Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Breeze of Nightly Death (3.5e Maneuver) + (Enemy takes extra cold damage and absorbs ambient heat in area)
- Shanks for the Memories (3.5e Maneuver) + (Enemy that attacked you becomes flat-footed and provokes attacks of opportunity.)
- Retributive Curse (3.5e Maneuver) + (Enemy that hits you suffers damage.)
- Elemental Blast (3.5e Invocation) + (Energy Blasts; As Psionic "Energy Ray")
- SRD:Energy Substitution + (Energy Spells may deal different types of energy damage.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Energy Forged (3.5e Equipment) + (Energy forged weapons deal entirely energy damage, but no longer add any ability modifiers to damage.)
- Publication:Dread Codex/New Spells/Necrotic Blast + (Energy from recently deceased corpses deals damage in a spread.)
- Energy Trail (3.5e Equipment) + (Energy trail weapons can only be placed on projectile weapons and ammunition. It deals energy damage, and releases a trail of energy in its wake.)
- Energy Wave (3.5e Equipment) + (Energy wave weapons enable an elementally aligned weapon to release a shockwave of elemental energy. It can only be added to a weapon that possesses a enhancement that adds bonus energy damage (such as [[SRD:Flaming|Flaming]]).)
- Engiechilla (3.5e Race) + (Engiechilla are tiny intelligent and partly synthetic rodents resembling chinchillas and related species. They are sometimes known as "Engineers" due to their habit of manipulation and building.)
- Sublight Engine, Basic (3.5e Ship Module) + (Engines are required for any vessel. They enable thrust in an environment.)
- Slow Mirror (3.5e Spell) + (Enhance a mirror or other reflective surface to play it reflections late.)
- Enhance Weapon-Like (3.5e Feat) + (Enhance a single ability as though it were a manufactured weapon.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Fey Circle Magic (3.5e Feat) + (Enhance druid spells with fey magic.)
- Feychant Magic (3.5e Feat) + (Enhance illusions and enchantments with the sylvan tongue)
- Supercharge Bullets (3.5e Spell) + (Enhance the damage from your shots.)
- Terrain Arcana (3.5e Spell) + (Enhance the ground with a constant magical effect, which grants its benefit or penalty to anyone standing on that square.)
- Mindslash (3.5e Spell) + (Enhance your attacks with mesmeric energy, dealing additional damage and increasing the reach of your attacks.)
- Soulbinding Sword (3.5e Spell) + (Enhance your weapon so that instead of killing a creature, they are subject to ''[[SRD:Trap the Soul|trap the soul]]'' instead.)
- Shinespark Weapon (3.5e Spell) + (Enhance your weapon with magical light which not only deals more damage, but leaves explosive spheres upon a miss or critical hit.)
- Prismatic Edge (3.5e Spell) + (Enhance your weapon with prismatic power, each round brings new destruction!)
- Elemental Augmentation (3.5e Spell) + (Enhance yourself so that when you cast an elemental spell, you gain additional bonuses in that round.)
- Hellfire Engine (5e) + (Enhanced animated armor)
- Gauntlets of the Edgemaster (3.5e Equipment) + (Enhancements added to these gauntlets apply to all weapons you use.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)