + (Fire spells leave molten residue behind, scorching the battlefield.)
- Greater Cone of Pebbles (3.5e Spell) + (Fire stronger pebbles at your foes)
- Spider Weave (3.5e Invocation) + (Fire webs out of your wrists, thwippt!)
- Flamesmith (3.5e Alternate Class Feature) + (Fire-flavoured Thundersmith)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)