Molten Spell (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 5-26-13
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Molten Spell [Metamagic] Your fire is hot enough to melt the ground itself.Benefit: You can alter any instantaneous area of effect fire spell. A molten spell leaves molten residue behind which stays for 1 round, creating difficult terrain along the ground and dealing 1/2 the damage of the original spell for creatures which remain or pass through squares affected by it. Creatures which remain in the area must make a DC 15 Reflex save to avoid catching on fire (there is no save against the 1/2 damage). A molten spell has a variable increase in level; for each +1 increase in effective spell level the molten lava lasts for 1 additional round. Example: A wizard casts a fireball with a +2 adjustment from molten spell, dealing 32 fire damage. For 2 rounds, a pool of lava remains in the 20 ft. burst which deals 16 fire damage, catches creatures on fire, and acts as difficult terrain.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryFire spells leave molten residue behind, scorching the battlefield. +
TitleMolten Spell +
TypeMetamagic +