Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ablative Jacket (3.5e Spell) + (Create a magical vest which grants a bit of temporary hit points.)
- Solar Blaze (3.5e Maneuver) + (Create a massive ''[[SRD:Sunburst|sunburst]]'' to blind a huge amount of foes, or create a long-standing daylight.)
- Instant Wall of Invincibility (3.5e Spell) + (Create a massive wall that prevents all movement through it.)
- Sinclair's Sacrificial Mental Conduit (3.5e Power) + (Create a mental link between you and an ally, and take some of their mental pain.)
- Shadow Mirage (3.5e Maneuver) + (Create a mirage for 1 round; assist on attacks)
- Suppression Mist (3.5e Spell) + (Create a mist that suppresses mundane fire and grants fire resistance.)
- Holy Light Grenades (3.5e Spell) + (Create a mote of light which may be aimed at a creature, or left in a square as a trap.)
- Tidal Wave (5e) + (Create a moving wall of water that causes damage and knocks creatures [[SRD5:Prone|prone]]<br /><br />)
- Tidal Wave (One) + (Create a moving wall of water that causes damage and knocks creatures [[SRD5:Prone|prone]])
- Create III- Plane (3.5e Phrase) + (Create a new demiplane, at the cost of XP.)
- Parachute (3.5e Spell) + (Create a parachute to slow your fall. Longer lasting than ''[[SRD:Feather Fall|feather fall]]'', but only for one person and with a few downsides.)
- Tearing Swarm (3.5e Spell) + (Create a partially ethereal and partially watery swarm of piranhas.)
- Spell Sink (3.5e Spell) + (Create a point in space that absorbs any spells cast through it or targeted within it.)
- Skimming (3.5e Weave) + (Create a portal to a platform in a demiplane in order to travel extra fast)
- Shockwave (3.5e Utterance) + (Create a powerful shockwave to knock creatures off their feet, or a loud sound wave to harm and deafen them.)
- Dreamshape Sabre (3.5e Power) + (Create a powerful weapon out of dreamstuff.)
- Palanquin Procession (3.5e Spell) + (Create a procession of palanquins, including bearers.)
- Power Shield (3.5e Power) + (Create a psionic shield capable of withstanding impacts; at the start of your turn, the shield explodes, knocking adjacent targets prone.)
- Manifest Trap (3.5e Power) + (Create a psionic trap waiting to explode with either a burst of energy or another power imbued inside.)
- Shadow Conjuration, Lesser (3.5e Spell) + (Create a quasi-real illusion of a weak conjuration)
- Spinning Slots (3.5e Spell) + (Create a random slot machine, whose various results produce many magical effects.)
- Psychoclastic Ray (3.5e Power) + (Create a ray of chaotic psychic energy which has a random effect on those it touches.)
- Create I- Create (3.5e Phrase) + (Create a real object, at the cost of XP.)
- Scribe Elder Sign (3.5e Spell) + (Create a sanctuary against the forces from beyond.)
- Wei Yu's Water Shield (3.5e Spell) + (Create a shield of water around you, stopping incoming attacks. Last longer while underwater.)
- Ego Shield (3.5e Power) + (Create a shield which absorbs damage.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)