Rocket Strike (3.5e Maneuver)
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Crazy Gadget (Strike) [Fire, Sonic] | |
Level: | 8 |
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Prerequisite: | Needs three Crazy Gadget maneuvers |
Initiation Action: | Standard |
Range: | Long (400 ft + 40 ft/level) |
Target or Area: | One creature or object, and a 20 ft radius burst |
Duration: | Instantaneous |
Saving Throw: | Reflex half |
Sometimes you just need a bigger shoota.
Short and simple, you pull a rocket launcher out of nowhere and fire it (you do not need a free hand to do this). You may make a ranged touch attack and if you hit the creature they do not get a Reflex save against the damage. Otherwise they and all creatures in a 20 ft radius burst take 1d6 points of simultaneous fire and sonic damage per level (take the lower of resistance or immunity). It is very effective against objects, ignoring hardness, and destroys the bodies of those killed by the blast rendering them unsuitable for raise dead. The effect is completely extraordinary.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crazy Gadget
Eiji-kunv |
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Facts about "Rocket Strike (3.5e Maneuver)"
Article Balance | High + |
Author | Eiji-kun + |
Descriptor | Fire + and Sonic + |
Discipline | Crazy Gadget + |
Identifier | 3.5e Maneuver + |
Level | 8 + |
Rating | Undiscussed + |
Summary | Fire a powerful rocket launcher. It's very effective against objects. + |
Title | Rocket Strike + |
Type | Strike + |